mirror of https://github.com/AxioDL/metaforce.git
2237 lines
88 KiB
C++
2237 lines
88 KiB
C++
#include "Runtime/Weapon/CPlayerGun.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/Character/CPrimitive.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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#include "Runtime/MP1/CSamusHud.hpp"
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#include "Runtime/MP1/World/CMetroid.hpp"
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#include "Runtime/MP1/World/CMetroidBeta.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/World/CScriptPlatform.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include "Runtime/Weapon/CBomb.hpp"
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#include "Runtime/Weapon/CEnergyProjectile.hpp"
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#include "Runtime/Weapon/CPowerBomb.hpp"
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namespace urde {
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static const zeus::CVector3f sGunScale(2.f);
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static float kVerticalAngleTable[] = {-30.f, 0.f, 30.f};
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static float kHorizontalAngleTable[] = {30.f, 30.f, 30.f};
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static float kVerticalVarianceTable[] = {30.f, 30.f, 30.f};
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float CPlayerGun::CMotionState::gGunExtendDistance = 0.125f;
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float CPlayerGun::skTractorBeamFactor = 0.5f / CPlayerState::GetMissileComboChargeFactor();
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CPlayerGun::CPlayerGun(TUniqueId playerId)
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: x0_lights(8, zeus::CVector3f{-30.f, 0.f, 30.f}, 4, 4, 0, 0, 0, 0.1f)
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, x538_playerId(playerId)
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, x550_camBob(CPlayerCameraBob::ECameraBobType::One,
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zeus::CVector2f(CPlayerCameraBob::kCameraBobExtentX, CPlayerCameraBob::kCameraBobExtentY),
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CPlayerCameraBob::kCameraBobPeriod)
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, x678_morph(g_tweakPlayerGun->GetGunTransformTime(), g_tweakPlayerGun->GetHoloHoldTime())
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, x6c8_hologramClipCube(zeus::CVector3f(-0.29329199f, 0.f, -0.2481945f),
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zeus::CVector3f(0.29329199f, 1.292392f, 0.2481945f))
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, x6e0_rightHandModel(CAnimRes(g_tweakGunRes->xc_rightHand, 0, zeus::CVector3f(3.f), 0, true)) {
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x354_bombFuseTime = g_tweakPlayerGun->GetBombFuseTime();
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x358_bombDropDelayTime = g_tweakPlayerGun->GetBombDropDelayTime();
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x668_aimVerticalSpeed = g_tweakPlayerGun->GetAimVerticalSpeed();
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x66c_aimHorizontalSpeed = g_tweakPlayerGun->GetAimHorizontalSpeed();
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x73c_gunMotion = std::make_unique<CGunMotion>(g_tweakGunRes->x4_gunMotion, sGunScale);
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x740_grappleArm = std::make_unique<CGrappleArm>(sGunScale);
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x744_auxWeapon = std::make_unique<CAuxWeapon>(playerId);
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x748_rainSplashGenerator = std::make_unique<CRainSplashGenerator>(sGunScale, 20, 2, 0.f, 0.125f);
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x74c_powerBeam = std::make_unique<CPowerBeam>(g_tweakGunRes->x10_powerBeam, EWeaponType::Power, playerId,
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EMaterialTypes::Player, sGunScale);
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x750_iceBeam = std::make_unique<CIceBeam>(g_tweakGunRes->x14_iceBeam, EWeaponType::Ice, playerId,
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EMaterialTypes::Player, sGunScale);
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x754_waveBeam = std::make_unique<CWaveBeam>(g_tweakGunRes->x18_waveBeam, EWeaponType::Wave, playerId,
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EMaterialTypes::Player, sGunScale);
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x758_plasmaBeam = std::make_unique<CPlasmaBeam>(g_tweakGunRes->x1c_plasmaBeam, EWeaponType::Plasma, playerId,
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EMaterialTypes::Player, sGunScale);
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x75c_phazonBeam = std::make_unique<CPhazonBeam>(g_tweakGunRes->x20_phazonBeam, EWeaponType::Phazon, playerId,
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EMaterialTypes::Player, sGunScale);
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x774_holoTransitionGen = std::make_unique<CElementGen>(
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g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), g_tweakGunRes->x24_holoTransition}));
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x82c_shadow = std::make_unique<CWorldShadow>(256, 256, true);
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x832_31_inRestPose = true;
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x833_24_notFidgeting = true;
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x833_30_canShowAuxMuzzleEffect = true;
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x6e0_rightHandModel.SetSortThermal(true);
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kVerticalAngleTable[2] = g_tweakPlayerGun->GetUpLookAngle();
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kVerticalAngleTable[0] = g_tweakPlayerGun->GetDownLookAngle();
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kHorizontalAngleTable[1] = g_tweakPlayerGun->GetHorizontalSpread();
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kHorizontalAngleTable[2] = g_tweakPlayerGun->GetHighHorizontalSpread();
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kHorizontalAngleTable[0] = g_tweakPlayerGun->GetLowHorizontalSpread();
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kVerticalVarianceTable[1] = g_tweakPlayerGun->GetVerticalSpread();
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kVerticalVarianceTable[2] = g_tweakPlayerGun->GetHighVerticalSpread();
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kVerticalVarianceTable[0] = g_tweakPlayerGun->GetLowVerticalSpread();
