metaforce/Runtime/MP1/CMainFlow.hpp

23 lines
515 B
C++

#pragma once
#include "Runtime/CMainFlowBase.hpp"
namespace urde {
class CArchitectureMessage;
class CArchitectureQueue;
namespace MP1 {
class CMainFlow : public CMainFlowBase {
public:
CMainFlow() : CMainFlowBase("CMainFlow") {}
void AdvanceGameState(CArchitectureQueue& queue) override;
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override;
bool GetIsContinueDraw() const override { return false; }
void Draw() const override {}
};
} // namespace MP1
} // namespace urde