mirror of https://github.com/AxioDL/metaforce.git
157 lines
6.7 KiB
C++
157 lines
6.7 KiB
C++
#include "Runtime/GuiSys/CHudRadarInterface.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/GuiSys/CGuiCamera.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CWallCrawlerSwarm.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include <zeus/CEulerAngles.hpp>
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namespace urde {
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CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {
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x0_txtrRadarPaint = g_SimplePool->GetObj("TXTR_RadarPaint");
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x3c_24_visibleGame = true;
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x3c_25_visibleDebug = true;
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x40_BaseWidget_RadarStuff = baseHud.FindWidget("BaseWidget_RadarStuff");
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x44_camera = baseHud.GetFrameCamera();
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xc_radarStuffXf = x40_BaseWidget_RadarStuff->GetLocalTransform();
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x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
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}
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void CHudRadarInterface::DoDrawRadarPaint(const zeus::CVector3f& translate, float radius,
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const zeus::CColor& color) const {
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radius *= 4.f;
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m_paintInsts.emplace_back();
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CRadarPaintShader::Instance& inst = m_paintInsts.back();
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inst.pos[0] = translate + zeus::CVector3f(-radius, 0.f, radius);
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inst.uv[0].assign(0.f, 1.f);
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inst.pos[1] = translate + zeus::CVector3f(-radius, 0.f, -radius);
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inst.uv[1].assign(0.f, 0.f);
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inst.pos[2] = translate + zeus::CVector3f(radius, 0.f, radius);
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inst.uv[2].assign(1.f, 1.f);
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inst.pos[3] = translate + zeus::CVector3f(radius, 0.f, -radius);
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inst.uv[3].assign(1.f, 0.f);
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inst.color = color;
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}
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void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
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const SRadarPaintDrawParms& parms) const {
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zeus::CVector2f playerToEnemy = enemyPos.toVec2f() - parms.x0_playerPos.toVec2f();
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float zDelta = std::fabs(enemyPos.z() - parms.x0_playerPos.z());
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if (playerToEnemy.magnitude() <= parms.x78_xyRadius && zDelta <= parms.x7c_zRadius) {
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if (zDelta > parms.x80_ZCloseRadius)
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alpha *= 1.f - (zDelta - parms.x80_ZCloseRadius) / (parms.x7c_zRadius - parms.x80_ZCloseRadius);
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zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
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zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
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color.a() *= alpha;
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color.a() *= parms.x74_alpha;
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DoDrawRadarPaint(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y()), radius, color);
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}
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}
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void CHudRadarInterface::SetIsVisibleGame(bool v) {
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x3c_24_visibleGame = v;
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x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
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}
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void CHudRadarInterface::Update(float dt, const CStateManager& mgr) {
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CPlayerState& playerState = *mgr.GetPlayerState();
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float visorTransFactor = (playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat)
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? playerState.GetVisorTransitionFactor()
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: 0.f;
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zeus::CColor color = g_tweakGuiColors->GetRadarStuffColor();
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color.a() *= g_GameState->GameOptions().GetHUDAlpha() / 255.f * visorTransFactor;
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x40_BaseWidget_RadarStuff->SetColor(color);
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bool tweakVis = g_tweakGui->GetHudVisMode() >= ITweakGui::EHudVisMode::Three;
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if (tweakVis != x3c_25_visibleDebug) {
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x3c_25_visibleDebug = tweakVis;
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x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
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}
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}
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void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) const {
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alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f;
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if (g_tweakGui->GetHudVisMode() == ITweakGui::EHudVisMode::Zero || !x3c_24_visibleGame || !x0_txtrRadarPaint ||
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!x0_txtrRadarPaint.IsLoaded())
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return;
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SRadarPaintDrawParms drawParms;
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CPlayer& player = mgr.GetPlayer();
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if (player.IsOverrideRadarRadius()) {
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drawParms.x78_xyRadius = player.GetRadarXYRadiusOverride();
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drawParms.x7c_zRadius = player.GetRadarZRadiusOverride();
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drawParms.x80_ZCloseRadius = 0.667f * drawParms.x7c_zRadius;
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} else {
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drawParms.x78_xyRadius = g_tweakGui->GetRadarXYRadius();
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drawParms.x7c_zRadius = g_tweakGui->GetRadarZRadius();
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drawParms.x80_ZCloseRadius = g_tweakGui->GetRadarZCloseRadius();
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}
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drawParms.x6c_scopeRadius = g_tweakGui->GetRadarScopeCoordRadius();
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drawParms.x70_scopeScalar = drawParms.x6c_scopeRadius / drawParms.x78_xyRadius;
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float camZ =
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zeus::CEulerAngles(zeus::CQuaternion(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis)).z();
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zeus::CRelAngle angleZ(camZ);
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angleZ.makeRel();
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drawParms.xc_preTranslate = zeus::CTransform::RotateY(angleZ);
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drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
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float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
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m_paintInsts.clear();
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x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
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CGraphics::SetModelMatrix(drawParms.x3c_postTranslate);
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zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
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playerColor.a() *= alpha;
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DoDrawRadarPaint(zeus::skZero3f, g_tweakGui->GetRadarPlayerPaintRadius(), playerColor);
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zeus::CAABox radarBounds(
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player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
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player.GetTranslation().z() - drawParms.x7c_zRadius, player.GetTranslation().x() + drawParms.x78_xyRadius,
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player.GetTranslation().y() + drawParms.x78_xyRadius, player.GetTranslation().z() + drawParms.x7c_zRadius);
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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mgr.BuildNearList(nearList, radarBounds,
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CMaterialFilter(CMaterialList(EMaterialTypes::Target, EMaterialTypes::RadarObject),
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CMaterialList(EMaterialTypes::ExcludeFromRadar),
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CMaterialFilter::EFilterType::IncludeExclude),
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nullptr);
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drawParms.x0_playerPos = mgr.GetPlayer().GetTranslation();
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drawParms.x74_alpha = alpha;
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for (TUniqueId id : nearList) {
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if (TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
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if (!act->GetActive())
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continue;
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if (TCastToConstPtr<CWallCrawlerSwarm> swarm = act.GetPtr()) {
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float radius = enemyRadius * 0.5f;
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for (const CWallCrawlerSwarm::CBoid& boid : swarm->GetBoids()) {
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if (!boid.GetActive())
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continue;
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DrawRadarPaint(boid.GetTranslation(), radius, 0.5f, drawParms);
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}
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} else {
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DrawRadarPaint(act->GetTranslation(), enemyRadius, 1.f, drawParms);
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}
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}
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}
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m_paintShader.draw(m_paintInsts, x0_txtrRadarPaint.GetObj());
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}
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} // namespace urde
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