metaforce/Runtime/Character/CCharacterFactory.hpp

80 lines
3.3 KiB
C++

#pragma once
#include <memory>
#include <string_view>
#include <utility>
#include <vector>
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/IFactory.hpp"
#include "Runtime/IObjFactory.hpp"
#include "Runtime/Character/CAnimationSet.hpp"
namespace urde {
class CAdditiveAnimationInfo;
class CAllFormatsAnimSource;
class CAnimCharacterSet;
class CAnimData;
class CAnimationManager;
class CCharLayoutInfo;
class CCharacterInfo;
class CSimplePool;
class CTransitionDatabaseGame;
class CTransitionManager;
class CCharacterFactory : public IObjFactory {
public:
class CDummyFactory : public IFactory {
public:
CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef) override;
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*,
CObjectReference* selfRef) override;
void CancelBuild(const SObjectTag&) override;
bool CanBuild(const SObjectTag&) override;
const SObjectTag* GetResourceIdByName(std::string_view) const override;
FourCC GetResourceTypeById(CAssetId id) const override;
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const override;
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const override;
u32 ResourceSize(const urde::SObjectTag& tag) override;
std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target) override;
std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size,
void* target) override;
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag) override;
std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) override;
};
private:
std::vector<CCharacterInfo> x4_charInfoDB;
std::vector<TLockedToken<CCharLayoutInfo>> x14_charLayoutInfoDB;
std::shared_ptr<CAnimSysContext> x24_sysContext;
std::shared_ptr<CAnimationManager> x28_animMgr;
std::shared_ptr<CTransitionManager> x2c_transMgr;
std::vector<TCachedToken<CAllFormatsAnimSource>> x30_animSourceDB;
std::vector<std::pair<u32, CAdditiveAnimationInfo>> x40_additiveInfo;
CAdditiveAnimationInfo x50_defaultAdditiveInfo;
std::vector<std::pair<CAssetId, CAssetId>> x58_animResources;
CAssetId x68_selfId;
CDummyFactory x6c_dummyFactory;
CSimplePool x70_cacheResPool;
static std::vector<CCharacterInfo> GetCharacterInfoDB(const CAnimCharacterSet& ancs);
static std::vector<TLockedToken<CCharLayoutInfo>> GetCharLayoutInfoDB(CSimplePool& store,
const std::vector<CCharacterInfo>& chars);
public:
CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, CAssetId);
std::unique_ptr<CAnimData> CreateCharacter(int charIdx, bool loop, const TLockedToken<CCharacterFactory>& factory,
int defaultAnim, int drawInsts) const;
CAssetId GetEventResourceIdForAnimResourceId(CAssetId animId) const;
const CCharacterInfo& GetCharInfo(int charIdx) const { return x4_charInfoDB[charIdx]; }
const CAdditiveAnimationInfo& FindAdditiveInfo(s32 idx) const;
bool HasAdditiveInfo(s32 idx) const;
};
} // namespace urde