mirror of https://github.com/AxioDL/metaforce.git
47 lines
2.0 KiB
C++
47 lines
2.0 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/Character/CAnimSysContext.hpp"
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#include "Runtime/Character/CAnimTreeSingleChild.hpp"
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#include "Runtime/Character/CSequenceHelper.hpp"
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namespace urde {
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class IMetaAnim;
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class CTransitionDatabaseGame;
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class CAnimTreeSequence : public CAnimTreeSingleChild {
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CAnimSysContext x18_animCtx;
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std::vector<std::shared_ptr<IMetaAnim>> x28_sequence;
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u32 x38_curIdx = 0;
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CSequenceFundamentals x3c_fundamentals;
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CCharAnimTime x94_curTime;
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public:
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CAnimTreeSequence(const std::vector<std::shared_ptr<IMetaAnim>>& seq, const CAnimSysContext& animSys,
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std::string_view name);
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CAnimTreeSequence(const std::shared_ptr<CAnimTreeNode>& curNode,
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const std::vector<std::shared_ptr<IMetaAnim>>& metaAnims, const CAnimSysContext& animSys,
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std::string_view name, const CSequenceFundamentals& fundamentals, const CCharAnimTime& time);
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CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override;
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std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const override;
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bool VSupportsReverseView() const { return false; }
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SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override;
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CCharAnimTime VGetTimeRemaining() const override;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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std::unique_ptr<IAnimReader> VClone() const override;
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};
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} // namespace urde
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