mirror of https://github.com/AxioDL/metaforce.git
101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/Particle/IElement.hpp"
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/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Color_Elements */
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namespace urde {
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class CCEKeyframeEmitter : public CColorElement {
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u32 x4_percent;
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u32 x8_unk1;
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bool xc_loop;
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bool xd_unk2;
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s32 x10_loopEnd;
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s32 x14_loopStart;
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std::vector<zeus::CColor> x18_keys;
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public:
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CCEKeyframeEmitter(CInputStream& in);
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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class CCEConstant : public CColorElement {
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std::unique_ptr<CRealElement> x4_r;
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std::unique_ptr<CRealElement> x8_g;
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std::unique_ptr<CRealElement> xc_b;
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std::unique_ptr<CRealElement> x10_a;
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public:
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CCEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c,
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std::unique_ptr<CRealElement>&& d)
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: x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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class CCEFastConstant : public CColorElement {
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zeus::CColor x4_val;
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public:
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CCEFastConstant(float a, float b, float c, float d) : x4_val(a, b, c, d) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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class CCETimeChain : public CColorElement {
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std::unique_ptr<CColorElement> x4_a;
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std::unique_ptr<CColorElement> x8_b;
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std::unique_ptr<CIntElement> xc_swFrame;
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public:
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CCETimeChain(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CIntElement>&& c)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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class CCEFadeEnd : public CColorElement {
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std::unique_ptr<CColorElement> x4_a;
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std::unique_ptr<CColorElement> x8_b;
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std::unique_ptr<CRealElement> xc_startFrame;
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std::unique_ptr<CRealElement> x10_endFrame;
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public:
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CCEFadeEnd(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c,
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std::unique_ptr<CRealElement>&& d)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_startFrame(std::move(c)), x10_endFrame(std::move(d)) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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class CCEFade : public CColorElement {
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std::unique_ptr<CColorElement> x4_a;
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std::unique_ptr<CColorElement> x8_b;
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std::unique_ptr<CRealElement> xc_endFrame;
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public:
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CCEFade(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_endFrame(std::move(c)) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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class CCEPulse : public CColorElement {
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std::unique_ptr<CIntElement> x4_aDuration;
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std::unique_ptr<CIntElement> x8_bDuration;
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std::unique_ptr<CColorElement> xc_aVal;
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std::unique_ptr<CColorElement> x10_bVal;
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public:
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CCEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CColorElement>&& c,
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std::unique_ptr<CColorElement>&& d)
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: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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class CCEParticleColor : public CColorElement {
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public:
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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} // namespace urde
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