mirror of https://github.com/AxioDL/metaforce.git
251 lines
10 KiB
C++
251 lines
10 KiB
C++
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphicsPalette.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CFontRenderState.hpp"
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#include "Runtime/GuiSys/CInstruction.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
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namespace urde {
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CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
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CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
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m_imageData.SetMetrics(imgDef, offset);
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}
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void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity) {
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switch (m_cmd) {
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case Command::CharacterRender: {
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BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
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CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
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inst.m_mulColor.a() = opacity;
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fc.m_dirty = true;
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break;
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}
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case Command::ImageRender: {
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BooImage& img = rb.m_images[m_bindIdx];
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img.m_imageData.m_color.a() = opacity;
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img.m_dirty = true;
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break;
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}
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default:
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break;
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}
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}
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void CTextRenderBuffer::CommitResources() {
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if (m_committed)
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return;
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m_committed = true;
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/* Ensure font textures are ready outside transaction */
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for (BooFontCharacters& chs : m_fontCharacters)
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chs.m_font->GetTexture();
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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m_uniBuf = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
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auto uBufInfo = m_uniBuf.getBufferInfo();
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decltype(uBufInfo) uBufInfo2;
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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m_uniBuf2 = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
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uBufInfo2 = m_uniBuf2.getBufferInfo();
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}
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for (BooFontCharacters& chs : m_fontCharacters) {
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chs.m_instBuf = CTextSupportShader::s_CharInsts.allocateBlock(CGraphics::g_BooFactory, chs.m_charCount);
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auto iBufInfo = chs.m_instBuf.getBufferInfo();
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get()};
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boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
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size_t unioffs[] = {size_t(uBufInfo.second)};
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size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
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boo::ObjToken<boo::ITexture> texs[] = {chs.m_font->GetTexture()};
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chs.m_dataBinding = ctx.newShaderDataBinding(CTextSupportShader::SelectTextPipeline(m_drawFlags), nullptr,
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iBufInfo.first.get(), nullptr, 1, uniforms, unistages, unioffs,
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unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second);
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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uniforms[0] = uBufInfo2.first.get();
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unioffs[0] = size_t(uBufInfo2.second);
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chs.m_dataBinding2 = ctx.newShaderDataBinding(CTextSupportShader::GetTextAdditiveOverdrawPipeline(), nullptr,
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iBufInfo.first.get(), nullptr, 1, uniforms, unistages, unioffs,
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unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second);
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}
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}
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for (BooImage& img : m_images) {
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img.m_instBuf = CTextSupportShader::s_ImgInsts.allocateBlock(CGraphics::g_BooFactory, 1);
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auto iBufInfo = img.m_instBuf.getBufferInfo();
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get()};
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boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
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size_t unioffs[] = {size_t(uBufInfo.second)};
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size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
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img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size());
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for (TToken<CTexture>& tex : img.m_imageDef.x4_texs) {
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boo::ObjToken<boo::ITexture> texs[] = {tex->GetBooTexture()};
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texs[0]->setClampMode(boo::TextureClampMode::ClampToEdge);
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img.m_dataBinding.push_back(ctx.newShaderDataBinding(
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CTextSupportShader::SelectImagePipeline(m_drawFlags), nullptr, iBufInfo.first.get(), nullptr, 1, uniforms,
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unistages, unioffs, unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second));
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}
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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uniforms[0] = uBufInfo2.first.get();
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unioffs[0] = size_t(uBufInfo2.second);
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img.m_dataBinding2.reserve(img.m_imageDef.x4_texs.size());
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for (TToken<CTexture>& tex : img.m_imageDef.x4_texs) {
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boo::ObjToken<boo::ITexture> texs[] = {tex->GetBooTexture()};
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img.m_dataBinding2.push_back(ctx.newShaderDataBinding(
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CTextSupportShader::GetImageAdditiveOverdrawPipeline(), nullptr, iBufInfo.first.get(), nullptr, 1,
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uniforms, unistages, unioffs, unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second));
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}
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}
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}
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return true;
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} BooTrace);
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}
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void CTextRenderBuffer::SetMode(EMode mode) {
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if (mode == EMode::BufferFill) {
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m_images.reserve(m_imagesCount);
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for (BooFontCharacters& fc : m_fontCharacters)
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fc.m_charData.reserve(fc.m_charCount);
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}
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m_activeFontCh = -1;
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x0_mode = mode;
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}
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void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) {
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m_primitiveMarks[idx].SetOpacity(*this, opacity);
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}
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void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const {
