metaforce/Runtime/Character/CAnimTreeSequence.hpp

47 lines
2.0 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Character/CAnimSysContext.hpp"
#include "Runtime/Character/CAnimTreeSingleChild.hpp"
#include "Runtime/Character/CSequenceHelper.hpp"
namespace urde {
class IMetaAnim;
class CTransitionDatabaseGame;
class CAnimTreeSequence : public CAnimTreeSingleChild {
CAnimSysContext x18_animCtx;
std::vector<std::shared_ptr<IMetaAnim>> x28_sequence;
u32 x38_curIdx = 0;
CSequenceFundamentals x3c_fundamentals;
CCharAnimTime x94_curTime;
public:
CAnimTreeSequence(const std::vector<std::shared_ptr<IMetaAnim>>& seq, const CAnimSysContext& animSys,
std::string_view name);
CAnimTreeSequence(const std::shared_ptr<CAnimTreeNode>& curNode,
const std::vector<std::shared_ptr<IMetaAnim>>& metaAnims, const CAnimSysContext& animSys,
std::string_view name, const CSequenceFundamentals& fundamentals, const CCharAnimTime& time);
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const override;
bool VSupportsReverseView() const { return false; }
SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override;
CCharAnimTime VGetTimeRemaining() const override;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
std::unique_ptr<IAnimReader> VClone() const override;
};
} // namespace urde