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CMotionState::SetExtendDistance(g_tweakPlayerGun->GetGunExtendDistance());
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InitBeamData();
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InitBombData();
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InitMuzzleData();
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InitCTData();
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LoadHandAnimTokens();
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x550_camBob.SetPlayerVelocity(zeus::skZero3f);
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x550_camBob.SetBobMagnitude(0.f);
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x550_camBob.SetBobTimeScale(0.f);
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m_aaboxShader.setAABB(x6c8_hologramClipCube);
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}
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void CPlayerGun::InitBeamData() {
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x760_selectableBeams[0] = x74c_powerBeam.get();
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x760_selectableBeams[1] = x750_iceBeam.get();
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x760_selectableBeams[2] = x754_waveBeam.get();
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x760_selectableBeams[3] = x758_plasmaBeam.get();
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x72c_currentBeam = x760_selectableBeams[0];
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x738_nextBeam = x72c_currentBeam;
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x774_holoTransitionGen->SetParticleEmission(true);
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}
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void CPlayerGun::InitBombData() {
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x784_bombEffects.resize(2);
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x784_bombEffects[0].push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), g_tweakGunRes->x28_bombSet}));
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x784_bombEffects[0].push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), g_tweakGunRes->x2c_bombExplode}));
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TLockedToken<CGenDescription> pbExplode =
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g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), g_tweakGunRes->x30_powerBombExplode});
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x784_bombEffects[1].push_back(pbExplode);
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x784_bombEffects[1].push_back(pbExplode);
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}
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void CPlayerGun::InitMuzzleData() {
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for (const auto muzzleID : g_tweakGunRes->xa4_auxMuzzle) {
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x7c0_auxMuzzleEffects.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), muzzleID}));
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x800_auxMuzzleGenerators.emplace_back(std::make_unique<CElementGen>(x7c0_auxMuzzleEffects.back()));
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x800_auxMuzzleGenerators.back()->SetParticleEmission(false);
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}
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}
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void CPlayerGun::InitCTData() { x77c_comboXferGen.reset(); }
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void CPlayerGun::LoadHandAnimTokens() {
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std::set<CPrimitive> prims;
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for (int i = 0; i < 3; ++i) {
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CAnimPlaybackParms parms(i, -1, 1.f, true);
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x6e0_rightHandModel.GetAnimationData()->GetAnimationPrimitives(parms, prims);
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}
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CAnimData::PrimitiveSetToTokenVector(prims, x540_handAnimTokens, true);
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}
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void CPlayerGun::TakeDamage(bool bigStrike, bool notFromMetroid, CStateManager& mgr) {
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bool hasStrikeAngle = false;
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float angle = 0.f;
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if (x398_damageAmt >= 10.f && !bigStrike && (x2f8_stateFlags & 0x10) != 0x10 && !x832_26_comboFiring &&
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x384_gunStrikeDelayTimer <= 0.f) {
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x384_gunStrikeDelayTimer = 20.f;
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x364_gunStrikeCoolTimer = 0.75f;
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if (x678_morph.GetGunState() == CGunMorph::EGunState::OutWipeDone) {
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zeus::CVector3f localDamageLoc = mgr.GetPlayer().GetTransform().transposeRotate(x3dc_damageLocation);
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angle = zeus::CRelAngle(std::atan2(localDamageLoc.y(), localDamageLoc.x())).asRel().asDegrees();
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hasStrikeAngle = true;
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}
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}
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if (hasStrikeAngle || bigStrike) {
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if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan) {
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x73c_gunMotion->PlayPasAnim(SamusGun::EAnimationState::Struck, mgr, angle, bigStrike);
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if ((bigStrike && notFromMetroid) || x833_31_inFreeLook)
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x740_grappleArm->EnterStruck(mgr, angle, bigStrike, !x833_31_inFreeLook);
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}
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}
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x398_damageAmt = 0.f;
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x3dc_damageLocation = zeus::skZero3f;
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}
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void CPlayerGun::CreateGunLight(CStateManager& mgr) {
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if (x53c_lightId != kInvalidUniqueId)
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return;
