mirror of https://github.com/AxioDL/metaforce.git
342 lines
13 KiB
C++
342 lines
13 KiB
C++
#include "Runtime/Camera/CFirstPersonCamera.hpp"
|
|
|
|
#include "Runtime/CStateManager.hpp"
|
|
#include "Runtime/GameGlobalObjects.hpp"
|
|
#include "Runtime/World/CPlayer.hpp"
|
|
#include "Runtime/World/CScriptCameraPitchVolume.hpp"
|
|
#include "Runtime/World/CScriptGrapplePoint.hpp"
|
|
|
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
|
|
|
namespace DataSpec::DNAMP1 {
|
|
extern hecl::CVar* tw_fov;
|
|
}
|
|
|
|
namespace urde {
|
|
|
|
CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId watchedObj,
|
|
float orbitCameraSpeed, float fov, float nearz, float farz, float aspect)
|
|
: CGameCamera(uid, true, "First Person Camera", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf, fov,
|
|
nearz, farz, aspect, watchedObj, false, 0)
|
|
, x188_orbitCameraSpeed(orbitCameraSpeed)
|
|
, x190_gunFollowXf(xf) {
|
|
x1c6_24_deferBallTransitionProcessing = false;
|
|
DataSpec::DNAMP1::tw_fov->addListener([this](hecl::CVar* cv) { _fovListener(cv); });
|
|
}
|
|
|
|
void CFirstPersonCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
|
|
|
void CFirstPersonCamera::PreThink(float dt, CStateManager& mgr) {
|
|
// Empty
|
|
}
|
|
|
|
void CFirstPersonCamera::Think(float dt, CStateManager& mgr) {
|
|
if (TCastToPtr<CPlayer> player = mgr.ObjectById(xe8_watchedObject)) {
|
|
if (!x1c6_24_deferBallTransitionProcessing) {
|
|
if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
|
|
if (player->GetCameraState() != CPlayer::EPlayerCameraState::Spawned)
|
|
return;
|
|
SetTransform(player->CreateTransformFromMovementDirection());
|
|
SetTranslation(player->GetEyePosition());
|
|
return;
|
|
}
|
|
if (player->GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) {
|
|
if (player->GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphing)
|
|
return;
|
|
if (std::fabs(player->GetMorphFactor() - 1.f) >= 0.00001f)
|
|
return;
|
|
}
|
|
} else {
|
|
x1c6_24_deferBallTransitionProcessing = false;
|
|
}
|
|
zeus::CTransform backupXf = x34_transform;
|
|
UpdateElevation(mgr);
|
|
UpdateTransform(mgr, dt);
|
|
SetTransform(ValidateCameraTransform(x34_transform, backupXf));
|
|
if (x1d4_closeInTimer > 0.f)
|
|
x1d4_closeInTimer -= dt;
|
|
}
|
|
}
|
|
|
|
void CFirstPersonCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {
|
|
// Empty
|
|
}
|
|
|
|
void CFirstPersonCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
|
|
SetTransform(xf);
|
|
SetTranslation(mgr.GetPlayer().GetEyePosition());
|
|
x190_gunFollowXf = x34_transform;
|
|
}
|
|
|
|
void CFirstPersonCamera::SkipCinematic() {
|
|
x1c8_closeInVec = zeus::skZero3f;
|
|
x1d4_closeInTimer = 0.f;
|
|
}
|
|
|
|
void CFirstPersonCamera::CalculateGunFollowOrientationAndTransform(zeus::CTransform& gunXf, zeus::CQuaternion& gunQ,
|
|
float dt, zeus::CVector3f& rVec) const {
|
|
zeus::CVector3f gunFrontVec = x190_gunFollowXf.frontVector();
|
|
gunFrontVec.z() = 0.f;
|
|
if (gunFrontVec.canBeNormalized())
|
|
gunFrontVec.normalize();
|
|
|
|
zeus::CVector3f rVecNoZ = rVec;
|
|
rVecNoZ.z() = 0.f;
|
|
if (rVecNoZ.canBeNormalized())
|
|
rVecNoZ.normalize();
|
