mirror of https://github.com/AxioDL/metaforce.git
1341 lines
51 KiB
C++
1341 lines
51 KiB
C++
#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Character/CSkinRules.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CLight.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
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#include <array>
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#include <boo/graphicsdev/Metal.hpp>
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#include <hecl/CVarManager.hpp>
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#include <hecl/HMDLMeta.hpp>
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#include <hecl/Runtime.hpp>
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#include <logvisor/logvisor.hpp>
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namespace urde {
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static logvisor::Module Log("urde::CBooModel");
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bool CBooModel::g_DrawingOccluders = false;
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static CBooModel* g_FirstModel = nullptr;
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void CBooModel::Shutdown() {
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g_shadowMap.reset();
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g_disintegrateTexture.reset();
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g_reflectionCube.reset();
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assert(g_FirstModel == nullptr && "Dangling CBooModels detected");
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}
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void CBooModel::ClearModelUniformCounters() {
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for (CBooModel* model = g_FirstModel; model; model = model->m_next)
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model->ClearUniformCounter();
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}
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zeus::CVector3f CBooModel::g_PlayerPosition = {};
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float CBooModel::g_ModSeconds = 0.f;
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float CBooModel::g_TransformedTime = 0.f;
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float CBooModel::g_TransformedTime2 = 0.f;
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void CBooModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos) {
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g_PlayerPosition = pos;
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KillCachedViewDepState();
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u32 modMillis =
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std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch())
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.count() %
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u64(100000.f * 4.f * M_PIF / 3.f);
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g_ModSeconds = modMillis / 1000.f;
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g_TransformedTime = 1.f / -(0.05f * std::sin(g_ModSeconds * 1.5f) - 1.f);
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g_TransformedTime2 = 1.f / -(0.015f * std::sin(g_ModSeconds * 1.5f + 1.f) - 1.f);
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}
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CBooModel* CBooModel::g_LastModelCached = nullptr;
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void CBooModel::KillCachedViewDepState() { g_LastModelCached = nullptr; }
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bool CBooModel::g_DummyTextures = false;
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bool CBooModel::g_RenderModelBlack = false;
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zeus::CVector3f CBooModel::g_ReflectViewPos = {};
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static const zeus::CMatrix4f ReflectBaseMtx = {0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f};
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static const zeus::CMatrix4f ReflectPostGL = {1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f,
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0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f};
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void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut,
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float& alphaOut) {
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zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin;
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zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer);
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zeus::CVector3f surfPos;
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float surfSize = 0.f;
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if (surf) {
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zeus::CVector3f surfCenter(surf->m_data.centroid);
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zeus::CVector3f surfNormal(surf->m_data.reflectionNormal);
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float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal);
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surfPos = modelToPlayerLocal - surfNormal * dotDelta;
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} else {
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surfPos = model.x20_aabb.center();
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surfSize =
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(model.x20_aabb.max.x() - model.x20_aabb.min.x()) + (model.x20_aabb.max.y() - model.x20_aabb.min.y()) * 0.5f;
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}
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if (g_Renderer->x318_24_refectionDirty) {
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zeus::CVector3f playerToPos = g_ReflectViewPos - g_PlayerPosition;
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zeus::CVector3f vecToPos = surfPos - g_PlayerPosition;
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if (playerToPos.dot(playerToPos) < vecToPos.dot(vecToPos))
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g_ReflectViewPos = surfPos;
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} else {
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g_ReflectViewPos = surfPos;
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g_Renderer->x318_24_refectionDirty = true;
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}
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zeus::CVector3f playerToSurf = surfPos - modelToPlayerLocal;
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float distance = std::max(-(0.5f * surfSize - playerToSurf.magnitude()), FLT_EPSILON);
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if (distance >= 5.f) {
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alphaOut = 0.f;
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} else {
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alphaOut = (5.f - distance) / 5.f;
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/* Indirect map matrix */
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mtxsOut[0] = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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/* Reflection map matrix */
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zeus::CVector3f v1 = playerToSurf * (1.f / surfSize);
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zeus::CVector3f v2 = v1.cross(zeus::skUp);
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if (v2.canBeNormalized())
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v2.normalize();
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else
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v2 = zeus::skRight;
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float timeScale = 0.32258067f * (0.02f * distance + 1.f);