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x53c_lightId = mgr.AllocateUniqueId();
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CGameLight* light = new CGameLight(x53c_lightId, kInvalidAreaId, false, "GunLite", x3e8_xf, x538_playerId,
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CLight::BuildDirectional(zeus::skForward, zeus::skBlack),
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x53c_lightId.Value(), 0, 0.f);
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mgr.AddObject(light);
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}
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void CPlayerGun::DeleteGunLight(CStateManager& mgr) {
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if (x53c_lightId == kInvalidUniqueId)
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return;
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mgr.FreeScriptObject(x53c_lightId);
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x53c_lightId = kInvalidUniqueId;
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}
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void CPlayerGun::UpdateGunLight(const zeus::CTransform& xf, CStateManager& mgr) {
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if (x53c_lightId == kInvalidUniqueId || x32c_chargePhase == EChargePhase::NotCharging)
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return;
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x53c_lightId)) {
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if (light->GetActive()) {
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CElementGen* chargeFx = x72c_currentBeam->GetChargeMuzzleFx();
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light->SetTransform(xf);
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light->SetTranslation(xf.origin);
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if (chargeFx && chargeFx->SystemHasLight()) {
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CLight l = chargeFx->GetLight();
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l.SetColor(zeus::CColor::lerp(zeus::skClear, l.GetColor(), x340_chargeBeamFactor));
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light->SetLight(l);
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}
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}
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}
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}
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void CPlayerGun::SetGunLightActive(bool active, CStateManager& mgr) {
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if (x53c_lightId == kInvalidUniqueId)
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return;
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x53c_lightId)) {
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light->SetActive(active);
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if (active) {
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if (CElementGen* gen = x72c_currentBeam->GetChargeMuzzleFx()) {
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if (gen->SystemHasLight()) {
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CLight genLight = gen->GetLight();
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genLight.SetColor(zeus::skBlack);
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light->SetLight(genLight);
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}
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}
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}
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}
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}
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static const u32 skBeamAnimIds[] = {0, 1, 2, 1};
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void CPlayerGun::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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const CPlayer& player = mgr.GetPlayer();
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bool isUnmorphed = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed;
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switch (msg) {
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case EScriptObjectMessage::Registered: {
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CreateGunLight(mgr);
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x320_currentAuxBeam = x314_nextBeam = x310_currentBeam = mgr.GetPlayerState()->GetCurrentBeam();
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x72c_currentBeam = x738_nextBeam = x760_selectableBeams[int(x310_currentBeam)];
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x72c_currentBeam->Load(mgr, true);
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x72c_currentBeam->SetRainSplashGenerator(x748_rainSplashGenerator.get());
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x744_auxWeapon->Load(x310_currentBeam, mgr);
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CAnimPlaybackParms parms(skBeamAnimIds[int(mgr.GetPlayerState()->GetCurrentBeam())], -1, 1.f, true);
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x6e0_rightHandModel.GetAnimationData()->SetAnimation(parms, false);
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break;
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}
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case EScriptObjectMessage::Deleted:
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DeleteGunLight(mgr);
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break;
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case EScriptObjectMessage::UpdateSplashInhabitant:
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if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PhazonSuit) && isUnmorphed) {
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if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(sender)) {
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if (water->GetFluidPlane().GetFluidType() == EFluidType::PhazonFluid) {
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x835_24_canFirePhazon = true;
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x835_25_inPhazonBeam = true;
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}
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}
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}
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if (player.GetDistanceUnderWater() > player.GetEyeHeight()) {
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x834_27_underwater = true;
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if (x744_auxWeapon->IsComboFxActive(mgr) && x310_currentBeam != CPlayerState::EBeamId::Wave)
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StopContinuousBeam(mgr, false);