|
|
|
gunXf = zeus::CQuaternion::lookAt(gunFrontVec, rVecNoZ, 2.f * M_PIF).toTransform() * x190_gunFollowXf.getRotation();
|
|
|
|
zeus::CVector3f newgunFront = gunXf.frontVector();
|
|
if (newgunFront.canBeNormalized())
|
|
newgunFront.normalize();
|
|
|
|
float angle = newgunFront.dot(rVec);
|
|
angle = zeus::clamp(-1.f, angle, 1.f);
|
|
gunQ = zeus::CQuaternion::lookAt(newgunFront, rVec, zeus::clamp(0.f, std::acos(angle) / dt, 1.f) * dt);
|
|
}
|
|
|
|
void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
|
|
TCastToPtr<CPlayer> player(mgr.ObjectById(GetWatchedObject()));
|
|
if (!player) {
|
|
SetTransform(zeus::CTransform());
|
|
return;
|
|
}
|
|
|
|
zeus::CTransform playerXf = player->GetTransform();
|
|
zeus::CVector3f rVec = playerXf.rotate(
|
|
{0.f, zeus::clamp(-1.f, std::cos(x1c0_pitch), 1.0f), zeus::clamp(-1.f, std::sin(x1c0_pitch), 1.0f)});
|
|
if (player->x3dc_inFreeLook) {
|
|
float angle = player->x3ec_freeLookPitchAngle;
|
|
float angleClamp = g_tweakPlayer->GetVerticalFreeLookAngleVel() - std::fabs(x1c0_pitch);
|
|
angle = zeus::clamp(-angleClamp, angle, angleClamp);
|
|
zeus::CVector3f vec;
|
|
vec.z() = std::sin(angle);
|
|
vec.y() = std::cos(-player->x3e4_freeLookYawAngle) * std::cos(angle);
|
|
vec.x() = std::sin(-player->x3e4_freeLookYawAngle) * std::cos(angle);
|
|
if (g_tweakPlayer->GetFreeLookTurnsPlayer()) {
|
|
vec.x() = 0.f;
|
|
if (!zeus::close_enough(vec, zeus::skZero3f))
|
|
vec.normalize();
|
|
}
|
|
|
|
rVec = zeus::CQuaternion::lookAt({0.f, 1.f, 0.f}, rVec, 2.f * M_PIF).transform(vec);
|
|
}
|
|
|
|
zeus::CVector3f eyePos = player->GetEyePosition();
|
|
if (x1d4_closeInTimer > 0.f) {
|
|
eyePos += zeus::clamp(0.f, 0.5f * x1d4_closeInTimer, 1.f) * x1c8_closeInVec;
|
|
player->GetCameraBob()->ResetCameraBobTime();
|
|
player->GetCameraBob()->SetCameraBobTransform(zeus::CTransform());
|
|
}
|
|
|
|
switch (player->GetOrbitState()) {
|
|
case CPlayer::EPlayerOrbitState::ForcedOrbitObject:
|
|
case CPlayer::EPlayerOrbitState::OrbitObject: {
|
|
const CActor* act = TCastToConstPtr<CActor>(mgr.GetObjectById(player->x310_orbitTargetId));
|
|
if (act && act->GetMaterialList().HasMaterial(EMaterialTypes::Orbit)) {
|
|
zeus::CVector3f v = player->x314_orbitPoint - eyePos;
|
|
if (v.canBeNormalized())
|
|
v.normalize();
|
|
|
|
rVec = v;
|
|
} else {
|
|
rVec = player->x314_orbitPoint - eyePos;
|
|
}
|
|
break;
|
|
}
|
|
case CPlayer::EPlayerOrbitState::OrbitPoint:
|
|
case CPlayer::EPlayerOrbitState::OrbitCarcass: {
|
|
if (!player->x3dd_lookButtonHeld) {
|
|
rVec = player->x314_orbitPoint - eyePos;
|
|
}
|
|
break;
|
|
}
|
|
case CPlayer::EPlayerOrbitState::NoOrbit: {
|
|
if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
|
|
!player->x3dc_inFreeLook && x1c4_pitchId == kInvalidUniqueId) {
|
|
if (player->x294_jumpCameraTimer > 0.f) {
|
|
float angle = zeus::clamp(0.f,
|
|
(player->x294_jumpCameraTimer - g_tweakPlayer->GetJumpCameraPitchDownStart()) /
|
|
g_tweakPlayer->GetJumpCameraPitchDownFull(),
|
|
1.f) *
|
|
g_tweakPlayer->GetJumpCameraPitchDownAngle();
|
|
angle += x1c0_pitch;
|
|
rVec.x() = 0.f;
|
|
rVec.y() = std::cos(angle);
|
|
rVec.z() = -std::sin(angle);