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float f1 = timeScale * g_TransformedTime;
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float f2 = timeScale * g_TransformedTime2;
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mtxsOut[1] = ReflectBaseMtx;
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mtxsOut[1][0][0] = f1 * v2.x();
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mtxsOut[1][1][0] = f1 * v2.y();
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mtxsOut[1][3][0] = -surfPos.dot(v2) * f1 + 0.5f;
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mtxsOut[1][2][1] = f2;
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mtxsOut[1][3][1] = -modelToPlayerLocal.z() * f2;
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switch (CGraphics::g_BooPlatform) {
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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mtxsOut[1] = ReflectPostGL * mtxsOut[1];
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break;
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default:
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break;
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}
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}
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}
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boo::ObjToken<boo::ITexture> CBooModel::g_shadowMap;
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zeus::CTransform CBooModel::g_shadowTexXf;
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boo::ObjToken<boo::ITexture> CBooModel::g_disintegrateTexture;
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boo::ObjToken<boo::ITextureCubeR> CBooModel::g_reflectionCube;
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void CBooModel::EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf) {
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g_shadowMap = map;
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g_shadowTexXf = texXf;
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}
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void CBooModel::DisableShadowMaps() { g_shadowMap = nullptr; }
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CBooModel::~CBooModel() {
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if (m_prev)
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m_prev->m_next = m_next;
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if (m_next)
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m_next->m_prev = m_prev;
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if (this == g_FirstModel)
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g_FirstModel = m_next;
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}
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CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
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const boo::ObjToken<boo::IGraphicsBufferS>& vbo, const boo::ObjToken<boo::IGraphicsBufferS>& ibo,
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const zeus::CAABox& aabb, u8 renderMask, int numInsts)
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: m_modelTok(token)
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, m_model(parent)
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, x0_surfaces(surfaces)
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, x4_matSet(&shader.m_matSet)
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, m_geomLayout(&*shader.m_geomLayout)
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, m_matSetIdx(shader.m_matSetIdx)
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, m_pipelines(&shader.m_shaders)
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, x1c_textures(shader.x0_textures)
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, x20_aabb(aabb)
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, x40_24_texturesLoaded(false)
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, x40_25_modelVisible(0)
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, x41_mask(renderMask)
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, m_staticVbo(vbo)
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, m_staticIbo(ibo) {
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if (!g_FirstModel)
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g_FirstModel = this;
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else {
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g_FirstModel->m_prev = this;
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m_next = g_FirstModel;
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g_FirstModel = this;
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}
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for (CBooSurface& surf : *x0_surfaces)
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surf.m_parent = this;
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for (auto it = x0_surfaces->rbegin(); it != x0_surfaces->rend(); ++it) {
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u32 matId = it->m_data.matIdx;
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const MaterialSet::Material& matData = GetMaterialByIndex(matId);
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if (matData.flags.depthSorting()) {
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it->m_next = x3c_firstSortedSurface;
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x3c_firstSortedSurface = &*it;
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} else {
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it->m_next = x38_firstUnsortedSurface;
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x38_firstUnsortedSurface = &*it;
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}
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}
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m_instances.reserve(numInsts);
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for (int i = 0; i < numInsts; ++i)
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PushNewModelInstance();
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}
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boo::ObjToken<boo::IGraphicsBuffer> CBooModel::ModelInstance::GetBooVBO(const CBooModel& model,
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boo::IGraphicsDataFactory::Context& ctx) {
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if (model.m_staticVbo)
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return model.m_staticVbo.get();
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if (!m_dynamicVbo && model.m_model) {
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const CModel& parent = *model.m_model;
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m_dynamicVbo =
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ctx.newDynamicBuffer(boo::BufferUse::Vertex, parent.m_hmdlMeta.vertStride, parent.m_hmdlMeta.vertCount);
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m_dynamicVbo->load(parent.m_dynamicVertexData.get(), parent.m_hmdlMeta.vertStride * parent.m_hmdlMeta.vertCount);
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}
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return m_dynamicVbo.get();
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}
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GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const MaterialSet* matSet) {
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if (model) {
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m_skinBankCount = model->m_hmdlMeta.bankCount;
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m_weightVecCount = model->m_hmdlMeta.weightCount;
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}
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m_skinOffs.reserve(std::max(size_t(1), m_skinBankCount));
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m_skinSizes.reserve(std::max(size_t(1), m_skinBankCount));
