metaforce/Runtime/Input/CRumbleGenerator.cpp

108 lines
2.9 KiB
C++

#include "Runtime/Input/CRumbleGenerator.hpp"
#include "Runtime/GameGlobalObjects.hpp"
namespace urde {
CRumbleGenerator::CRumbleGenerator() {
xf0_24_disabled = false;
HardStopAll();
}
CRumbleGenerator::~CRumbleGenerator() { HardStopAll(); }
#define PWM_MONITOR 0
#if PWM_MONITOR
static bool b_tp = false;
static std::chrono::steady_clock::time_point s_tp;
#endif
void CRumbleGenerator::Update(float dt) {
#if PWM_MONITOR
std::chrono::milliseconds::rep ms = 0;
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
if (!b_tp) {
b_tp = true;
s_tp = now;
} else
ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - s_tp).count();
#endif
if (!xf0_24_disabled) {
bool updated = false;
for (int i = 0; i < 4; ++i) {
float intensity = x0_voices[i].GetIntensity();
if (!x0_voices[i].Update(dt) || intensity <= 0.f) {
xc0_periodTime[i] = 0.f;
xd0_onTime[i] = 0.f;
if (xe0_commandArray[i] != EMotorState::Stop) {
#if PWM_MONITOR
s_tp = now;
printf("%lldms ON\n", ms);
#endif
xe0_commandArray[i] = EMotorState::Stop;
updated = true;
}
} else {
xc0_periodTime[i] += dt;
if (xc0_periodTime[i] >= 1.f / (30.f * intensity)) {
xc0_periodTime[i] = 0.f;
if (xe0_commandArray[i] != EMotorState::Rumble) {
#if PWM_MONITOR
s_tp = now;
printf("%lldms Off\n", ms);
#endif
xe0_commandArray[i] = EMotorState::Rumble;
updated = true;
}
} else {
xd0_onTime[i] += dt;
if (xd0_onTime[i] >= (1.f / 30.f)) {
xd0_onTime[i] = 0.f;
if (xe0_commandArray[i] != EMotorState::Stop) {
#if PWM_MONITOR
s_tp = now;
printf("%lldms ON\n", ms);
#endif
xe0_commandArray[i] = EMotorState::Stop;
updated = true;
}
}
}
}
}
if (updated)
g_InputGenerator->ControlAllMotors(xe0_commandArray);
}
}
static const EMotorState HardStopCommands[] = {EMotorState::StopHard, EMotorState::StopHard, EMotorState::StopHard,
EMotorState::StopHard};
void CRumbleGenerator::HardStopAll() {
for (int i = 0; i < 4; ++i) {
xc0_periodTime[i] = 0.f;
xd0_onTime[i] = 0.f;
xe0_commandArray[i] = EMotorState::Stop;
x0_voices[i].HardReset();
}
g_InputGenerator->ControlAllMotors(HardStopCommands);
}
s16 CRumbleGenerator::Rumble(const SAdsrData& adsr, float gain, ERumblePriority prio, EIOPort port) {
CRumbleVoice& vox = x0_voices[int(port)];
s16 freeChan = vox.GetFreeChannel();
if (prio >= vox.GetPriority(freeChan)) {
xc0_periodTime[int(port)] = 0.f;
return vox.Activate(adsr, freeChan, gain, prio);
}
return -1;
}
void CRumbleGenerator::Stop(s16 id, EIOPort port) {
CRumbleVoice& vox = x0_voices[int(port)];
vox.Deactivate(id, false);
}
} // namespace urde