metaforce/Runtime/Character/CMetaAnimRandom.hpp

27 lines
781 B
C++

#pragma once
#include <memory>
#include <utility>
#include <vector>
#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/IMetaAnim.hpp"
namespace urde {
class CMetaAnimRandom : public IMetaAnim {
using RandomData = std::vector<std::pair<std::shared_ptr<IMetaAnim>, u32>>;
RandomData x4_randomData;
static RandomData CreateRandomData(CInputStream& in);
public:
CMetaAnimRandom(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Random; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
};
} // namespace urde