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m_uvOffs.reserve(matSet->materials.size());
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m_uvSizes.reserve(matSet->materials.size());
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if (m_skinBankCount) {
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/* Skinned */
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for (size_t i = 0; i < m_skinBankCount; ++i) {
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 3));
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m_skinOffs.push_back(m_geomBufferSize);
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m_skinSizes.push_back(thisSz);
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m_geomBufferSize += thisSz;
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}
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} else {
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/* Non-Skinned */
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * 3);
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m_skinOffs.push_back(m_geomBufferSize);
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m_skinSizes.push_back(thisSz);
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m_geomBufferSize += thisSz;
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}
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/* Animated UV transform matrices */
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for (const MaterialSet::Material& mat : matSet->materials) {
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(void)mat;
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size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2));
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m_uvOffs.push_back(m_geomBufferSize);
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m_uvSizes.push_back(thisSz);
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m_geomBufferSize += thisSz;
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}
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}
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CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf) {
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if (!x40_24_texturesLoaded && !g_DummyTextures)
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return nullptr;
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if (m_instances.size() >= 512)
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Log.report(logvisor::Fatal, fmt("Model buffer overflow"));
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m_instances.emplace_back();
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ModelInstance& newInst = m_instances.back();
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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/* Build geometry uniform buffer if shared not available */
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boo::ObjToken<boo::IGraphicsBufferD> geomUniformBuf;
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if (sharedLayoutBuf >= 0) {
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geomUniformBuf = m_geomLayout->GetSharedBuffer(sharedLayoutBuf);
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} else {
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geomUniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomLayout->m_geomBufferSize, 1);
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newInst.m_geomUniformBuffer = geomUniformBuf;
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}
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/* Lighting and reflection uniforms */
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size_t uniBufSize = 0;
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/* Lighting uniform */
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size_t lightOff = 0;
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size_t lightSz = 0;
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{
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size_t thisSz = ROUND_UP_256(sizeof(CModelShaders::LightingUniform));
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lightOff = uniBufSize;
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lightSz = thisSz;
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uniBufSize += thisSz;
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}
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/* Surface reflection texmatrix uniform with first identity slot */
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size_t reflectOff = uniBufSize;
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uniBufSize += 256;
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for (const CBooSurface& surf : *x0_surfaces) {
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const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
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if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
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uniBufSize += 256;
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}
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/* Allocate resident buffer */
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m_uniformDataSize = uniBufSize;
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newInst.m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, uniBufSize, 1);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {geomUniformBuf.get(), geomUniformBuf.get(),
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newInst.m_uniformBuffer.get(), newInst.m_uniformBuffer.get()};
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/* Binding for each surface */
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newInst.m_shaderDataBindings.reserve(x0_surfaces->size());
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size_t thisOffs[4];
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size_t thisSizes[4];
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static const boo::PipelineStage stages[4] = {boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
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boo::PipelineStage::Fragment, boo::PipelineStage::Vertex};
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/* Enumerate surfaces and build data bindings */
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size_t curReflect = reflectOff + 256;
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for (const CBooSurface& surf : *x0_surfaces) {
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const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
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boo::ObjToken<boo::ITexture> texs[12] = {g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(),
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g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(),
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g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(),
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g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(),
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g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get()};
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if (!g_DummyTextures) {
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for (const auto& ch : mat.chunks) {
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if (auto pass = ch.get_if<MaterialSet::Material::PASS>()) {
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auto search = x1c_textures.find(pass->texId.toUint32());
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boo::ObjToken<boo::ITexture> btex;
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if (search != x1c_textures.cend() && (btex = search->second.GetObj()->GetBooTexture()))
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texs[MaterialSet::Material::TexMapIdx(pass->type)] = btex;
