mirror of https://github.com/AxioDL/metaforce.git
182 lines
5.4 KiB
C++
182 lines
5.4 KiB
C++
#pragma once
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#include <memory>
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#include "Runtime/IFactory.hpp"
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#include "Runtime/IObj.hpp"
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#include "Runtime/IObjectStore.hpp"
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#include "Runtime/IVParamObj.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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class IObjectStore;
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/** Shared data-structure for CToken references, analogous to std::shared_ptr */
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class CObjectReference {
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friend class CSimplePool;
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friend class CToken;
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u16 x0_refCount = 0;
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u16 x2_lockCount = 0;
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bool x3_loading = false; /* Rightmost bit of lockCount */
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SObjectTag x4_objTag;
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IObjectStore* xC_objectStore = nullptr;
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std::unique_ptr<IObj> x10_object;
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CVParamTransfer x14_params;
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/** Mechanism by which CToken decrements 1st ref-count, indicating CToken invalidation or reset.
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* Reaching 0 indicates the CToken should delete the CObjectReference */
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u16 RemoveReference();
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CObjectReference(IObjectStore& objStore, std::unique_ptr<IObj>&& obj, const SObjectTag& objTag,
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CVParamTransfer buildParams);
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CObjectReference(std::unique_ptr<IObj>&& obj);
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/** Indicates an asynchronous load transaction has been submitted and is not yet finished */
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bool IsLoading() const { return x3_loading; }
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/** Indicates an asynchronous load transaction has finished and object is completely loaded */
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bool IsLoaded() const { return x10_object.operator bool(); }
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/** Decrements 2nd ref-count, performing unload or async-load-cancel if 0 reached */
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void Unlock();
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/** Increments 2nd ref-count, performing async-factory-load if needed */
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void Lock();
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void CancelLoad();
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/** Pointer-synchronized object-destructor, another building Lock cycle may be performed after */
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void Unload();
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/** Synchronous object-fetch, guaranteed to return complete object on-demand, blocking build if not ready */
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IObj* GetObject();
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public:
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const SObjectTag& GetObjectTag() const { return x4_objTag; }
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~CObjectReference();
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};
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/** Counted meta-object, reference-counting against a shared CObjectReference
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* This class is analogous to std::shared_ptr and C++11 rvalues have been implemented accordingly
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* (default/empty constructor, move constructor/assign) */
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class CToken {
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friend class CModel;
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friend class CSimplePool;
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CObjectReference* x0_objRef = nullptr;
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bool x4_lockHeld = false;
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void RemoveRef();
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CToken(CObjectReference* obj);
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public:
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/* Added to test for non-null state */
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operator bool() const { return x0_objRef != nullptr; }
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void Unlock();
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void Lock();
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bool IsLocked() const { return x4_lockHeld; }
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bool IsLoaded() const;
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IObj* GetObj();
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const IObj* GetObj() const { return const_cast<CToken*>(this)->GetObj(); }
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CToken& operator=(const CToken& other);
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CToken& operator=(CToken&& other);
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CToken() = default;
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CToken(const CToken& other);
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CToken(CToken&& other) noexcept;
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CToken(IObj* obj);
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CToken(std::unique_ptr<IObj>&& obj);
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const SObjectTag* GetObjectTag() const;
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~CToken();
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};
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template <class T>
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class TToken : public CToken {
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public:
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static std::unique_ptr<TObjOwnerDerivedFromIObj<T>> GetIObjObjectFor(std::unique_ptr<T>&& obj) {
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return TObjOwnerDerivedFromIObj<T>::GetNewDerivedObject(std::move(obj));
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}
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TToken() = default;
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TToken(const CToken& other) : CToken(other) {}
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TToken(CToken&& other) : CToken(std::move(other)) {}
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TToken(std::unique_ptr<T>&& obj) : CToken(GetIObjObjectFor(std::move(obj))) {}
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TToken& operator=(std::unique_ptr<T>&& obj) {
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*this = CToken(GetIObjObjectFor(std::move(obj)));
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return this;
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}
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T* GetObj() {
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TObjOwnerDerivedFromIObj<T>* owner = static_cast<TObjOwnerDerivedFromIObj<T>*>(CToken::GetObj());
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if (owner)
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return owner->GetObj();
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return nullptr;
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}
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const T* GetObj() const { return const_cast<TToken<T>*>(this)->GetObj(); }
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T* operator->() { return GetObj(); }
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const T* operator->() const { return GetObj(); }
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T& operator*() { return *GetObj(); }
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const T& operator*() const { return *GetObj(); }
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};
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template <class T>
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class TCachedToken : public TToken<T> {
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protected:
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T* m_obj = nullptr;
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public:
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TCachedToken() = default;
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TCachedToken(const CToken& other) : TToken<T>(other) {}
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TCachedToken(CToken&& other) : TToken<T>(std::move(other)) {}
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T* GetObj() {
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if (!m_obj)
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m_obj = TToken<T>::GetObj();
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return m_obj;
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}
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const T* GetObj() const { return const_cast<TCachedToken<T>*>(this)->GetObj(); }
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T* operator->() { return GetObj(); }
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const T* operator->() const { return GetObj(); }
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void Unlock() {
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TToken<T>::Unlock();
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m_obj = nullptr;
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}
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TCachedToken& operator=(const TCachedToken& other) {
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CToken::operator=(other);
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m_obj = nullptr;
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return *this;
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}
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TCachedToken& operator=(const CToken& other) {
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CToken::operator=(other);
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m_obj = nullptr;
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return *this;
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}
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};
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template <class T>
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class TLockedToken : public TCachedToken<T> {
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public:
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TLockedToken() = default;
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TLockedToken(const TLockedToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
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TLockedToken& operator=(const TLockedToken& other) {
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CToken oldTok = std::move(*this);
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TCachedToken<T>::operator=(other);
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CToken::Lock();
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return *this;
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}
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TLockedToken(const CToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
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TLockedToken& operator=(const CToken& other) {
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CToken oldTok = std::move(*this);
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TCachedToken<T>::operator=(other);
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CToken::Lock();
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return *this;
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}
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TLockedToken(CToken&& other) {
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CToken oldTok = std::move(*this);
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*this = TCachedToken<T>(std::move(other));
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CToken::Lock();
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}
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};
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} // namespace urde
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