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} else {
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x834_27_underwater = false;
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}
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break;
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case EScriptObjectMessage::RemoveSplashInhabitant:
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x834_27_underwater = false;
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x835_24_canFirePhazon = false;
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break;
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case EScriptObjectMessage::AddPhazonPoolInhabitant:
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x835_30_inPhazonPool = true;
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if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PhazonSuit) && isUnmorphed)
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x835_24_canFirePhazon = true;
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break;
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case EScriptObjectMessage::UpdatePhazonPoolInhabitant:
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x835_30_inPhazonPool = true;
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if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PhazonSuit) && isUnmorphed) {
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x835_24_canFirePhazon = true;
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x835_25_inPhazonBeam = true;
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if (x833_28_phazonBeamActive && static_cast<CPhazonBeam*>(x72c_currentBeam)->IsFiring())
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if (TCastToPtr<CEntity> ent = mgr.ObjectById(sender))
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mgr.SendScriptMsg(ent.GetPtr(), x538_playerId, EScriptObjectMessage::Decrement);
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}
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break;
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case EScriptObjectMessage::RemovePhazonPoolInhabitant:
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x835_30_inPhazonPool = false;
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x835_24_canFirePhazon = false;
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break;
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case EScriptObjectMessage::Damage: {
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bool bigStrike = false;
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bool metroidAttached = false;
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if (TCastToConstPtr<CEnergyProjectile> proj = mgr.GetObjectById(sender)) {
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if ((proj->GetAttribField() & EProjectileAttrib::BigStrike) == EProjectileAttrib::BigStrike) {
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x394_damageTimer = proj->GetDamageDuration();
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bigStrike = true;
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}
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} else if (TCastToConstPtr<CPatterned> ai = mgr.GetObjectById(sender)) {
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if (ai->IsMakingBigStrike()) {
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x394_damageTimer = ai->GetDamageDuration();
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bigStrike = true;
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if (player.GetAttachedActor() != kInvalidUniqueId)
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metroidAttached = CPatterned::CastTo<MP1::CMetroid>(mgr.GetObjectById(player.GetAttachedActor())) != nullptr;
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}
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}
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if (!x834_30_inBigStrike) {
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if (bigStrike) {
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x834_31_gunMotionInFidgetBasePosition = false;
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CancelFiring(mgr);
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}
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TakeDamage(bigStrike, !metroidAttached, mgr);
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x834_30_inBigStrike = bigStrike;
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}
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break;
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}
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case EScriptObjectMessage::OnFloor:
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if (player.GetControlsFrozen() && !x834_30_inBigStrike) {
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x2f4_fireButtonStates = 0;
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x2ec_lastFireButtonStates = 0;
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CancelFiring(mgr);
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TakeDamage(true, false, mgr);
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x394_damageTimer = 0.75f;
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x834_30_inBigStrike = true;
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}
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break;
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default:
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break;
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}
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x740_grappleArm->AcceptScriptMsg(msg, sender, mgr);
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x758_plasmaBeam->AcceptScriptMsg(msg, sender, mgr);
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x75c_phazonBeam->AcceptScriptMsg(msg, sender, mgr);
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x744_auxWeapon->AcceptScriptMsg(msg, sender, mgr);
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}
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void CPlayerGun::AsyncLoadSuit(CStateManager& mgr) {
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x72c_currentBeam->AsyncLoadSuitArm(mgr);
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x740_grappleArm->AsyncLoadSuit(mgr);
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}
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void CPlayerGun::TouchModel(const CStateManager& mgr) {
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if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) {
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x73c_gunMotion->GetModelData().Touch(mgr, 0);