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} else if (auto pass = ch.get_if<MaterialSet::Material::CLR>()) {
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boo::ObjToken<boo::ITexture> btex = g_Renderer->GetColorTexture(zeus::CColor(pass->color));
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texs[MaterialSet::Material::TexMapIdx(pass->type)] = btex;
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}
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}
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}
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if (m_geomLayout->m_skinBankCount) {
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thisOffs[0] = m_geomLayout->m_skinOffs[surf.m_data.skinMtxBankIdx];
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thisSizes[0] = m_geomLayout->m_skinSizes[surf.m_data.skinMtxBankIdx];
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} else {
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thisOffs[0] = 0;
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thisSizes[0] = 256;
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}
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thisOffs[1] = m_geomLayout->m_uvOffs[surf.m_data.matIdx];
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thisSizes[1] = m_geomLayout->m_uvSizes[surf.m_data.matIdx];
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thisOffs[2] = lightOff;
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thisSizes[2] = lightSz;
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bool useReflection = mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye();
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if (useReflection) {
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if (g_Renderer->x14c_reflectionTex)
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texs[11] = g_Renderer->x14c_reflectionTex.get();
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thisOffs[3] = curReflect;
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curReflect += 256;
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} else {
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thisOffs[3] = reflectOff;
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}
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thisSizes[3] = 256;
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const CModelShaders::ShaderPipelines& pipelines = m_pipelines->at(surf.m_data.matIdx);
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newInst.m_shaderDataBindings.emplace_back();
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std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = newInst.m_shaderDataBindings.back();
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extendeds.reserve(pipelines->size());
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int idx = 0;
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for (const auto& pipeline : *pipelines) {
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if (idx == EExtendedShader::Thermal) {
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texs[8] = g_Renderer->x220_sphereRamp.get();
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} else if (idx == EExtendedShader::MorphBallShadow) {
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texs[8] = g_Renderer->m_ballShadowId.get();
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texs[9] = g_Renderer->x220_sphereRamp.get();
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texs[10] = g_Renderer->m_ballFade.get();
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} else if (idx == EExtendedShader::WorldShadow || idx == EExtendedShader::LightingCubeReflectionWorldShadow) {
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if (g_shadowMap)
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texs[8] = g_shadowMap;
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else
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texs[8] = g_Renderer->x220_sphereRamp.get();
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} else if (idx == EExtendedShader::Disintegrate) {
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if (g_disintegrateTexture)
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texs[8] = g_disintegrateTexture;
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else
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texs[8] = g_Renderer->x220_sphereRamp.get();
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} else if (hecl::com_cubemaps->toBoolean() && (idx == EExtendedShader::LightingCubeReflection ||
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idx == EExtendedShader::LightingCubeReflectionWorldShadow)) {
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if (m_lastDrawnReflectionCube)
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texs[11] = m_lastDrawnReflectionCube.get();
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else
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texs[11] = g_Renderer->x220_sphereRamp.get();
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}
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extendeds.push_back(ctx.newShaderDataBinding(pipeline, newInst.GetBooVBO(*this, ctx), nullptr,
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m_staticIbo.get(), 4, bufs, stages, thisOffs, thisSizes, 12, texs,
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nullptr, nullptr));
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++idx;
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}
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}
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return true;
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} BooTrace);
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return &newInst;
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}
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void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet,
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std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
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IObjectStore& store) {
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for (const auto& mat : matSet.materials) {
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for (const auto& chunk : mat.chunks) {
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if (auto pass = chunk.get_if<MaterialSet::Material::PASS>()) {
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toksOut.emplace(std::make_pair(pass->texId.toUint32(), store.GetObj({SBIG('TXTR'), pass->texId.toUint32()})));
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}
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}
|
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}
|
|
}
|
|
|
|
void CBooModel::MakeTexturesFromMats(std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
|
|
IObjectStore& store) {
|
|
MakeTexturesFromMats(*x4_matSet, toksOut, store);
|
|
}
|
|
|
|
void CBooModel::ActivateLights(const std::vector<CLight>& lights) { m_lightingData.ActivateLights(lights); }
|
|
|
|
void CBooModel::DisableAllLights() {
|
|
m_lightingData.ambient = zeus::skBlack;
|
|
|
|
for (size_t curLight = 0; curLight < m_lightingData.lights.size(); ++curLight) {
|
|
CModelShaders::Light& lightOut = m_lightingData.lights[curLight];
|
|
lightOut.color = zeus::skClear;
|
|
lightOut.linAtt[0] = 1.f;
|
|
lightOut.angAtt[0] = 1.f;
|
|
}
|
|
}
|
|
|
|
void CBooModel::RemapMaterialData(SShader& shader) {
|
|
if (!shader.m_geomLayout)
|
|
return;
|
|
x4_matSet = &shader.m_matSet;
|
|
m_geomLayout = &*shader.m_geomLayout;
|
|
m_matSetIdx = shader.m_matSetIdx;
|
|
x1c_textures = shader.x0_textures;
|
|
m_pipelines = &shader.m_shaders;
|
|
x40_24_texturesLoaded = false;
|
|
m_instances.clear();
|
|
}
|
|
|
|
void CBooModel::RemapMaterialData(SShader& shader,
|
|
const std::unordered_map<int, CModelShaders::ShaderPipelines>& pipelines) {
|
|
if (!shader.m_geomLayout)
|
|
return;
|
|
x4_matSet = &shader.m_matSet;
|
|
m_geomLayout = &*shader.m_geomLayout;
