mirror of https://github.com/AxioDL/metaforce.git
104 lines
4.3 KiB
C++
104 lines
4.3 KiB
C++
#pragma once
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#define USE_DOWNCAST_TWEAKS 1
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#if USE_DOWNCAST_TWEAKS
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayerGun.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGui.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakSlideShow.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGui.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakTargeting.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakAutoMapper.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakParticle.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakBall.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGuiColors.hpp"
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#else
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#include "../DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakSlideShow.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakTargeting.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakAutoMapper.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakParticle.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakBall.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGuiColors.hpp"
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#endif
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#include "Runtime/CTextureCache.hpp"
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namespace urde {
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extern class IMain* g_Main;
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namespace MP1 {
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extern class CGameArchitectureSupport* g_archSupport;
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}
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extern class CMemoryCardSys* g_MemoryCardSys;
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extern class IFactory* g_ResFactory;
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extern class CSimplePool* g_SimplePool;
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extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
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extern class CAiFuncMap* g_AiFuncMap;
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extern class CGameState* g_GameState;
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extern class CInGameTweakManagerBase* g_TweakManager;
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extern class CBooRenderer* g_Renderer;
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extern class CStringTable* g_MainStringTable;
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extern class CTextureCache* g_TextureCache;
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extern class CInputGenerator* g_InputGenerator;
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extern class CStateManager* g_StateManager;
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#if USE_DOWNCAST_TWEAKS
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using ITweakGame = DataSpec::DNAMP1::CTweakGame;
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using ITweakPlayer = DataSpec::DNAMP1::CTweakPlayer;
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using ITweakPlayerRes = DataSpec::DNAMP1::CTweakPlayerRes;
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using ITweakPlayerControl = DataSpec::DNAMP1::CTweakPlayerControl;
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using ITweakPlayerGun = DataSpec::DNAMP1::CTweakPlayerGun;
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using ITweakGunRes = DataSpec::DNAMP1::CTweakGunRes;
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using ITweakTargeting = DataSpec::DNAMP1::CTweakTargeting;
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using ITweakAutoMapper = DataSpec::DNAMP1::CTweakAutoMapper;
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using ITweakGui = DataSpec::DNAMP1::CTweakGui;
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using ITweakSlideShow = DataSpec::DNAMP1::CTweakSlideShow;
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using ITweakParticle = DataSpec::DNAMP1::CTweakParticle;
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using ITweakBall = DataSpec::DNAMP1::CTweakBall;
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using ITweakGuiColors = DataSpec::DNAMP1::CTweakGuiColors;
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#else
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using ITweakGame = DataSpec::ITweakGame;
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using ITweakPlayer = DataSpec::ITweakPlayer;
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using ITweakPlayerRes = DataSpec::ITweakPlayerRes;
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using ITweakPlayerControl = DataSpec::ITweakPlayerControl;
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using ITweakPlayerGun = DataSpec::ITweakPlayerGun;
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using ITweakGunRes = DataSpec::ITweakGunRes;
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using ITweakTargeting = DataSpec::ITweakTargeting;
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using ITweakAutoMapper = DataSpec::ITweakAutoMapper;
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using ITweakGui = DataSpec::ITweakGui;
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using ITweakSlideShow = DataSpec::ITweakSlideShow;
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using ITweakParticle = DataSpec::ITweakParticle;
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using ITweakBall = DataSpec::ITweakBall;
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using ITweakGuiColors = DataSpec::ITweakGuiColors;
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#endif
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extern ITweakGame* g_tweakGame;
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extern ITweakPlayer* g_tweakPlayer;
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extern ITweakPlayerControl* g_tweakPlayerControl;
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extern ITweakPlayerControl* g_tweakPlayerControlAlt;
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extern ITweakPlayerControl* g_currentPlayerControl;
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extern ITweakPlayerGun* g_tweakPlayerGun;
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extern ITweakGunRes* g_tweakGunRes;
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extern ITweakPlayerRes* g_tweakPlayerRes;
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extern ITweakTargeting* g_tweakTargeting;
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extern ITweakAutoMapper* g_tweakAutoMapper;
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extern ITweakGui* g_tweakGui;
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extern ITweakSlideShow* g_tweakSlideShow;
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extern ITweakParticle* g_tweakParticle;
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extern ITweakBall* g_tweakBall;
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extern ITweakGuiColors* g_tweakGuiColors;
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} // namespace urde
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