metaforce/Runtime/GuiSys/CSplashScreen.hpp

31 lines
833 B
C++

#pragma once
#include "Runtime/CIOWin.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
namespace urde {
class CSplashScreen : public CIOWin {
public:
enum class ESplashScreen { Nintendo, Retro, Dolby };
enum class EProgressivePhase { Before, During, After };
private:
ESplashScreen x14_which;
float x18_splashTimeout = 2.f;
// float x1c_progSelectionTimeout = 0.f;
// EProgressivePhase x20_progressivePhase = EProgressivePhase::Before;
// bool x24_progressiveSelection = true;
bool x25_textureLoaded = false;
CTexturedQuadFilterAlpha m_quad;
public:
CSplashScreen(ESplashScreen);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
void Draw() const override;
};
} // namespace urde