|
|
m_matSetIdx = shader.m_matSetIdx;
|
|
x1c_textures = shader.x0_textures;
|
|
m_pipelines = &pipelines;
|
|
x40_24_texturesLoaded = false;
|
|
m_instances.clear();
|
|
}
|
|
|
|
bool CBooModel::TryLockTextures() const {
|
|
if (!x40_24_texturesLoaded) {
|
|
bool allLoad = true;
|
|
for (auto& tex : const_cast<std::unordered_map<CAssetId, TCachedToken<CTexture>>&>(x1c_textures)) {
|
|
tex.second.Lock();
|
|
if (!tex.second.IsLoaded())
|
|
allLoad = false;
|
|
}
|
|
|
|
if (allLoad) {
|
|
for (auto& pipeline : *m_pipelines) {
|
|
for (auto& subpipeline : *pipeline.second) {
|
|
if (!subpipeline->isReady()) {
|
|
allLoad = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!allLoad)
|
|
break;
|
|
}
|
|
}
|
|
|
|
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = allLoad;
|
|
}
|
|
|
|
return x40_24_texturesLoaded;
|
|
}
|
|
|
|
void CBooModel::UnlockTextures() const {
|
|
const_cast<CBooModel*>(this)->m_instances.clear();
|
|
for (auto& tex : const_cast<std::unordered_map<CAssetId, TCachedToken<CTexture>>&>(x1c_textures))
|
|
tex.second.Unlock();
|
|
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = false;
|
|
}
|
|
|
|
void CBooModel::SyncLoadTextures() const {
|
|
if (!x40_24_texturesLoaded) {
|
|
for (auto& tex : const_cast<std::unordered_map<CAssetId, TCachedToken<CTexture>>&>(x1c_textures))
|
|
tex.second.GetObj();
|
|
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = true;
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const {
|
|
const CBooSurface* surf;
|
|
CModelFlags flags = {};
|
|
flags.m_extendedShader = extendedIdx;
|
|
|
|
if (sel != ESurfaceSelection::SortedOnly) {
|
|
surf = x38_firstUnsortedSurface;
|
|
while (surf) {
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
if (sel != ESurfaceSelection::UnsortedOnly) {
|
|
surf = x3c_firstSortedSurface;
|
|
while (surf) {
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const {
|
|
const CBooSurface* surf = x3c_firstSortedSurface;
|
|
while (surf) {
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const {
|
|
const CBooSurface* surf = x38_firstUnsortedSurface;
|
|
while (surf) {
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawSurfaces(const CModelFlags& flags) const {
|
|
const CBooSurface* surf = x38_firstUnsortedSurface;
|
|
while (surf) {
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
|
|
surf = x3c_firstSortedSurface;
|
|
while (surf) {
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data, const CModelFlags& flags) {
|
|
bool noZWrite = flags.m_noZWrite || !data.flags.depthWrite();
|
|
|
|
/* Ensure cubemap extension shaders fall back to non-cubemap equivalents if necessary */
|
|
EExtendedShader intermediateExtended = flags.m_extendedShader;
|
|
if (!hecl::com_cubemaps->toBoolean() || g_Renderer->IsThermalVisorHotPass() || g_Renderer->IsThermalVisorActive()) {
|
|
if (intermediateExtended == EExtendedShader::LightingCubeReflection)
|
|
intermediateExtended = EExtendedShader::Lighting;
|
|
else if (intermediateExtended == EExtendedShader::LightingCubeReflectionWorldShadow)
|
|
intermediateExtended = EExtendedShader::WorldShadow;
|
|
}
|
|
|
|
EExtendedShader extended = EExtendedShader::Flat;
|
|
if (intermediateExtended == EExtendedShader::Lighting) {
|
|
/* Transform lighting into thermal cold if the thermal visor is active */
|
|
if (g_Renderer->IsThermalVisorHotPass())
|
|
return EExtendedShader::LightingAlphaWrite;
|
|
else if (g_Renderer->IsThermalVisorActive())
|
|
return EExtendedShader::ThermalCold;
|
|
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Opaque) {
|
|
/* Override shader if originally opaque (typical for FRME models) */
|
|
if (flags.x0_blendMode > 6) {
|
|
if (flags.m_depthGreater)
|
|
extended = EExtendedShader::ForcedAdditiveNoZWriteDepthGreater;
|
|
else
|
|
extended =
|
|
flags.m_noCull
|
|
? (noZWrite ? EExtendedShader::ForcedAdditiveNoCullNoZWrite : EExtendedShader::ForcedAdditiveNoCull)
|
|
: (noZWrite ? EExtendedShader::ForcedAdditiveNoZWrite : EExtendedShader::ForcedAdditive);
|
|
} else if (flags.x0_blendMode > 4) {
|
|
extended = flags.m_noCull
|
|
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
|
|
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::ForcedAlpha);
|
|
} else {
|
|
extended = flags.m_noCull
|
|
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
|
|
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::Lighting);
|
|
}
|
|
} else if (flags.m_noCull && noZWrite) {
|
|
/* Substitute no-cull,no-zwrite pipeline if available */
|
|
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
|
|
extended = EExtendedShader::ForcedAdditiveNoCullNoZWrite;
|
|
else
|
|
extended = EExtendedShader::ForcedAlphaNoCullNoZWrite;
|
|
} else if (flags.m_noCull) {
|
|
/* Substitute no-cull pipeline if available */
|
|
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
|
|
extended = EExtendedShader::ForcedAdditiveNoCull;
|
|
else
|
|
extended = EExtendedShader::ForcedAlphaNoCull;
|
|
} else if (noZWrite) {
|
|
/* Substitute no-zwrite pipeline if available */
|
|
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
|
|
extended = EExtendedShader::ForcedAdditiveNoZWrite;
|
|
else
|
|
extended = EExtendedShader::ForcedAlphaNoZWrite;
|
|
} else {
|
|
extended = EExtendedShader::Lighting;
|
|
}
|
|
} else if (intermediateExtended < EExtendedShader::MAX) {
|
|
extended = intermediateExtended;
|
|
}
|
|
|
|
return extended;
|
|
}
|
|
|
|
void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const {
|
|
// if (m_uniUpdateCount == 0)
|
|
// Log.report(logvisor::Fatal, fmt("UpdateUniformData() not called"));
|
|
if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size())
|
|
return;
|
|
const ModelInstance& inst = m_instances[m_uniUpdateCount - 1];
|
|
|
|
const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
|
|
if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
|
|
return;
|
|
|
|
const std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = inst.m_shaderDataBindings[surf.selfIdx];
|
|
EExtendedShader extended = ResolveExtendedShader(data, flags);
|
|
|
|
boo::ObjToken<boo::IShaderDataBinding> binding = extendeds[extended];
|
|
CGraphics::SetShaderDataBinding(binding);
|
|
CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount);
|
|
}
|
|
|
|
void CBooModel::WarmupDrawSurfaces() const {
|
|
const CBooSurface* surf = x38_firstUnsortedSurface;
|
|
while (surf) {
|
|
WarmupDrawSurface(*surf);
|
|
surf = surf->m_next;
|
|
}
|
|
|
|
surf = x3c_firstSortedSurface;
|
|
while (surf) {
|
|
WarmupDrawSurface(*surf);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
void CBooModel::WarmupDrawSurface(const CBooSurface& surf) const {
|
|
if (m_uniUpdateCount > m_instances.size())
|
|
return;
|
|
const ModelInstance& inst = m_instances[m_uniUpdateCount - 1];
|
|
|
|
for (auto& binding : inst.m_shaderDataBindings[surf.selfIdx]) {
|
|
CGraphics::SetShaderDataBinding(binding);
|
|
CGraphics::DrawArrayIndexed(surf.m_data.idxStart, std::min(u32(3), surf.m_data.idxCount));
|
|
}
|
|
}
|
|
|
|
void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const MaterialSet::Material::PASS& anim) {
|
|
using UVAnimType = MaterialSet::Material::BlendMaterial::UVAnimType;
|
|
if (anim.uvAnimType == UVAnimType::Invalid)
|
|
return;
|
|
zeus::CMatrix4f& texMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
|
|
zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
|
|
texMtxOut = zeus::CMatrix4f();
|
|
postMtxOut = zeus::CMatrix4f();
|
|
switch (anim.uvAnimType) {
|
|
case UVAnimType::MvInvNoTranslation: {
|
|
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
texMtxOut[3].w() = 1.f;
|
|
postMtxOut[0].x() = 0.5f;
|
|
postMtxOut[1].y() = 0.5f;
|
|
postMtxOut[3].x() = 0.5f;
|
|
postMtxOut[3].y() = 0.5f;
|
|
break;
|
|
}
|
|
case UVAnimType::MvInv: {
|
|
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
texMtxOut[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin;
|
|
texMtxOut[3].w() = 1.f;
|
|
postMtxOut[0].x() = 0.5f;
|
|
postMtxOut[1].y() = 0.5f;
|
|
postMtxOut[3].x() = 0.5f;
|
|
postMtxOut[3].y() = 0.5f;