|
|
|
|
rVec = playerXf.rotate(rVec);
|
|
} else if (player->x29c_fallCameraTimer > 0.f) {
|
|
float angle = zeus::clamp(0.f,
|
|
(player->x29c_fallCameraTimer - g_tweakPlayer->GetFallCameraPitchDownStart()) /
|
|
g_tweakPlayer->GetFallCameraPitchDownFull(),
|
|
1.f) *
|
|
g_tweakPlayer->GetFallCameraPitchDownAngle();
|
|
rVec.x() = 0.f;
|
|
rVec.y() = std::cos(angle);
|
|
rVec.z() = -std::sin(angle);
|
|
|
|
rVec = playerXf.rotate(rVec);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (rVec.canBeNormalized())
|
|
rVec.normalize();
|
|
|
|
zeus::CTransform gunXf = x190_gunFollowXf;
|
|
zeus::CQuaternion qGun;
|
|
|
|
if (!player->x3dc_inFreeLook) {
|
|
switch (player->GetOrbitState()) {
|
|
default: {
|
|
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt * g_tweakPlayer->GetFirstPersonCameraSpeed(), rVec);
|
|
break;
|
|
}
|
|
case CPlayer::EPlayerOrbitState::Grapple: {
|
|
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt * g_tweakPlayer->GetGrappleCameraSpeed(), rVec);
|
|
break;
|
|
}
|
|
case CPlayer::EPlayerOrbitState::OrbitPoint:
|
|
case CPlayer::EPlayerOrbitState::OrbitCarcass: {
|
|
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt * g_tweakPlayer->GetOrbitCameraSpeed() * 0.25f, rVec);
|
|
break;
|
|
}
|
|
case CPlayer::EPlayerOrbitState::ForcedOrbitObject:
|
|
case CPlayer::EPlayerOrbitState::OrbitObject: {
|
|
zeus::CVector3f gunFrontVec = x190_gunFollowXf.frontVector();
|
|
|
|
if (gunFrontVec.canBeNormalized())
|
|
gunFrontVec.normalize();
|
|
|
|
float scaledDt = (dt * g_tweakPlayer->GetOrbitCameraSpeed());
|
|
float angle = gunFrontVec.dot(rVec);
|
|
angle = zeus::clamp(-1.f, angle, 1.f);
|
|
float clampedAngle = zeus::clamp(0.f, std::acos(angle) / scaledDt, 1.f);
|
|
if (angle > 0.999f || x18c_lockCamera || player->x374_orbitLockEstablished)
|
|
qGun = zeus::CQuaternion::lookAt(gunFrontVec, rVec, 2.f * M_PIF);
|
|
else
|
|
qGun = zeus::CQuaternion::lookAt(gunFrontVec, rVec, scaledDt * clampedAngle);
|
|
|
|
const CScriptGrapplePoint* gPoint =
|
|
TCastToConstPtr<CScriptGrapplePoint>(mgr.GetObjectById(player->x310_orbitTargetId));
|
|
if (gPoint && player->x29c_fallCameraTimer > 0.f) {
|
|
gunFrontVec = x190_gunFollowXf.frontVector();
|
|
if (gunFrontVec.canBeNormalized())
|
|
gunFrontVec.normalize();
|
|
|
|
zeus::CVector3f rVecCpy = rVec;
|
|
rVecCpy.z() = 0.f;
|
|
if (rVecCpy.canBeNormalized())
|
|
rVecCpy.normalize();
|
|
|
|
gunXf =
|
|
zeus::CQuaternion::lookAt(gunFrontVec, rVecCpy, 2.f * M_PIF).toTransform() * x190_gunFollowXf.getRotation();
|
|
|
|
gunFrontVec = gunXf.frontVector();
|
|
if (gunFrontVec.canBeNormalized())
|
|
gunFrontVec.normalize();
|
|
|
|
// float angle = gunFrontVec.dot(rVec);
|
|
// float sdt = dt * g_tweakPlayer->GetGrappleCameraSpeed();
|
|
|
|
// angle = zeus::clamp(-1.f, angle, 1.f);
|
|
// angle = zeus::clamp(0.f, std::acos(angle) / sdt, 1.f);
|
|
qGun = zeus::CQuaternion::lookAt(gunFrontVec, rVecCpy, 2.f * M_PIF);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
zeus::CVector3f gunFront = x190_gunFollowXf.frontVector();
|
|
gunFront.z() = 0.f;
|
|
if (gunFront.canBeNormalized())
|
|
gunFront.normalize();
|
|
|
|