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switch (x33c_phazonBeamState) {
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case EPhazonBeamState::Entering:
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if (x75c_phazonBeam)
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x75c_phazonBeam->Touch(mgr);
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break;
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case EPhazonBeamState::Exiting:
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if (x738_nextBeam)
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x738_nextBeam->Touch(mgr);
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break;
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default:
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if (!x833_28_phazonBeamActive)
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x72c_currentBeam->Touch(mgr);
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else
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x75c_phazonBeam->Touch(mgr);
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break;
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}
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x72c_currentBeam->TouchHolo(mgr);
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x740_grappleArm->TouchModel(mgr);
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x6e0_rightHandModel.Touch(mgr, 0);
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}
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if (x734_loadingBeam) {
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x734_loadingBeam->Touch(mgr);
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x734_loadingBeam->TouchHolo(mgr);
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}
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}
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void CPlayerGun::DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr) {
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x398_damageAmt = damage;
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x3dc_damageLocation = location;
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}
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void CPlayerGun::StopChargeSound(CStateManager& mgr) {
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if (x2e0_chargeSfx) {
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CSfxManager::SfxStop(x2e0_chargeSfx);
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x2e0_chargeSfx.reset();
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}
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if (x830_chargeRumbleHandle != -1) {
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mgr.GetRumbleManager().StopRumble(x830_chargeRumbleHandle);
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x830_chargeRumbleHandle = -1;
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}
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}
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void CPlayerGun::ResetCharge(CStateManager& mgr, bool resetBeam) {
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if (x32c_chargePhase != EChargePhase::NotCharging)
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StopChargeSound(mgr);
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if ((x2f8_stateFlags & 0x8) != 0x8 && (x2f8_stateFlags & 0x10) != 0x10) {
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bool doResetBeam =
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mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed || resetBeam;
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if (x832_27_chargeAnimStarted || doResetBeam)
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PlayAnim(NWeaponTypes::EGunAnimType::BasePosition, false);
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if (doResetBeam)
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x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::None);
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if ((x2f8_stateFlags & 0x2) != 0x2 || x330_chargeState != EChargeState::Normal) {
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if ((x2f8_stateFlags & 0x8) != 0x8) {
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x2f8_stateFlags |= 0x1;
|
|
x2f8_stateFlags &= 0xFFE9;
|
|
}
|
|
x318_comboAmmoIdx = 0;
|
|
x31c_missileMode = EMissleMode::Inactive;
|
|
}
|
|
}
|
|
|
|
x32c_chargePhase = EChargePhase::NotCharging;
|
|
x330_chargeState = EChargeState::Normal;
|
|
x320_currentAuxBeam = x310_currentBeam;
|
|
x833_30_canShowAuxMuzzleEffect = true;
|
|
x832_27_chargeAnimStarted = false;
|
|
x832_26_comboFiring = false;
|
|
x344_comboXferTimer = 0.f;
|
|
}
|
|
|
|
bool CPlayerGun::ExitMissile() {
|
|
if ((x2f8_stateFlags & 0x1) == 0x1)
|
|
return true;
|
|
if ((x2f8_stateFlags & 0x10) == 0x10 || x338_nextState == ENextState::ExitMissile)
|
|
return false;
|
|
x338_nextState = ENextState::ExitMissile;
|
|
PlayAnim(NWeaponTypes::EGunAnimType::FromMissile, false);
|
|
return false;
|
|
}
|
|
|
|
static const CPlayerState::EItemType skBeamArr[] = {CPlayerState::EItemType::PowerBeam,
|
|
CPlayerState::EItemType::IceBeam, CPlayerState::EItemType::WaveBeam,
|
|
CPlayerState::EItemType::PlasmaBeam};
|
|
|
|
static const CPlayerState::EItemType skBeamComboArr[] = {
|
|
CPlayerState::EItemType::SuperMissile, CPlayerState::EItemType::IceSpreader, CPlayerState::EItemType::Wavebuster,
|
|
CPlayerState::EItemType::Flamethrower};
|
|
|
|
static const ControlMapper::ECommands mBeamCtrlCmd[] = {
|
|
ControlMapper::ECommands::PowerBeam,
|
|
ControlMapper::ECommands::IceBeam,
|
|
ControlMapper::ECommands::WaveBeam,
|
|
ControlMapper::ECommands::PlasmaBeam,
|
|
};
|
|
|
|
void CPlayerGun::HandleBeamChange(const CFinalInput& input, CStateManager& mgr) {
|
|
CPlayerState& playerState = *mgr.GetPlayerState();
|
|
float maxBeamInput = 0.f;
|
|
CPlayerState::EBeamId selectBeam = CPlayerState::EBeamId::Invalid;
|
|
for (int i = 0; i < 4; ++i) {
|
|
if (playerState.HasPowerUp(skBeamArr[i])) {
|
|
float inputVal = ControlMapper::GetAnalogInput(mBeamCtrlCmd[i], input);
|
|
if (inputVal > 0.65f && inputVal > maxBeamInput) {
|
|
maxBeamInput = inputVal;
|
|
selectBeam = CPlayerState::EBeamId(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (selectBeam == CPlayerState::EBeamId::Invalid)
|
|
return;
|
|
|
|
x833_25_ = true;
|
|
if (x310_currentBeam != selectBeam && playerState.HasPowerUp(skBeamArr[int(selectBeam)])) {
|
|
x314_nextBeam = selectBeam;
|
|
u32 flags = 0;
|
|
if ((x2f8_stateFlags & 0x10) == 0x10)
|
|
flags = 0x10;
|
|
flags |= 0x8;
|
|
x2f8_stateFlags = flags;
|
|
PlayAnim(NWeaponTypes::EGunAnimType::FromBeam, false);
|
|