|
|
break;
|
|
}
|
|
case UVAnimType::Scroll: {
|
|
texMtxOut[3].x() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[2] + anim.uvAnimParms[0];
|
|
texMtxOut[3].y() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[3] + anim.uvAnimParms[1];
|
|
break;
|
|
}
|
|
case UVAnimType::Rotation: {
|
|
float angle = CGraphics::GetSecondsMod900() * anim.uvAnimParms[1] + anim.uvAnimParms[0];
|
|
float acos = std::cos(angle);
|
|
float asin = std::sin(angle);
|
|
texMtxOut[0].x() = acos;
|
|
texMtxOut[0].y() = asin;
|
|
texMtxOut[1].x() = -asin;
|
|
texMtxOut[1].y() = acos;
|
|
texMtxOut[3].x() = (1.0f - (acos - asin)) * 0.5f;
|
|
texMtxOut[3].y() = (1.0f - (asin + acos)) * 0.5f;
|
|
break;
|
|
}
|
|
case UVAnimType::HStrip: {
|
|
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
|
|
texMtxOut[3].x() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
|
|
break;
|
|
}
|
|
case UVAnimType::VStrip: {
|
|
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
|
|
texMtxOut[3].y() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
|
|
break;
|
|
}
|
|
case UVAnimType::Model: {
|
|
texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
|
|
texMtxOut[3] = zeus::CVector4f(0.f, 0.f, 0.f, 1.f);
|
|
postMtxOut[0].x() = 0.5f;
|
|
postMtxOut[1].y() = 0.f;
|
|
postMtxOut[2].y() = 0.5f;
|
|
postMtxOut[3].x() = CGraphics::g_GXModelMatrix.origin.x() * 0.05f;
|
|
postMtxOut[3].y() = CGraphics::g_GXModelMatrix.origin.y() * 0.05f;
|
|
break;
|
|
}
|
|
case UVAnimType::CylinderEnvironment: {
|
|
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
|
|
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
|
|
float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.uvAnimParms[1];
|
|
xy = (xy - std::trunc(xy));
|
|
float z = (viewOrigin.z()) * 0.05f * anim.uvAnimParms[1];
|
|
z = (z - std::trunc(z));
|
|
|
|
float halfA = anim.uvAnimParms[0] * 0.5f;
|
|
|
|
postMtxOut =
|
|
zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0))
|
|
.toMatrix4f();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
bufOut += sizeof(zeus::CMatrix4f) * 2;
|
|
}
|
|
|
|
void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut) {
|
|
bufOut = bufStart + ROUND_UP_256(bufOut - bufStart);
|
|
}
|
|
|
|
static const zeus::CMatrix4f MBShadowPost0(1.f, 0.f, 0.f, 0.f,
|
|
0.f, -1.f, 0.f, 1.f,
|
|
0.f, 0.f, 0.f, 1.f,
|
|
0.f, 0.f, 0.f, 1.f);
|
|
|
|
static const zeus::CMatrix4f MBShadowPost1(0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, -0.0625f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f,
|
|
0.f, 1.f);
|
|
|
|
static const zeus::CMatrix4f DisintegratePost(1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
|
|
1.f);
|
|
|
|
void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags,
|
|
const CBooModel* parent) {
|
|
u8* start = bufOut;
|
|
|
|
if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) {
|
|
/* Special matrices for MorphBall shadow rendering */
|
|
zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max - flags.mbShadowBox.min)) *
|
|
zeus::CTransform::Translate(-flags.mbShadowBox.min) * CGraphics::g_GXModelMatrix)
|
|
.toMatrix4f();
|
|
for (const MaterialSet::Material& mat : matSet->materials) {
|
|
(void)mat;
|
|
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
|
|
mtxs[0][0] = texMtx;
|
|
mtxs[0][1] = MBShadowPost0;
|
|
mtxs[1][0] = texMtx;
|
|
mtxs[1][1] = MBShadowPost1;
|
|
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
|
|
PadOutBuffer(start, bufOut);
|
|
}
|
|
return;
|
|
} else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
|
|
assert(parent != nullptr && "Parent CBooModel not set");
|
|
zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f));
|
|
zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf);
|
|
xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf;
|
|
zeus::CMatrix4f texMtx = xf.toMatrix4f();
|
|
zeus::CMatrix4f post0 = DisintegratePost;
|
|
post0[3].x() = flags.addColor.a();
|
|
post0[3].y() = 6.f * -(1.f - flags.addColor.a()) + 1.f;
|
|
zeus::CMatrix4f post1 = DisintegratePost;
|
|
post1[3].x() = -0.85f * flags.addColor.a() - 0.15f;
|
|
post1[3].y() = float(post0[3].y());
|
|
/* Special matrices for disintegration rendering */
|
|
for (const MaterialSet::Material& mat : matSet->materials) {
|
|
(void)mat;
|
|
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
|
|
mtxs[0][0] = texMtx;
|
|
mtxs[0][1] = post0;
|
|
mtxs[1][0] = texMtx;
|
|
mtxs[1][1] = post1;
|
|
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
|
|
PadOutBuffer(start, bufOut);
|
|
}
|
|
return;
|
|
}
|
|
|
|
std::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
|
|
if (flags.m_extendedShader == EExtendedShader::Thermal) {
|
|
/* Special Mode0 matrix for exclusive Thermal Visor use */
|
|
specialMtxOut.emplace();
|
|
|
|
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
|
|
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
texMtxOut[3].zeroOut();
|
|
texMtxOut[3].w() = 1.f;
|
|
|
|
zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1];
|
|
postMtxOut[0].x() = 0.5f;
|
|
postMtxOut[1].y() = 0.5f;
|
|
postMtxOut[3].x() = 0.5f;
|
|
postMtxOut[3].y() = 0.5f;
|
|
} else if (flags.m_extendedShader == EExtendedShader::WorldShadow ||
|
|
flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) {
|
|
/* Special matrix for mapping world shadow */
|
|
specialMtxOut.emplace();
|
|
|
|
zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f();
|
|
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
|
|
texMtxOut[0][0] = float(mat[0][0]);
|
|
texMtxOut[1][0] = float(mat[1][0]);
|
|
texMtxOut[2][0] = float(mat[2][0]);
|
|
texMtxOut[3][0] = float(mat[3][0]);
|
|
texMtxOut[0][1] = float(mat[0][2]);
|
|
texMtxOut[1][1] = float(mat[1][2]);
|
|
texMtxOut[2][1] = float(mat[2][2]);
|
|
texMtxOut[3][1] = float(mat[3][2]);
|
|
}
|
|
|
|
for (const MaterialSet::Material& mat : matSet->materials) {
|
|
if (specialMtxOut) {
|
|
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
|
|
mtxs[7][0] = (*specialMtxOut)[0];
|
|
mtxs[7][1] = (*specialMtxOut)[1];
|
|
}
|
|
u8* bufOrig = bufOut;
|
|
for (const auto& chunk : mat.chunks) {
|
|
if (auto pass = chunk.get_if<MaterialSet::Material::PASS>()) {
|
|
ProcessAnimation(bufOut, *pass);
|
|
}
|
|
}
|
|
bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2 * 8;
|
|
PadOutBuffer(start, bufOut);
|
|
}
|
|
}
|
|
|
|
void GeometryUniformLayout::Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
|
|
const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
|
|
const CBooModel* parent) const {
|
|
u8* dataOut = reinterpret_cast<u8*>(buf->map(m_geomBufferSize));
|
|
u8* dataCur = dataOut;
|
|
|
|
if (m_skinBankCount) {
|
|
/* Skinned */
|
|
std::vector<const zeus::CTransform*> bankTransforms;
|
|
size_t weightCount = m_weightVecCount * 4;
|
|
bankTransforms.reserve(weightCount);
|
|
for (size_t i = 0; i < m_skinBankCount; ++i) {
|
|
if (cskr && pose) {
|
|
cskr->GetBankTransforms(bankTransforms, *pose, i);
|
|
|
|
for (size_t w = 0; w < weightCount; ++w) {
|
|
zeus::CMatrix4f& obj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
if (w >= bankTransforms.size())
|
|
obj = zeus::CMatrix4f();
|
|
else
|
|
obj = bankTransforms[w]->toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
for (size_t w = 0; w < weightCount; ++w) {
|
|
zeus::CMatrix4f& objInv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
if (w >= bankTransforms.size())
|
|
objInv = zeus::CMatrix4f();
|
|
else
|
|
objInv = bankTransforms[w]->basis;
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
|
|
bankTransforms.clear();
|
|
} else {
|
|
for (size_t w = 0; w < weightCount; ++w) {
|
|
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mv = zeus::CMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
for (size_t w = 0; w < weightCount; ++w) {
|
|
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mvinv = zeus::CMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
}
|
|
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mv = CGraphics::g_GXModelView.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
|
|
}
|
|
} else {
|
|
/* Non-Skinned */