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const_cast<CTextRenderBuffer*>(this)->CommitResources();
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zeus::CMatrix4f mv = CGraphics::g_GXModelView.toMatrix4f();
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zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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zeus::CMatrix4f mat = proj * mv;
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const_cast<CTextRenderBuffer*>(this)->m_uniBuf.access() = CTextSupportShader::Uniform{mat, col};
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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zeus::CColor colPremul = col * col.a();
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colPremul.a() = col.a();
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const_cast<CTextRenderBuffer*>(this)->m_uniBuf2.access() = CTextSupportShader::Uniform{mat, colPremul};
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}
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for (const BooFontCharacters& chs : m_fontCharacters) {
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if (chs.m_charData.size()) {
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if (chs.m_dirty) {
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memmove(const_cast<BooFontCharacters&>(chs).m_instBuf.access(), chs.m_charData.data(),
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sizeof(CTextSupportShader::CharacterInstance) * chs.m_charData.size());
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const_cast<BooFontCharacters&>(chs).m_dirty = false;
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}
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CGraphics::SetShaderDataBinding(chs.m_dataBinding);
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CGraphics::DrawInstances(0, 4, chs.m_charData.size());
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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CGraphics::SetShaderDataBinding(chs.m_dataBinding2);
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CGraphics::DrawInstances(0, 4, chs.m_charData.size());
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}
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}
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}
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for (const BooImage& img : m_images) {
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if (img.m_dirty) {
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*const_cast<BooImage&>(img).m_instBuf.access() = img.m_imageData;
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const_cast<BooImage&>(img).m_dirty = false;
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}
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int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
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CGraphics::SetShaderDataBinding(img.m_dataBinding[idx]);
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CGraphics::DrawInstances(0, 4, 1);
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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CGraphics::SetShaderDataBinding(img.m_dataBinding2[idx]);
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CGraphics::DrawInstances(0, 4, 1);
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}
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}
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}
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void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image) {
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if (x0_mode == EMode::AllocTally)
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m_primitiveMarks.push_back({Command::ImageRender, m_imagesCount++, 0});
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else
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m_images.push_back({image, offset});
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}
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void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color) {
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if (m_activeFontCh == UINT32_MAX)
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return;
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BooFontCharacters& chs = m_fontCharacters[m_activeFontCh];
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if (x0_mode == EMode::AllocTally)
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m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
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else {
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const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
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chs.m_charData.emplace_back();
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CTextSupportShader::CharacterInstance& inst = chs.m_charData.back();
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inst.SetMetrics(*glyph, offset);
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inst.m_fontColor = m_main * color;
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inst.m_outlineColor = m_outline * color;
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inst.m_mulColor = zeus::skWhite;
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}
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}
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void CTextRenderBuffer::AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline) {
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m_main = main;
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m_outline = outline;
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}
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void CTextRenderBuffer::AddFontChange(const TToken<CRasterFont>& font) {
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for (size_t i = 0; i < m_fontCharacters.size(); ++i) {
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BooFontCharacters& chs = m_fontCharacters[i];
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if (*chs.m_font.GetObjectTag() == *font.GetObjectTag()) {
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m_activeFontCh = i;
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return;
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}
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}
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m_activeFontCh = m_fontCharacters.size();
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m_fontCharacters.push_back({font});
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}
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bool CTextRenderBuffer::HasSpaceAvailable(const zeus::CVector2i& origin, const zeus::CVector2i& extent) const {
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std::pair<zeus::CVector2i, zeus::CVector2i> bounds = AccumulateTextBounds();
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if (bounds.first.x > bounds.second.x)
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return true;
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if (0 < origin.y)
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return false;
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zeus::CVector2i size = bounds.second - bounds.first;
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return size.y <= extent.y;
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}
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std::pair<zeus::CVector2i, zeus::CVector2i> CTextRenderBuffer::AccumulateTextBounds() const {
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std::pair<zeus::CVector2i, zeus::CVector2i> ret =
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std::make_pair(zeus::CVector2i{INT_MAX, INT_MAX}, zeus::CVector2i{INT_MIN, INT_MIN});
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for (const BooFontCharacters& chars : m_fontCharacters) {
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for (const CTextSupportShader::CharacterInstance& charInst : chars.m_charData) {
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ret.first.x = std::min(ret.first.x, int(charInst.m_pos[0].x()));
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ret.first.y = std::min(ret.first.y, int(charInst.m_pos[0].z()));
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ret.second.x = std::max(ret.second.x, int(charInst.m_pos[3].x()));
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ret.second.y = std::max(ret.second.y, int(charInst.m_pos[3].z()));
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}
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}
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for (const BooImage& imgs : m_images) {
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ret.first.x = std::min(ret.first.x, int(imgs.m_imageData.m_pos[0].x()));
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ret.first.y = std::min(ret.first.y, int(imgs.m_imageData.m_pos[0].z()));
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ret.second.x = std::max(ret.second.x, int(imgs.m_imageData.m_pos[3].x()));
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ret.second.y = std::max(ret.second.y, int(imgs.m_imageData.m_pos[3].z()));
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}
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return ret;
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}
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} // namespace urde
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