metaforce/Runtime/Graphics/CSkinnedModel.hpp

70 lines
2.6 KiB
C++

#pragma once
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CCharLayoutInfo;
class CModel;
class CPoseAsTransforms;
class CSkinRules;
class CVertexMorphEffect;
class IObjectStore;
class CSkinnedModel {
friend class CBooModel;
std::unique_ptr<CBooModel> m_modelInst;
TLockedToken<CModel> x4_model;
TLockedToken<CSkinRules> x10_skinRules;
TLockedToken<CCharLayoutInfo> x1c_layoutInfo;
std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>> m_vertWorkspace;
bool m_modifiedVBO = false;
public:
enum class EDataOwnership { Zero, One };
CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx, int drawInsts);
CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx,
int drawInsts);
std::unique_ptr<CSkinnedModel> Clone(int shaderIdx = 0, int drawInsts = 1) const {
return std::make_unique<CSkinnedModel>(x4_model, x10_skinRules, x1c_layoutInfo, shaderIdx, drawInsts);
}
const TLockedToken<CModel>& GetModel() const { return x4_model; }
const std::unique_ptr<CBooModel>& GetModelInst() const { return m_modelInst; }
const TLockedToken<CSkinRules>& GetSkinRules() const { return x10_skinRules; }
void SetLayoutInfo(const TLockedToken<CCharLayoutInfo>& inf) { x1c_layoutInfo = inf; }
const TLockedToken<CCharLayoutInfo>& GetLayoutInfo() const { return x1c_layoutInfo; }
void Calculate(const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes);
void Draw(const CModelFlags& drawFlags) const;
typedef void (*FPointGenerator)(void* item, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
static void SetPointGeneratorFunc(void* ctx, FPointGenerator func) {
g_PointGenFunc = func;
g_PointGenCtx = ctx;
}
static void ClearPointGeneratorFunc() { g_PointGenFunc = nullptr; }
static FPointGenerator g_PointGenFunc;
static void* g_PointGenCtx;
};
class CMorphableSkinnedModel : public CSkinnedModel {
std::unique_ptr<float[]> x40_morphMagnitudes;
public:
CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx,
int drawInsts);
const float* GetMorphMagnitudes() const { return x40_morphMagnitudes.get(); }
};
} // namespace urde