metaforce/Runtime/MP1/CSplashScreen.hpp

28 lines
586 B
C++

#pragma once
#include "CIOWin.hpp"
#include "CToken.hpp"
namespace urde {
class CTexture;
namespace MP1 {
class CSplashScreen : public CIOWin {
public:
enum ESplashScreen { NintendoLogo, RetroLogo, DolbyLogo };
private:
ESplashScreen x14_splashScreen;
float x18_ = 2.0;
float x1c_ = 0.0;
u32 x20_phase = 0;
bool x24_progressiveEnabled = true;
bool x25_ = false;
TLockedToken<CTexture> x28_texture;
public:
CSplashScreen(ESplashScreen splash);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
void Draw() const;
};
} // namespace MP1