metaforce/Runtime/GuiSys/CHudFreeLookInterface.hpp

77 lines
2.4 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/GuiSys/CHudInterface.hpp"
#include <zeus/CTransform.hpp>
namespace urde {
class CGuiFrame;
class CGuiModel;
class CGuiWidget;
class IFreeLookInterface {
public:
virtual ~IFreeLookInterface() = default;
virtual void Update(float dt) = 0;
virtual void SetIsVisibleDebug(bool v) = 0;
virtual void SetIsVisibleGame(bool v) = 0;
virtual void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) = 0;
};
class CHudFreeLookInterface : public IFreeLookInterface {
EHudType x4_hudType;
zeus::CTransform x8_freeLookLeftXf;
zeus::CTransform x38_freeLookRightXf;
float x68_freeLookInterp = 0.f;
float x6c_lockOnInterp;
union {
struct {
bool x70_24_inFreeLook : 1;
bool x70_25_lookControlHeld : 1;
bool x70_26_lockedOnObj : 1;
bool x70_27_visibleDebug : 1;
bool x70_28_visibleGame : 1;
};
u16 _dummy = 0;
};
CGuiWidget* x74_basewidget_freelookleft;
CGuiModel* x78_model_shieldleft;
CGuiModel* x7c_model_freelookleft;
CGuiWidget* x80_basewidget_freelookright;
CGuiModel* x84_model_shieldright;
CGuiModel* x88_model_freelookright;
CGuiWidget* x8c_basewidget_outlinesb;
void UpdateVisibility();
public:
CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
void Update(float dt) override;
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
};
class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
zeus::CVector3f x4_freeLookLeftPos;
zeus::CVector3f x10_freeLookRightPos;
float x1c_freeLookInterp = 0.f;
bool x20_inFreeLook;
bool x21_lookControlHeld;
bool x22_24_visibleDebug : 1;
bool x22_25_visibleGame : 1;
CGuiWidget* x24_basewidget_freelook;
CGuiModel* x28_model_shield;
CGuiModel* x2c_model_freelookleft;
CGuiModel* x30_model_freelookright;
void UpdateVisibility();
public:
CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
void Update(float dt) override;
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
};
} // namespace urde