|
|
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mv = CGraphics::g_GXModelView.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
|
|
}
|
|
|
|
CBooModel::UVAnimationBuffer::Update(dataCur, matSet, flags, parent);
|
|
buf->unmap();
|
|
}
|
|
|
|
void GeometryUniformLayout::ReserveSharedBuffers(boo::IGraphicsDataFactory::Context& ctx, int size) {
|
|
if (m_sharedBuffer.size() < size)
|
|
m_sharedBuffer.resize(size);
|
|
for (int i = 0; i < size; ++i) {
|
|
auto& buf = m_sharedBuffer[i];
|
|
if (!buf)
|
|
buf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomBufferSize, 1);
|
|
}
|
|
}
|
|
|
|
boo::ObjToken<boo::IGraphicsBufferD> GeometryUniformLayout::GetSharedBuffer(int idx) const {
|
|
if (idx >= m_sharedBuffer.size())
|
|
m_sharedBuffer.resize(idx + 1);
|
|
|
|
auto& buf = m_sharedBuffer[idx];
|
|
if (!buf) {
|
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
|
buf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomBufferSize, 1);
|
|
return true;
|
|
} BooTrace);
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr,
|
|
const CPoseAsTransforms* pose,
|
|
int sharedLayoutBuf) const {
|
|
if (!g_DummyTextures && !TryLockTextures())
|
|
return {};
|
|
|
|
/* Invalidate instances if new shadow being drawn */
|
|
if ((flags.m_extendedShader == EExtendedShader::WorldShadow ||
|
|
flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) &&
|
|
m_lastDrawnShadowMap != g_shadowMap) {
|
|
const_cast<CBooModel*>(this)->m_lastDrawnShadowMap = g_shadowMap;
|
|
const_cast<CBooModel*>(this)->m_instances.clear();
|
|
}
|
|
|
|
/* Invalidate instances if new one-texture being drawn */
|
|
if (flags.m_extendedShader == EExtendedShader::Disintegrate && m_lastDrawnOneTexture != g_disintegrateTexture) {
|
|
const_cast<CBooModel*>(this)->m_lastDrawnOneTexture = g_disintegrateTexture;
|
|
const_cast<CBooModel*>(this)->m_instances.clear();
|
|
}
|
|
|
|
/* Invalidate instances if new reflection cube being drawn */
|
|
if (hecl::com_cubemaps->toBoolean() && (flags.m_extendedShader == EExtendedShader::LightingCubeReflection ||
|
|
flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) &&
|
|
m_lastDrawnReflectionCube != g_reflectionCube) {
|
|
const_cast<CBooModel*>(this)->m_lastDrawnReflectionCube = g_reflectionCube;
|
|
const_cast<CBooModel*>(this)->m_instances.clear();
|
|
}
|
|
|
|
const ModelInstance* inst;
|
|
if (sharedLayoutBuf >= 0) {
|
|
if (m_instances.size() <= sharedLayoutBuf) {
|
|
do {
|
|
inst = const_cast<CBooModel*>(this)->PushNewModelInstance(m_instances.size());
|
|
if (!inst)
|
|
return {};
|
|
} while (m_instances.size() <= sharedLayoutBuf);
|
|
} else
|
|
inst = &m_instances[sharedLayoutBuf];
|
|
const_cast<CBooModel*>(this)->m_uniUpdateCount = sharedLayoutBuf + 1;
|
|
} else {
|
|
if (m_instances.size() <= m_uniUpdateCount) {
|
|
inst = const_cast<CBooModel*>(this)->PushNewModelInstance(sharedLayoutBuf);
|
|
if (!inst)
|
|
return {};
|
|
} else
|
|
inst = &m_instances[m_uniUpdateCount];
|
|
++const_cast<CBooModel*>(this)->m_uniUpdateCount;
|
|
}
|
|
|
|
if (inst->m_geomUniformBuffer)
|
|
m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer, this);
|
|
|
|
u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
|
|
u8* dataCur = dataOut;
|
|
|
|
if (flags.m_extendedShader == EExtendedShader::Thermal) /* Thermal Model (same as UV Mode 0) */
|
|
{
|
|
CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast<CModelShaders::ThermalUniform*>(dataCur);
|
|
thermalOut.mulColor = flags.x4_color;
|
|
thermalOut.addColor = flags.addColor;
|
|
} else if (flags.m_extendedShader >= EExtendedShader::SolidColor &&
|
|
flags.m_extendedShader <= EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly) /* Solid color render */
|
|
{
|
|
CModelShaders::SolidUniform& solidOut = *reinterpret_cast<CModelShaders::SolidUniform*>(dataCur);
|
|
solidOut.solidColor = flags.x4_color;
|
|
} else if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) /* MorphBall shadow render */
|
|
{
|
|
CModelShaders::MBShadowUniform& shadowOut = *reinterpret_cast<CModelShaders::MBShadowUniform*>(dataCur);
|
|
shadowOut.shadowUp = CGraphics::g_GXModelView.rotate(zeus::skUp);
|
|
shadowOut.shadowUp.w() = flags.x4_color.a();
|
|
shadowOut.shadowId = flags.x4_color.r();
|
|
} else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
|
|
CModelShaders::OneTextureUniform& oneTexOut = *reinterpret_cast<CModelShaders::OneTextureUniform*>(dataCur);
|
|
oneTexOut.addColor = flags.addColor;
|
|
oneTexOut.fog = CGraphics::g_Fog;
|
|
} else {
|
|
CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
|
|
lightingOut = m_lightingData;
|
|
lightingOut.colorRegs[0] = CGraphics::g_ColorRegs[0];
|
|
lightingOut.colorRegs[1] = CGraphics::g_ColorRegs[1];
|
|
lightingOut.colorRegs[2] = CGraphics::g_ColorRegs[2];
|
|
lightingOut.mulColor = flags.x4_color;
|
|
lightingOut.addColor = flags.addColor;
|
|
lightingOut.fog = CGraphics::g_Fog;
|
|
}
|
|
|
|
dataCur += sizeof(CModelShaders::LightingUniform);
|
|
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
|
|
|
|
/* Reflection texmtx uniform */
|
|
zeus::CMatrix4f* identMtxs = reinterpret_cast<zeus::CMatrix4f*>(dataCur);
|
|
identMtxs[0] = zeus::CMatrix4f();
|
|
identMtxs[1] = zeus::CMatrix4f();
|
|
u8* curReflect = dataCur + 256;
|
|
for (const CBooSurface& surf : *x0_surfaces) {
|
|
const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
|
|
if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) {
|
|
zeus::CMatrix4f* mtxs = reinterpret_cast<zeus::CMatrix4f*>(curReflect);
|
|
float& alpha = reinterpret_cast<float&>(mtxs[2]);
|
|
curReflect += 256;
|
|
EnsureViewDepStateCached(*this, mat.flags.samusReflectionSurfaceEye() ? &surf : nullptr, mtxs, alpha);
|
|
}
|
|
}
|
|
|
|
inst->m_uniformBuffer->unmap();
|
|
return inst->m_dynamicVbo;
|
|
}
|
|
|
|
void CBooModel::DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) const {
|
|
CModelFlags rFlags = flags;
|
|
/* Check if we're overriding with RenderModelBlack */
|
|
if (g_RenderModelBlack) {
|
|
rFlags.m_extendedShader = EExtendedShader::SolidColor;
|
|
rFlags.x4_color = zeus::skBlack;
|
|
}
|
|
|
|
if (TryLockTextures()) {
|
|
UpdateUniformData(rFlags, cskr, pose);
|
|
DrawAlphaSurfaces(rFlags);
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) const {
|
|
CModelFlags rFlags = flags;
|
|
/* Check if we're overriding with RenderModelBlack */
|
|
if (g_RenderModelBlack) {
|
|
rFlags.m_extendedShader = EExtendedShader::SolidColor;
|
|
rFlags.x4_color = zeus::skBlack;
|
|
}
|
|
if (TryLockTextures()) {
|
|
UpdateUniformData(rFlags, cskr, pose);
|
|
DrawNormalSurfaces(rFlags);
|
|
}
|
|
}
|
|
|
|
void CBooModel::Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) const {
|
|
CModelFlags rFlags = flags;
|
|
/* Check if we're overriding with RenderModelBlack */
|
|
if (g_RenderModelBlack) {
|
|
rFlags.m_extendedShader = EExtendedShader::SolidColor;
|
|
rFlags.x4_color = zeus::skBlack;
|
|
}
|
|
|
|
if (TryLockTextures()) {
|
|
UpdateUniformData(rFlags, cskr, pose);
|
|
DrawSurfaces(rFlags);
|
|
}
|
|
}
|
|
|
|
static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) {
|
|
const u8* ret;
|
|
if (*secSizeCur != 0)
|
|
ret = dataCur;
|
|
else
|
|
ret = nullptr;
|
|
|
|
dataCur += hecl::SBig(*secSizeCur);
|
|
++secSizeCur;
|
|
return ret;
|
|
}
|
|
|
|
std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts, bool lockParent) {
|
|
if (shaderIdx >= x18_matSets.size())
|
|
shaderIdx = 0;
|
|
auto ret = std::make_unique<CBooModel>(m_selfToken, this, &x8_surfaces, x18_matSets[shaderIdx], m_staticVbo, m_ibo,
|
|
m_aabb, (m_flags & 0x2) != 0, subInsts);
|
|
if (lockParent)
|
|
ret->LockParent();
|
|
return ret;
|
|
}
|
|
|
|
CModelShaders::ShaderPipelines SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat) {
|
|
hecl::Backend::ReflectionType reflectionType;
|
|
if (mat.flags.samusReflectionIndirectTexture())
|
|
reflectionType = hecl::Backend::ReflectionType::Indirect;
|
|
else if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
|
|
reflectionType = hecl::Backend::ReflectionType::Simple;
|
