mirror of https://github.com/AxioDL/metaforce.git
149 lines
5.5 KiB
C++
149 lines
5.5 KiB
C++
#pragma once
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#include <memory>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/Collision/CJointCollisionDescription.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CCollisionActorManager;
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class CElementGen;
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class CParticleSwoosh;
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}
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namespace urde::MP1 {
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class CMetroidBetaData {
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friend class CMetroidBeta;
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CDamageVulnerability x0_;
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CDamageVulnerability x68_;
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float xd0_;
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float xd4_;
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float xd8_;
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float xdc_;
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float xe0_;
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float xe4_;
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float xe8_;
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float xec_;
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float xf0_;
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CAssetId xf4_;
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CAssetId xf8_;
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CAssetId xfc_;
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CAssetId x100_;
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CAssetId x104_;
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bool x108_24_ : 1;
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public:
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CMetroidBetaData(CInputStream&);
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};
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class CMetroidBeta : public CPatterned {
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s32 x568_progState = -1;
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CMetroidBetaData x56c_metroidBetaData;
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TUniqueId x678_teamMgr = kInvalidUniqueId;
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CPathFindSearch x67c_pathFind;
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u8 x760_ = 0xFF;
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u8 x761_ = 0xFF;
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std::unique_ptr<CCollisionActorManager> x764_collisionManager;
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CCollidableAABox x768_colPrim;
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TUniqueId x790_ = kInvalidUniqueId;
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float x794_ = 0.f;
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float x798_ = 0.f;
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float x79c_ = 0.f;
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float x7a0_ = 0.f;
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float x7a4_ = 0.f;
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zeus::CVector3f x7a8_;
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zeus::CVector3f x7b4_;
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zeus::CVector3f x7c0_;
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zeus::CVector3f x7cc_;
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float x7d8_ = 0.f;
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float x7dc_ = 0.f;
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float x7e0_ = 0.f;
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TToken<CGenDescription> x7e4_;
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TToken<CSwooshDescription> x7f0_;
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TToken<CGenDescription> x7fc_;
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TToken<CGenDescription> x808_;
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TToken<CGenDescription> x814_;
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std::unique_ptr<CElementGen> x820_;
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std::unique_ptr<CParticleSwoosh> x824_;
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std::unique_ptr<CElementGen> x828_;
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std::unique_ptr<CElementGen> x82c_;
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std::unique_ptr<CElementGen> x830_;
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float x834_ = 0.f;
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CRandom16 x838_ = CRandom16(1469);
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float x83c_;
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union {
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struct {
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bool x840_24_ : 1;
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bool x840_25_ : 1;
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bool x840_26_ : 1;
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bool x840_27_ : 1;
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bool x840_28_ : 1;
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bool x840_29_ : 1;
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bool x840_30_ : 1;
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bool x840_31_ : 1;
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};
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u32 _dummy = 0;
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};
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void CreateCollisionActorManager(CStateManager& mgr);
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void AddSphereJoints(SSphereJointInfo* sphereJoints, s32 count, std::vector<CJointCollisionDescription>& joints);
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void SetCollisionActorHealthAndVulnerability(CStateManager& mgr);
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void RemoveFromTeam(CStateManager& mgr);
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void AddToTeam(CStateManager& mgr);
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public:
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DEFINE_PATTERNED(MetroidBeta)
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CMetroidBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms,
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const CMetroidBetaData& metroidData);
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
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void Render(const CStateManager& mgr) const override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const CDamageInfo& dInfo) const override;
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void Touch(CActor& act, CStateManager& mgr) override;
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zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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void CollidedWith(TUniqueId collidee, const CCollisionInfoList& info, CStateManager& mgr) override;
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bool IsListening() const override { return true; }
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
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void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void WallHang(CStateManager& mgr, EStateMsg msg, float arg) override;
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void SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
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bool InAttackPosition(CStateManager& mgr, float arg) override;
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bool Attacked(CStateManager& mgr, float arg) override;
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bool PathShagged(CStateManager& mgr, float arg) override;
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bool InDetectionRange(CStateManager& mgr, float arg) override;
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bool AnimOver(CStateManager& mgr, float arg) override;
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool AttackOver(CStateManager& mgr, float arg) override;
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bool ShotAt(CStateManager& mgr, float arg) override;
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bool ShouldWallHang(CStateManager& mgr, float arg) override;
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bool StartAttack(CStateManager& mgr, float arg) override;
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bool BreakAttack(CStateManager& mgr, float arg) override;
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bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
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CPathFindSearch* GetSearchPath() override { return &x67c_pathFind; }
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void RenderHitGunEffect() const;
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void RenderHitBallEffect() const;
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};
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} // namespace urde::MP1
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