zeus::CVector3f rVecCpy = rVec;
|
|
rVecCpy.z() = 0.f;
|
|
if (rVecCpy.canBeNormalized())
|
|
rVecCpy.normalize();
|
|
|
|
gunXf = zeus::CQuaternion::lookAt(gunFront, rVecCpy, 2.f * M_PIF).toTransform() * x190_gunFollowXf.getRotation();
|
|
gunFront = gunXf.frontVector();
|
|
if (gunFront.canBeNormalized())
|
|
gunFront.normalize();
|
|
|
|
float angle = gunFront.dot(rVec);
|
|
angle = zeus::clamp(-1.f, angle, 1.f);
|
|
float sdt = dt * g_tweakPlayer->GetFreeLookSpeed();
|
|
qGun = zeus::CQuaternion::lookAt(
|
|
gunFront, rVec,
|
|
sdt * zeus::clamp(0.f, g_tweakPlayer->GetFreeLookDampenFactor() * (std::acos(angle) / sdt), 1.f));
|
|
}
|
|
zeus::CTransform bobXf = player->GetCameraBob()->GetCameraBobTransformation();
|
|
|
|
if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ||
|
|
player->GetOrbitState() == CPlayer::EPlayerOrbitState::Grapple ||
|
|
player->GetGrappleState() != CPlayer::EGrappleState::None ||
|
|
mgr.GetGameState() == CStateManager::EGameState::SoftPaused || mgr.GetCameraManager()->IsInCinematicCamera() ||
|
|
x1d4_closeInTimer > 0.f) {
|
|
bobXf = zeus::CTransform();
|
|
player->GetCameraBob()->SetCameraBobTransform(bobXf);
|
|
}
|
|
|
|
x190_gunFollowXf = qGun.toTransform() * gunXf;
|
|
SetTransform(x190_gunFollowXf * bobXf.getRotation());
|
|
x190_gunFollowXf.origin = eyePos;
|
|
CActor::SetTranslation(eyePos + player->GetTransform().rotate(bobXf.origin));
|
|
x190_gunFollowXf.orthonormalize();
|
|
}
|
|
|
|
void CFirstPersonCamera::UpdateElevation(CStateManager& mgr) {
|
|
x1c0_pitch = 0.f;
|
|
if (TCastToConstPtr<CPlayer> player = mgr.GetObjectById(xe8_watchedObject)) {
|
|
if (x1c4_pitchId != kInvalidUniqueId) {
|
|
if (TCastToConstPtr<CScriptCameraPitchVolume> pvol = mgr.GetObjectById(x1c4_pitchId)) {
|
|
zeus::CVector3f pitchDirFlat = pvol->GetTransform().basis[1];
|
|
pitchDirFlat.z() = 0.f;
|
|
if (!pitchDirFlat.canBeNormalized())
|
|
pitchDirFlat = zeus::skForward;
|
|
|
|
zeus::CVector3f playerDirFlat = player->GetTransform().basis[1];
|
|
playerDirFlat.z() = 0.f;
|
|
playerDirFlat.normalize();
|
|
|
|
float pitchDot = zeus::clamp(-1.f, pitchDirFlat.dot(playerDirFlat), 1.f);
|
|
if (pitchDot < 0.f)
|
|
x1c0_pitch = pvol->GetDownPitch() * -pitchDot;
|
|
else
|
|
x1c0_pitch = pvol->GetUpPitch() * -pitchDot;
|
|
|
|
zeus::CVector3f pvolToPlayerFlat = player->GetTranslation() - pvol->GetTranslation();
|
|
pvolToPlayerFlat.z() = 0.f;
|
|
float pitchMul = 0.f;
|
|
if (pvolToPlayerFlat.canBeNormalized()) {
|
|
float pvolPlayerProj =
|
|
std::fabs(zeus::clamp(-1.f, pvolToPlayerFlat.dot(pitchDirFlat), 1.f)) * pvolToPlayerFlat.magnitude();
|
|
if (pvolPlayerProj <= pvol->GetMaxInterpolationDistance())
|
|
pitchMul = 1.f;
|
|
else
|
|
pitchMul = 1.f - zeus::clamp(-1.f,
|
|
(pvolPlayerProj - pvol->GetMaxInterpolationDistance()) /
|
|
(pvol->GetScale().y() - pvol->GetMaxInterpolationDistance()),
|
|
1.f);
|
|
}
|
|
x1c0_pitch *= pitchMul;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFirstPersonCamera::_fovListener(hecl::CVar* cv) {
|
|
x15c_currentFov = x180_perspInterpStartFov = x184_perspInterpEndFov = cv->toReal();
|
|
x170_24_perspDirty = true;
|
|
}
|
|
|
|
} // namespace urde
|