if (x833_31_inFreeLook || x744_auxWeapon->IsComboFxActive(mgr) || x832_26_comboFiring) {
|
|
x832_30_requestReturnToDefault = true;
|
|
x740_grappleArm->EnterIdle(mgr);
|
|
}
|
|
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::None);
|
|
x338_nextState = ENextState::ChangeWeapon;
|
|
x2e4_invalidSfx.reset();
|
|
} else if (playerState.HasPowerUp(skBeamArr[int(selectBeam)])) {
|
|
if (ExitMissile()) {
|
|
if (!CSfxManager::IsPlaying(x2e4_invalidSfx))
|
|
x2e4_invalidSfx = NWeaponTypes::play_sfx(SFXwpn_empty_action, x834_27_underwater, false, 0.165f);
|
|
} else {
|
|
x2e4_invalidSfx.reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::SetPhazonBeamMorph(bool intoPhazonBeam) {
|
|
x39c_phazonMorphT = intoPhazonBeam ? 0.f : 1.f;
|
|
x835_27_intoPhazonBeam = intoPhazonBeam;
|
|
x835_26_phazonBeamMorphing = true;
|
|
}
|
|
|
|
void CPlayerGun::Reset(CStateManager& mgr, bool b1) {
|
|
x72c_currentBeam->Reset(mgr);
|
|
x832_25_chargeEffectVisible = false;
|
|
x832_24_coolingCharge = false;
|
|
x833_26_ = false;
|
|
x348_chargeCooldownTimer = 0.f;
|
|
SetGunLightActive(false, mgr);
|
|
if ((x2f8_stateFlags & 0x10) != 0x10) {
|
|
if (!b1 && (x2f8_stateFlags & 0x2) != 0x2) {
|
|
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
|
x2f8_stateFlags |= 0x1;
|
|
x2f8_stateFlags &= 0xFFE9;
|
|
}
|
|
x318_comboAmmoIdx = 0;
|
|
x31c_missileMode = EMissleMode::Inactive;
|
|
}
|
|
} else {
|
|
x2f8_stateFlags &= ~0x7;
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::ResetBeamParams(CStateManager& mgr, const CPlayerState& playerState, bool playSelectionSfx) {
|
|
StopContinuousBeam(mgr, true);
|
|
if (playerState.ItemEnabled(CPlayerState::EItemType::ChargeBeam))
|
|
ResetCharge(mgr, false);
|
|
CAnimPlaybackParms parms(skBeamAnimIds[int(x314_nextBeam)], -1, 1.f, true);
|
|
x6e0_rightHandModel.GetAnimationData()->SetAnimation(parms, false);
|
|
Reset(mgr, false);
|
|
if (playSelectionSfx)
|
|
CSfxManager::SfxStart(SFXwpn_morph_out_wipe, 1.f, 0.f, true, 0x7f, false, kInvalidAreaId);
|
|
x2ec_lastFireButtonStates &= ~0x1;
|
|
x320_currentAuxBeam = x310_currentBeam;
|
|
x833_30_canShowAuxMuzzleEffect = true;
|
|
}
|
|
|
|
static const u16 skFromMissileSound[] = {SFXwpn_from_missile_power, SFXwpn_from_missile_ice, SFXwpn_from_missile_wave,
|
|
SFXwpn_from_missile_plasma};
|
|
static const u16 skFromBeamSound[] = {SFXsfx0000, SFXwpn_from_beam_ice, SFXwpn_from_beam_wave, SFXwpn_from_beam_plasma};
|
|
static const u16 skToMissileSound[] = {SFXwpn_to_missile_power, SFXwpn_to_missile_ice, SFXwpn_to_missile_wave,
|
|
SFXwpn_to_missile_plasma};
|
|
|
|
void CPlayerGun::PlayAnim(NWeaponTypes::EGunAnimType type, bool loop) {
|
|
if (x338_nextState != ENextState::ChangeWeapon)
|
|
x72c_currentBeam->PlayAnim(type, loop);
|
|
|
|
u16 sfx = 0xffff;
|
|
switch (type) {
|
|
case NWeaponTypes::EGunAnimType::FromMissile:
|
|
x2f8_stateFlags &= ~0x4;
|
|
sfx = skFromMissileSound[int(x310_currentBeam)];
|
|
break;
|
|
case NWeaponTypes::EGunAnimType::MissileReload:
|
|
sfx = SFXwpn_reload_missile;
|
|
break;
|
|
case NWeaponTypes::EGunAnimType::FromBeam:
|
|
sfx = skFromBeamSound[int(x310_currentBeam)];
|
|
break;
|
|
case NWeaponTypes::EGunAnimType::ToMissile:
|
|
x2f8_stateFlags &= ~0x1;
|
|
sfx = skToMissileSound[int(x310_currentBeam)];
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (sfx != 0xffff)
|
|
NWeaponTypes::play_sfx(sfx, x834_27_underwater, false, 0.165f);
|
|
}
|
|
|
|
void CPlayerGun::CancelCharge(CStateManager& mgr, bool withEffect) {
|
|
if (withEffect) {
|
|
x32c_chargePhase = EChargePhase::ChargeCooldown;
|
|
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::CancelCharge);
|
|
} else {
|
|
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::None);
|
|
}
|
|
|
|
x834_24_charging = false;
|
|
x348_chargeCooldownTimer = 0.f;
|
|
x72c_currentBeam->ActivateCharge(false, false);
|
|
SetGunLightActive(false, mgr);
|
|
}
|
|
|
|
void CPlayerGun::HandlePhazonBeamChange(CStateManager& mgr) {
|
|
bool inMorph = false;
|
|
switch (x33c_phazonBeamState) {
|
|
case EPhazonBeamState::Inactive:
|
|
SetPhazonBeamMorph(true);
|
|
x338_nextState = ENextState::EnterPhazonBeam;
|
|
inMorph = true;
|
|
break;
|
|
case EPhazonBeamState::Active:
|
|
if (!x835_25_inPhazonBeam) {
|
|
SetPhazonBeamMorph(true);
|
|
x338_nextState = ENextState::ExitPhazonBeam;
|
|
inMorph = true;
|
|
if (x75c_phazonBeam) {
|
|
x75c_phazonBeam->SetClipWipeActive(false);
|
|
x75c_phazonBeam->SetVeinsAlphaActive(true);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (inMorph) {
|
|
ResetBeamParams(mgr, *mgr.GetPlayerState(), true);
|
|
x2f8_stateFlags = 0x8;
|
|
PlayAnim(NWeaponTypes::EGunAnimType::FromBeam, false);
|
|
if (x833_31_inFreeLook) {
|
|
x832_30_requestReturnToDefault = true;
|
|
x740_grappleArm->EnterIdle(mgr);
|
|
}
|
|
CancelCharge(mgr, false);
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::HandleWeaponChange(const CFinalInput& input, CStateManager& mgr) {
|
|
x833_25_ = false;
|
|
if (ControlMapper::GetPressInput(ControlMapper::ECommands::Morph, input))
|
|
StopContinuousBeam(mgr, true);
|
|
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
|
if (!x835_25_inPhazonBeam)
|
|
HandleBeamChange(input, mgr);
|
|
else
|
|
HandlePhazonBeamChange(mgr);
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::ProcessInput(const CFinalInput& input, CStateManager& mgr) {
|
|
CPlayerState& state = *mgr.GetPlayerState();
|
|
bool damageNotMorphed =
|
|
(x834_30_inBigStrike && mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed);
|
|
if (x832_24_coolingCharge || damageNotMorphed || (x2f8_stateFlags & 0x8) == 0x8)
|
|
return;
|
|
if (state.HasPowerUp(CPlayerState::EItemType::ChargeBeam)) {
|
|
if (!state.ItemEnabled(CPlayerState::EItemType::ChargeBeam))
|
|
state.EnableItem(CPlayerState::EItemType::ChargeBeam);
|
|
} else if (state.ItemEnabled(CPlayerState::EItemType::ChargeBeam)) {
|
|
state.DisableItem(CPlayerState::EItemType::ChargeBeam);
|
|
ResetCharge(mgr, false);
|
|
}
|
|
switch (mgr.GetPlayer().GetMorphballTransitionState()) {
|
|
default:
|
|
x2f4_fireButtonStates = 0;
|
|
break;
|
|
case CPlayer::EPlayerMorphBallState::Unmorphed:
|
|
if ((x2f8_stateFlags & 0x10) != 0x10)
|
|
HandleWeaponChange(input, mgr);
|
|
[[fallthrough]];
|
|
case CPlayer::EPlayerMorphBallState::Morphed:
|
|
x2f4_fireButtonStates = ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) ? 1 : 0;
|
|
x2f4_fireButtonStates |=
|
|
ControlMapper::GetDigitalInput(ControlMapper::ECommands::MissileOrPowerBomb, input) ? 2 : 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::UnLoadFidget() {
|
|
if ((x2fc_fidgetAnimBits & 0x1) == 0x1)
|
|
x73c_gunMotion->GunController().UnLoadFidget();
|
|
if ((x2fc_fidgetAnimBits & 0x2) == 0x2)
|
|
x72c_currentBeam->UnLoadFidget();
|
|
if ((x2fc_fidgetAnimBits & 0x4) == 0x4)
|
