metaforce/Runtime/Camera/CCinematicCamera.hpp

60 lines
2.6 KiB
C++

#pragma once
#include <string_view>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CCinematicCamera : public CGameCamera {
std::vector<zeus::CVector3f> x188_viewPoints;
std::vector<zeus::CQuaternion> x198_viewOrientations;
std::vector<TUniqueId> x1a8_viewPointArrivals;
std::vector<zeus::CVector3f> x1b8_targets;
std::vector<TUniqueId> x1c8_targetArrivals;
std::vector<float> x1d8_viewHFovs;
float x1e8_duration;
float x1ec_t = 0.f;
float x1f0_origFovy;
int x1f4_passedViewPoint = 0;
int x1f8_passedTarget = 0;
zeus::CQuaternion x1fc_origOrientation;
TUniqueId x20c_lookAtId = kInvalidUniqueId;
zeus::CVector3f x210_moveIntoEyePos;
u32 x21c_flags; // 0x1: look at player, 0x2: out of player eye, 0x4: into player eye, 0x10: finish cine skip,
// 0x20: disable input, 0x40: draw player, 0x80: check failsafe, 0x100: cinematic pause,
// 0x200: disable out of into
bool x220_24_;
zeus::CVector3f GetInterpolatedSplinePoint(const std::vector<zeus::CVector3f>& points, int& idxOut, float t) const;
zeus::CQuaternion GetInterpolatedOrientation(const std::vector<zeus::CQuaternion>& rotations, float t) const;
float GetInterpolatedHFov(const std::vector<float>& fovs, float t) const;
float GetMoveOutofIntoAlpha() const;
void DeactivateSelf(CStateManager& mgr);
void CalculateMoveOutofIntoEyePosition(bool outOfEye, CStateManager& mgr);
void GenerateMoveOutofIntoPoints(bool outOfEye, CStateManager& mgr);
static bool PickRandomActiveConnection(const std::vector<SConnection>& conns, SConnection& randConn,
CStateManager& mgr);
void CalculateWaypoints(CStateManager& mgr);
public:
CCinematicCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
bool active, float shotDuration, float fovy, float znear, float zfar, float aspect, u32 flags);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
u32 GetFlags() const { return x21c_flags; }
void WasDeactivated(CStateManager& mgr);
void SendArrivedMsg(TUniqueId reciever, CStateManager& mgr);
float GetDuration() const { return x1e8_duration; }
};
} // namespace urde