mirror of https://github.com/AxioDL/metaforce.git
151 lines
4.6 KiB
CMake
151 lines
4.6 KiB
CMake
macro(runtime_add_list rel_path a_list)
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unset(tmp_list)
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foreach(path IN LISTS ${a_list})
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if(IS_ABSOLUTE ${path})
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list(APPEND tmp_list "${path}")
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else()
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list(APPEND tmp_list "${rel_path}/${path}")
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endif()
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endforeach(path)
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set(${a_list} "${tmp_list}" PARENT_SCOPE)
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endmacro(runtime_add_list)
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add_subdirectory(Audio)
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add_subdirectory(Character)
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add_subdirectory(Graphics)
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add_subdirectory(Collision)
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add_subdirectory(Camera)
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add_subdirectory(World)
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add_subdirectory(Weapon)
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add_subdirectory(AutoMapper)
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add_subdirectory(GuiSys)
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add_subdirectory(Input)
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add_subdirectory(Particle)
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if(WIN32)
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list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp)
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elseif(APPLE)
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list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp)
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else()
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list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp)
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endif()
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add_custom_command(OUTPUT TCastTo.hpp TCastTo.cpp DEPENDS MkCastTo.py
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COMMAND python ARGS ${CMAKE_CURRENT_SOURCE_DIR}/MkCastTo.py
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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COMMENT "Generating cast functions")
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add_subdirectory(MP1)
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add_subdirectory(MP2)
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add_subdirectory(MP3)
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if(APPLE)
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set_source_files_properties(MP1/CFrontEndUITouchBarMac.mm
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MP1/CSaveGameScreenTouchBarMac.mm
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CGameOptionsTouchBarMac.mm
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PROPERTIES COMPILE_FLAGS -fobjc-arc)
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bintoc(startButton.cpp Resources/startButton@2x.png START_BUTTON_2X)
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list(APPEND PLAT_SRCS startButton.cpp CGameOptionsTouchBarMac.mm)
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endif()
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set(RUNTIME_SOURCES_A
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RetroTypes.hpp RetroTypes.cpp
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${CLIENT_SOURCES}
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${MP1_SOURCES}
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${AUDIO_SOURCES}
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${AUTOMAPPER_SOURCES}
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${CAMERA_SOURCES}
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${CHARACTER_SOURCES}
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${COLLISION_SOURCES}
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${GRAPHICS_SOURCES})
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set(RUNTIME_SOURCES_B
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${GUISYS_SOURCES}
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${INPUT_SOURCES}
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${PARTICLE_SOURCES}
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${WORLD_SOURCES}
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${WEAPON_SOURCES}
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ITweak.hpp
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IMain.hpp
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CStopwatch.hpp
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CGameAllocator.hpp CGameAllocator.cpp
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CMemoryCardSys.hpp CMemoryCardSys.cpp
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CScannableObjectInfo.hpp CScannableObjectInfo.cpp
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CSaveWorld.hpp CSaveWorld.cpp
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CDependencyGroup.hpp CDependencyGroup.cpp
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CBasics.hpp CBasicsPC.cpp
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CIOWin.hpp
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CIOWinManager.hpp CIOWinManager.cpp
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CStateManager.hpp CStateManager.cpp
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CGameState.hpp CGameState.cpp
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CRelayTracker.hpp CRelayTracker.cpp
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CPlayerState.hpp CPlayerState.cpp
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CRandom16.hpp CRandom16.cpp
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CResFactory.hpp CResFactory.cpp
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CResLoader.hpp CResLoader.cpp
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CDvdRequest.hpp
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CDvdFile.hpp CDvdFile.cpp
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IObjectStore.hpp
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CSimplePool.hpp CSimplePool.cpp
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CGameOptions.hpp CGameOptions.cpp
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CGameOptionsTouchBar.hpp CGameOptionsTouchBar.cpp
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CStaticInterference.hpp CStaticInterference.cpp
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CCRC32.hpp CCRC32.cpp
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IFactory.hpp
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IObjFactory.hpp
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CObjectList.hpp CObjectList.cpp
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GameObjectLists.hpp GameObjectLists.cpp
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CSortedLists.hpp CSortedLists.cpp
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CArchitectureMessage.hpp
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CArchitectureQueue.hpp
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IObj.hpp
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IVParamObj.hpp
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CTimeProvider.hpp CTimeProvider.cpp
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CToken.hpp CToken.cpp
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CFactoryMgr.hpp CFactoryMgr.cpp
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CPakFile.hpp CPakFile.cpp
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CStringExtras.hpp
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IOStreams.hpp IOStreams.cpp
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CMainFlowBase.hpp CMainFlowBase.cpp
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CMFGameBase.hpp
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CInGameTweakManagerBase.hpp
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CPlayMovieBase.hpp
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CGameDebug.hpp
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CGameHintInfo.hpp CGameHintInfo.cpp
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rstl.hpp
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GameGlobalObjects.hpp GameGlobalObjects.cpp
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MkCastTo.py
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TCastTo.hpp TCastTo.cpp
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GCNTypes.hpp
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CTextureCache.hpp CTextureCache.cpp
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${PLAT_SRCS})
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function(add_runtime_common_library name)
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add_library(${name} ${ARGN})
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if(COMMAND add_sanitizers)
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add_sanitizers(${name})
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endif()
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if(WINDOWS_STORE)
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set_property(TARGET ${name} PROPERTY VS_WINRT_COMPONENT TRUE)
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endif()
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endfunction()
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set(RUNTIME_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
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set(RUNTIME_LIBRARIES ${HECL_APPLICATION_REPS_TARGETS_LIST} RetroDataSpec NESEmulator
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libjpeg-turbo jbus kabufuda discord-rpc logvisor)
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if(MSVC)
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# WTF MS???? LINK.EXE is unable to address static libraries larger than 4GB.
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# This is a hack to split this large library in two.
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add_runtime_common_library(RuntimeCommon ${RUNTIME_SOURCES_A})
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add_runtime_common_library(RuntimeCommonB ${RUNTIME_SOURCES_B})
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target_include_directories(RuntimeCommonB PUBLIC ${RUNTIME_INCLUDES})
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target_link_libraries(RuntimeCommonB PUBLIC ${RUNTIME_LIBRARIES})
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target_link_libraries(RuntimeCommon PUBLIC RuntimeCommonB)
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else()
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add_runtime_common_library(RuntimeCommon ${RUNTIME_SOURCES_A} ${RUNTIME_SOURCES_B})
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target_include_directories(RuntimeCommon PUBLIC ${RUNTIME_INCLUDES})
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target_link_libraries(RuntimeCommon PUBLIC ${RUNTIME_LIBRARIES})
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endif()
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