|
if (CGunController* gc = x740_grappleArm->GunController())
|
|
gc->UnLoadFidget();
|
|
x2fc_fidgetAnimBits = 0;
|
|
}
|
|
|
|
void CPlayerGun::ReturnArmAndGunToDefault(CStateManager& mgr, bool returnToDefault) {
|
|
if (returnToDefault || !x833_31_inFreeLook) {
|
|
x73c_gunMotion->ReturnToDefault(mgr, false);
|
|
x740_grappleArm->ReturnToDefault(mgr, 0.f, false);
|
|
}
|
|
if (!x834_25_gunMotionFidgeting)
|
|
x72c_currentBeam->ReturnToDefault(mgr);
|
|
x834_25_gunMotionFidgeting = false;
|
|
}
|
|
|
|
void CPlayerGun::ReturnToRestPose() {
|
|
if (x832_31_inRestPose)
|
|
return;
|
|
if ((x2f8_stateFlags & 0x1) == 0x1)
|
|
PlayAnim(NWeaponTypes::EGunAnimType::BasePosition, false);
|
|
else if ((x2f8_stateFlags & 0x4) == 0x4)
|
|
PlayAnim(NWeaponTypes::EGunAnimType::ToMissile, false);
|
|
x832_31_inRestPose = true;
|
|
}
|
|
|
|
void CPlayerGun::ResetIdle(CStateManager& mgr) {
|
|
x550_camBob.SetState(CPlayerCameraBob::ECameraBobState::GunFireNoBob, mgr);
|
|
if (x3a4_fidget.GetState() != CFidget::EState::NoFidget) {
|
|
if (x3a4_fidget.GetState() == CFidget::EState::Loading)
|
|
UnLoadFidget();
|
|
ReturnArmAndGunToDefault(mgr, true);
|
|
}
|
|
x3a4_fidget.ResetAll();
|
|
ReturnToRestPose();
|
|
if (x324_idleState != EIdleState::NotIdle)
|
|
x324_idleState = EIdleState::NotIdle;
|
|
if (!x740_grappleArm->GetActive())
|
|
x834_26_animPlaying = false;
|
|
}
|
|
|
|
void CPlayerGun::CancelFiring(CStateManager& mgr) {
|
|
if (x32c_chargePhase == EChargePhase::ComboFireDone)
|
|
ReturnArmAndGunToDefault(mgr, true);
|
|
if ((x2f8_stateFlags & 0x10) == 0x10) {
|
|
StopContinuousBeam(mgr, true);
|
|
if ((x2f8_stateFlags & 0x8) == 0x8) {
|
|
x2f8_stateFlags |= 0x1;
|
|
x2f8_stateFlags &= 0xFFE9;
|
|
}
|
|
x318_comboAmmoIdx = 0;
|
|
x31c_missileMode = EMissleMode::Inactive;
|
|
}
|
|
if (x32c_chargePhase != EChargePhase::NotCharging) {
|
|
x72c_currentBeam->ActivateCharge(false, false);
|
|
SetGunLightActive(false, mgr);
|
|
ResetCharge(mgr, true);
|
|
}
|
|
Reset(mgr, (x2f8_stateFlags & 0x2) == 0x2);
|
|
}
|
|
|
|
float CPlayerGun::GetBeamVelocity() const {
|
|
if (x72c_currentBeam->IsLoaded())
|
|
return x72c_currentBeam->GetVelocityInfo().GetVelocity(int(x330_chargeState)).y();
|
|
return 10.f;
|
|
}
|
|
|
|
void CPlayerGun::StopContinuousBeam(CStateManager& mgr, bool b1) {
|
|
if ((x2f8_stateFlags & 0x10) == 0x10) {
|
|
ReturnArmAndGunToDefault(mgr, false);
|
|
x744_auxWeapon->StopComboFx(mgr, b1);
|
|
switch (x310_currentBeam) {
|
|
case CPlayerState::EBeamId::Power:
|
|
case CPlayerState::EBeamId::Wave:
|
|
case CPlayerState::EBeamId::Plasma:
|
|
// All except ice
|
|
if (x310_currentBeam != CPlayerState::EBeamId::Power || x833_28_phazonBeamActive) {
|
|
x72c_currentBeam->EnableSecondaryFx(b1 ? CGunWeapon::ESecondaryFxType::None
|
|
: CGunWeapon::ESecondaryFxType::CancelCharge);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (x833_28_phazonBeamActive) {
|
|
if (static_cast<CPhazonBeam*>(x72c_currentBeam)->IsFiring())
|
|
static_cast<CPhazonBeam*>(x72c_currentBeam)->StopBeam(mgr, b1);
|
|
} else if (x310_currentBeam == CPlayerState::EBeamId::Plasma) // Plasma
|
|
{
|
|
if (static_cast<CPlasmaBeam*>(x72c_currentBeam)->IsFiring())
|
|
static_cast<CPlasmaBeam*>(x72c_currentBeam)->StopBeam(mgr, b1);
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::CMotionState::Update(bool firing, float dt, zeus::CTransform& xf, CStateManager& mgr) {
|
|
if (firing) {
|
|
x24_fireState = EFireState::StartFire;
|
|
x8_fireTime = 0.f;
|
|
} else if (x24_fireState != EFireState::NotFiring) {
|
|
if (x8_fireTime > dt)
|
|
x24_fireState = EFireState::Firing;
|
|
x8_fireTime += dt;
|
|
}
|
|
|
|
if (x0_24_extendParabola && x20_state == EMotionState::LockOn) {
|
|
float extendT = xc_curExtendDist / gGunExtendDistance;
|
|
xf = xf * zeus::CTransform::RotateZ(zeus::degToRad(extendT * -4.f * (extendT - 1.f) * 15.f));
|
|
} else {
|
|
if (x24_fireState == EFireState::StartFire || x24_fireState == EFireState::Firing) {
|
|
if (std::fabs(x14_rotationT - 1.f) < 0.1f) {
|
|
x18_startRotation = x1c_endRotation;
|
|
x14_rotationT = 0.f;
|
|
if (x24_fireState == EFireState::StartFire) {
|
|
x1c_endRotation = mgr.GetActiveRandom()->Next() % 15;
|
|
x1c_endRotation *= (mgr.GetActiveRandom()->Next() % 100) > 45 ? 1.f : -1.f;
|
|
} else {
|
|
x1c_endRotation = 0.f;
|
|
if (x18_startRotation == x1c_endRotation) {
|
|
x10_curRotation = x1c_endRotation;
|
|
x24_fireState = EFireState::NotFiring;
|
|
}
|
|
}
|
|
} else {
|
|
x10_curRotation = (x1c_endRotation - x18_startRotation) * x14_rotationT + x18_startRotation;
|
|
}
|
|
|
|
x14_rotationT += (1.f - x14_rotationT) * 0.8f * (10.f * dt);
|
|
zeus::CTransform tmpXf =
|
|
zeus::CQuaternion::fromAxisAngle(xf.basis[1], zeus::degToRad(x10_curRotation)).toTransform() *
|
|
xf.getRotation();
|
|
tmpXf.origin = xf.origin;
|
|
xf = tmpXf * zeus::CTransform::Translate(0.f, xc_curExtendDist, 0.f);
|
|
} else {
|
|
xf = xf * zeus::CTransform::Translate(0.f, xc_curExtendDist, 0.f);
|
|
}
|
|
}
|
|
|
|
switch (x20_state) {
|
|
case EMotionState::LockOn:
|
|
xc_curExtendDist += 3.f * dt;
|
|
if (xc_curExtendDist > gGunExtendDistance) {
|
|
xc_curExtendDist = gGunExtendDistance;
|
|
x20_state = EMotionState::One;
|
|
x0_24_extendParabola = false;
|
|
}
|
|
break;
|
|
case EMotionState::CancelLockOn:
|
|
xc_curExtendDist -= 3.f * dt;
|
|
if (xc_curExtendDist < 0.f) {
|
|
xc_curExtendDist = 0.f;
|
|
x20_state = EMotionState::Zero;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!x0_24_extendParabola) {
|
|
if (x4_extendParabolaDelayTimer < 30.f) {
|
|
x4_extendParabolaDelayTimer += dt;
|
|
} else {
|
|
x0_24_extendParabola = true;
|
|
x4_extendParabolaDelayTimer = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::ChangeWeapon(const CPlayerState& playerState, CStateManager& mgr) {
|
|
if (x730_outgoingBeam != nullptr && x72c_currentBeam != x730_outgoingBeam)
|
|
x730_outgoingBeam->Unload(mgr);
|
|
|
|
x734_loadingBeam = x760_selectableBeams[int(x314_nextBeam)];
|
|
if (x734_loadingBeam && x72c_currentBeam != x734_loadingBeam) {
|
|
x734_loadingBeam->Load(mgr, false);
|
|
x744_auxWeapon->Load(x314_nextBeam, mgr);
|
|
}
|
|
|
|
x72c_currentBeam->EnableFx(false);
|
|
x834_28_requestImmediateRecharge = x32c_chargePhase != EChargePhase::NotCharging;
|
|
ResetBeamParams(mgr, playerState, true);
|
|
x678_morph.StartWipe(CGunMorph::EDir::In);
|
|
}
|
|
|
|
void CPlayerGun::GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, std::string_view lctrName,
|
|
bool shake, bool dyn) const {
|
|
if (dyn)
|
|
xfOut = mData.GetScaledLocatorTransformDynamic(lctrName, nullptr);
|
|
else
|
|
xfOut = mData.GetScaledLocatorTransform(lctrName);
|
|
|
|
if (x834_24_charging && shake)
|
|
xfOut.origin += zeus::CVector3f(x34c_shakeX, 0.f, x350_shakeZ);
