metaforce/Runtime/Graphics/CSimpleShadow.hpp

40 lines
1.2 KiB
C++

#pragma once
#include <optional>
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
namespace urde {
class CTexture;
class CStateManager;
class CSimpleShadow {
zeus::CTransform x0_xf;
float x30_scale;
float x34_radius = 1.f;
float x38_userAlpha;
float x3c_heightAlpha = 1.f;
float x40_maxObjHeight;
float x44_displacement;
bool x48_24_collision : 1;
bool x48_25_alwaysCalculateRadius : 1;
bool x48_26_radiusCalculated : 1;
mutable std::optional<CTexturedQuadFilter> m_filter;
public:
CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement);
bool Valid() const { return x48_24_collision; }
zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const;
zeus::CAABox GetBounds() const;
void SetAlwaysCalculateRadius(bool) { x48_25_alwaysCalculateRadius = true; }
float GetMaxObjectHeight() const { return x40_maxObjHeight; }
void SetUserAlpha(float a) { x38_userAlpha = a; }
const zeus::CTransform& GetTransform() const { return x0_xf; }
void Render(const TLockedToken<CTexture>& tex) const;
void Calculate(const zeus::CAABox& aabb, const zeus::CTransform& xf, const CStateManager& mgr);
};
} // namespace urde