|
else
|
|
reflectionType = hecl::Backend::ReflectionType::None;
|
|
hecl::Backend::ShaderTag tag(mat.hash, meta.colorCount, meta.uvCount, meta.weightCount, meta.weightCount * 4,
|
|
boo::Primitive(meta.topology), reflectionType, true, true, true, mat.flags.alphaTest());
|
|
return CModelShaders::BuildExtendedShader(tag, mat);
|
|
}
|
|
|
|
void SShader::BuildShaders(const hecl::HMDLMeta& meta,
|
|
std::unordered_map<int, CModelShaders::ShaderPipelines>& shaders) {
|
|
shaders.reserve(m_matSet.materials.size());
|
|
int idx = 0;
|
|
for (const MaterialSet::Material& mat : m_matSet.materials)
|
|
shaders[idx++] = BuildShader(meta, mat);
|
|
}
|
|
|
|
CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef)
|
|
: m_selfToken(selfRef) {
|
|
x38_lastFrame = CGraphics::GetFrameCounter() - 2;
|
|
std::unique_ptr<u8[]> data = std::move(in);
|
|
|
|
u32 version = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x4));
|
|
m_flags = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x8));
|
|
if (version != 0x10002)
|
|
Log.report(logvisor::Fatal, fmt("invalid CMDL for loading with boo"));
|
|
|
|
u32 secCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x24));
|
|
u32 matSetCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x28));
|
|
x18_matSets.reserve(matSetCount);
|
|
const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4);
|
|
const u32* secSizeCur = reinterpret_cast<const u32*>(data.get() + 0x2c);
|
|
for (u32 i = 0; i < matSetCount; ++i) {
|
|
u32 matSetSz = hecl::SBig(*secSizeCur);
|
|
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
|
|
x18_matSets.emplace_back(i);
|
|
SShader& shader = x18_matSets.back();
|
|
athena::io::MemoryReader r(sec, matSetSz);
|
|
shader.m_matSet.read(r);
|
|
CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
|
|
}
|
|
|
|
{
|
|
u32 hmdlSz = hecl::SBig(*secSizeCur);
|
|
const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur);
|
|
athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
|
|
m_hmdlMeta.read(r);
|
|
}
|
|
|
|
const u8* vboData = MemoryFromPartData(dataCur, secSizeCur);
|
|
const u8* iboData = MemoryFromPartData(dataCur, secSizeCur);
|
|
const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur);
|
|
|
|
for (SShader& matSet : x18_matSets) {
|
|
matSet.InitializeLayout(this);
|
|
matSet.BuildShaders(m_hmdlMeta);
|
|
}
|
|
|
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
|
/* Index buffer is always static */
|
|
if (m_hmdlMeta.indexCount)
|
|
m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, m_hmdlMeta.indexCount);
|
|
|
|
if (!m_hmdlMeta.bankCount) {
|
|
/* Non-skinned models use static vertex buffers shared with CBooModel instances */
|
|
if (m_hmdlMeta.vertCount)
|
|
m_staticVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, m_hmdlMeta.vertStride, m_hmdlMeta.vertCount);
|
|
} else {
|
|
/* Skinned models use per-instance dynamic buffers for vertex manipulation effects */
|
|
size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
|
|
if (vboSz) {
|
|
m_dynamicVertexData.reset(new uint8_t[vboSz]);
|
|
memmove(m_dynamicVertexData.get(), vboData, vboSz);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
} BooTrace);
|
|
|
|
u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo));
|
|
x8_surfaces.reserve(surfCount);
|
|
for (u32 i = 0; i < surfCount; ++i) {
|
|
u32 surfSz = hecl::SBig(*secSizeCur);
|
|
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
|
|
x8_surfaces.emplace_back();
|
|
CBooSurface& surf = x8_surfaces.back();
|
|
surf.selfIdx = i;
|
|
athena::io::MemoryReader r(sec, surfSz);
|
|
surf.m_data.read(r);
|
|
}
|
|
|
|
const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc);
|
|
m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]), hecl::SBig(aabbPtr[3]),
|
|
hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5]));
|
|
x28_modelInst = MakeNewInstance(0, 1, false);
|
|
}
|
|
|
|
void SShader::UnlockTextures() {
|
|
for (auto& tex : x0_textures)
|
|
tex.second.Unlock();
|
|
}
|
|
|
|
void CBooModel::VerifyCurrentShader(int shaderIdx) {
|
|
if (shaderIdx != m_matSetIdx && m_model)
|
|
RemapMaterialData(m_model->x18_matSets[shaderIdx]);
|
|
}
|
|
|
|
void CBooModel::Touch(int shaderIdx) const {
|
|
const_cast<CBooModel*>(this)->VerifyCurrentShader(shaderIdx);
|
|
TryLockTextures();
|
|
}
|
|
|
|
void CModel::DrawSortedParts(const CModelFlags& flags) const {
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
|
|
x28_modelInst->DrawAlpha(flags, nullptr, nullptr);
|
|
}
|
|
|
|
void CModel::DrawUnsortedParts(const CModelFlags& flags) const {
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
|
|
x28_modelInst->DrawNormal(flags, nullptr, nullptr);
|
|
}
|
|
|
|
void CModel::Draw(const CModelFlags& flags) const {
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
|
|
x28_modelInst->Draw(flags, nullptr, nullptr);
|
|
}
|
|
|
|
bool CModel::IsLoaded(int shaderIdx) const {
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(shaderIdx);
|
|
return const_cast<CBooModel&>(*x28_modelInst).TryLockTextures();
|
|
}
|
|
|
|
size_t CModel::GetPoolVertexOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx; }
|
|
|
|
zeus::CVector3f CModel::GetPoolVertex(size_t idx) const {
|
|
auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolVertexOffset(idx));
|
|
return {floats};
|
|
}
|
|
|
|
size_t CModel::GetPoolNormalOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx + 12; }
|
|
|
|
zeus::CVector3f CModel::GetPoolNormal(size_t idx) const {
|
|
auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolNormalOffset(idx));
|
|
return {floats};
|
|
}
|
|
|
|
void CModel::ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
|
|
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const {
|
|
u8* data = reinterpret_cast<u8*>(vertBuf->map(m_hmdlMeta.vertStride * m_hmdlMeta.vertCount));
|
|
for (u32 i = 0; i < std::min(u32(vn.size()), m_hmdlMeta.vertCount); ++i) {
|
|
const std::pair<zeus::CVector3f, zeus::CVector3f>& avn = vn[i];
|
|
float* floats = reinterpret_cast<float*>(data + GetPoolVertexOffset(i));
|
|
floats[0] = avn.first.x();
|
|
floats[1] = avn.first.y();
|
|
floats[2] = avn.first.z();
|
|
floats[3] = avn.second.x();
|
|
floats[4] = avn.second.y();
|
|
floats[5] = avn.second.z();
|
|
}
|
|
vertBuf->unmap();
|
|
}
|
|
|
|
void CModel::RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const {
|
|
size_t size = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
|
|
u8* data = reinterpret_cast<u8*>(vertBuf->map(size));
|
|
memcpy(data, m_dynamicVertexData.get(), size);
|
|
vertBuf->unmap();
|
|
}
|
|
|
|
void CModel::_WarmupShaders() {
|
|
CBooModel::SetDummyTextures(true);
|
|
CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform());
|
|
CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
|
|
zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix;
|
|
zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;
|
|
CGraphics::SetModelMatrix(zeus::CTransform::Translate(-m_aabb.center()));
|
|
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f));
|
|
CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f);
|
|
CModelFlags defaultFlags;
|
|
for (SShader& shader : x18_matSets) {
|
|
GetInstance().RemapMaterialData(shader);
|
|
GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr);
|
|
GetInstance().WarmupDrawSurfaces();
|
|
}
|
|
CGraphics::SetProjectionState(backupProj);
|
|
CGraphics::SetViewPointMatrix(backupViewPoint);
|
|
CGraphics::SetModelMatrix(backupModel);
|
|
CBooModel::DisableShadowMaps();
|
|
CBooModel::SetDummyTextures(false);
|
|
}
|
|
|
|
void CModel::WarmupShaders(const SObjectTag& cmdlTag) {
|
|
TToken<CModel> model = g_SimplePool->GetObj(cmdlTag);
|
|
CModel* modelObj = model.GetObj();
|
|
modelObj->_WarmupShaders();
|
|
}
|
|
|
|
CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
|
|
const urde::CVParamTransfer& vparms, CObjectReference* selfRef) {
|
|
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
|
|
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp, selfRef));
|
|
return ret;
|
|
}
|
|
|
|
} // namespace urde
|