|
|
}
|
|
|
|
void CPlayerGun::UpdateLeftArmTransform(const CModelData& mData, const CStateManager& mgr) {
|
|
if (x834_26_animPlaying)
|
|
x740_grappleArm->AuxTransform() = zeus::CTransform();
|
|
else
|
|
GetLctrWithShake(x740_grappleArm->AuxTransform(), mData, "elbow", true, false);
|
|
|
|
x740_grappleArm->AuxTransform().origin = x740_grappleArm->AuxTransform() * zeus::CVector3f(-0.9f, -0.4f, 0.4f);
|
|
x740_grappleArm->SetTransform(x3e8_xf);
|
|
}
|
|
|
|
CPlayerGun::CGunMorph::EMorphEvent CPlayerGun::CGunMorph::Update(float inY, float outY, float dt) {
|
|
EMorphEvent ret = EMorphEvent::None;
|
|
|
|
if (x20_gunState == EGunState::InWipeDone) {
|
|
x14_remHoldTime -= dt;
|
|
if (x14_remHoldTime <= 0.f && x24_25_weaponChanged) {
|
|
StartWipe(EDir::Out);
|
|
x24_25_weaponChanged = false;
|
|
x14_remHoldTime = 0.f;
|
|
ret = EMorphEvent::InWipeDone;
|
|
}
|
|
}
|
|
|
|
if (x24_24_morphing) {
|
|
float omt = x8_remTime * xc_speed;
|
|
float t = 1.f - omt;
|
|
if (x1c_dir == EDir::In) {
|
|
x0_yLerp = omt * outY + t * inY;
|
|
x18_transitionFactor = omt;
|
|
} else {
|
|
x0_yLerp = omt * inY + t * outY;
|
|
x18_transitionFactor = t;
|
|
}
|
|
|
|
if (x8_remTime <= 0.f) {
|
|
x24_24_morphing = false;
|
|
x8_remTime = 0.f;
|
|
if (x1c_dir == EDir::In) {
|
|
x20_gunState = EGunState::InWipeDone;
|
|
x18_transitionFactor = 0.f;
|
|
} else {
|
|
x18_transitionFactor = 1.f;
|
|
x20_gunState = EGunState::OutWipeDone;
|
|
x1c_dir = EDir::Done;
|
|
ret = EMorphEvent::OutWipeDone;
|
|
}
|
|
} else {
|
|
x8_remTime -= dt;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CPlayerGun::CGunMorph::StartWipe(EDir dir) {
|
|
x14_remHoldTime = x10_holoHoldTime;
|
|
if (dir == EDir::In && x20_gunState == EGunState::InWipeDone)
|
|
return;
|
|
|
|
if (dir != x1c_dir && x20_gunState != EGunState::OutWipe) {
|
|
x8_remTime = x4_gunTransformTime;
|
|
xc_speed = 1.f / x4_gunTransformTime;
|
|
} else if (x20_gunState != EGunState::InWipe) {
|
|
x8_remTime = x4_gunTransformTime - x8_remTime;
|
|
}
|
|
|
|
x1c_dir = dir;
|
|
x20_gunState = x1c_dir == EDir::In ? EGunState::InWipe : EGunState::OutWipe;
|
|
x24_24_morphing = true;
|
|
}
|
|
|
|
static const u16 skIntoBeamSound[] = {SFXsfx0000, SFXwpn_into_beam_ice, SFXwpn_into_beam_wave, SFXwpn_into_beam_plasma};
|
|
|
|
void CPlayerGun::ProcessGunMorph(float dt, CStateManager& mgr) {
|
|
bool isUnmorphed = mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed;
|
|
switch (x678_morph.GetGunState()) {
|
|
case CGunMorph::EGunState::InWipeDone:
|
|
if (x310_currentBeam != x314_nextBeam && x734_loadingBeam != nullptr) {
|
|
if (!isUnmorphed)
|
|
x734_loadingBeam->Touch(mgr);
|
|
if (x734_loadingBeam->IsLoaded() && x744_auxWeapon->IsLoaded()) {
|
|
x730_outgoingBeam = (x734_loadingBeam == x72c_currentBeam ? nullptr : x72c_currentBeam);
|
|
x734_loadingBeam = nullptr;
|
|
x310_currentBeam = x314_nextBeam;
|
|
x320_currentAuxBeam = x314_nextBeam;
|
|
x833_30_canShowAuxMuzzleEffect = true;
|
|
x72c_currentBeam = x760_selectableBeams[int(x314_nextBeam)];
|
|
x738_nextBeam = x72c_currentBeam;
|
|
x678_morph.SetWeaponChanged();
|
|
mgr.GetPlayerState()->SetCurrentBeam(x314_nextBeam);
|
|
}
|
|
}
|
|
break;
|
|
case CGunMorph::EGunState::InWipe:
|
|
case CGunMorph::EGunState::OutWipe:
|
|
x774_holoTransitionGen->SetGlobalScale(sGunScale);
|
|
x774_holoTransitionGen->SetGlobalTranslation(zeus::CVector3f(0.f, x678_morph.GetYLerp(), 0.f));
|
|
x774_holoTransitionGen->Update(dt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (x678_morph.Update(0.2f, 1.292392f, dt)) {
|
|
case CGunMorph::EMorphEvent::InWipeDone:
|
|
CSfxManager::SfxStart(SFXwpn_morph_in_wipe_done, 1.f, 0.f, true, 0x74, false, kInvalidAreaId);
|
|
break;
|
|
case CGunMorph::EMorphEvent::OutWipeDone:
|
|
if (x730_outgoingBeam != nullptr && x72c_currentBeam != x730_outgoingBeam) {
|
|
x730_outgoingBeam->Unload(mgr);
|
|
x730_outgoingBeam = nullptr;
|
|
}
|
|
if (isUnmorphed)
|
|
NWeaponTypes::play_sfx(skIntoBeamSound[int(x310_currentBeam)], x834_27_underwater, false, 0.165f);
|
|
x72c_currentBeam->SetRainSplashGenerator(x748_rainSplashGenerator.get());
|
|
x72c_currentBeam->EnableFx(true);
|
|
PlayAnim(NWeaponTypes::EGunAnimType::ToBeam, false);
|
|
if (x833_31_inFreeLook)
|
|
EnterFreeLook(mgr);
|
|
else if (x832_30_requestReturnToDefault)
|
|
ReturnArmAndGunToDefault(mgr, false);
|
|
if (x834_28_requestImmediateRecharge || (x2ec_lastFireButtonStates & 0x1) != 0) {
|
|
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan)
|
|
x32c_chargePhase = EChargePhase::ChargeRequested;
|
|
x834_28_requestImmediateRecharge = false;
|
|
}
|
|
x832_30_requestReturnToDefault = false;
|
|
x338_nextState = ENextState::SetupBeam;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::SetPhazonBeamFeedback(bool active) {
|
|
const char16_t* str = g_MainStringTable->GetString(21); // Hyper-mode
|
|
CHUDMemoParms parms(5.f, true, !active, false);
|
|
MP1::CSamusHud::DisplayHudMemo(str, parms);
|
|
if (CSfxManager::IsPlaying(x2e8_phazonBeamSfx))
|
|
CSfxManager::SfxStop(x2e8_phazonBeamSfx);
|
|
x2e8_phazonBeamSfx.reset();
|
|
if (active)
|
|
x2e8_phazonBeamSfx = NWeaponTypes::play_sfx(SFXphg_charge_lp, x834_27_underwater, false, 0.165f);
|
|
}
|
|
|
|
void CPlayerGun::StartPhazonBeamTransition(bool active, CStateManager& mgr, CPlayerState& playerState) {
|
|
if (x833_28_phazonBeamActive == active)
|
|
return;
|
|
x760_selectableBeams[int(x310_currentBeam)]->Unload(mgr);
|
|
x760_selectableBeams[int(x310_currentBeam)] = active ? x75c_phazonBeam.get() : x738_nextBeam;
|
|
ResetBeamParams(mgr, playerState, false);
|
|
x72c_currentBeam = x760_selectableBeams[int(x310_currentBeam)];
|
|
x833_28_phazonBeamActive = active;
|
|
SetPhazonBeamFeedback(active);
|
|
x72c_currentBeam->SetRainSplashGenerator(x748_rainSplashGenerator.get());
|
|
x72c_currentBeam->EnableFx(true);
|
|
x72c_currentBeam->SetDrawHologram(false);
|
|
PlayAnim(NWeaponTypes::EGunAnimType::ToBeam, false);
|
|
if (x833_31_inFreeLook)
|
|
EnterFreeLook(mgr);
|
|
else if (x832_30_requestReturnToDefault)
|
|
ReturnArmAndGunToDefault(mgr, false);
|
|
x832_30_requestReturnToDefault = false;
|
|
}
|
|
|
|
void CPlayerGun::ProcessPhazonGunMorph(float dt, CStateManager& mgr) {
|
|
if (x835_26_phazonBeamMorphing) {
|
|
if (x835_27_intoPhazonBeam) {
|
|
x39c_phazonMorphT += 15.f * dt;
|
|
if (x39c_phazonMorphT > 1.f)
|
|
x39c_phazonMorphT = 1.f;
|
|
} else {
|
|
x39c_phazonMorphT -= 2.f * dt;
|
|
if (x39c_phazonMorphT < 0.f) {
|
|
x835_26_phazonBeamMorphing = false;
|
|
x39c_phazonMorphT = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (x33c_phazonBeamState) {
|
|
case EPhazonBeamState::Entering:
|
|
if (x75c_phazonBeam) {
|
|
x75c_phazonBeam->Update(dt, mgr);
|
|
if (x75c_phazonBeam->IsLoaded()) {
|
|
StartPhazonBeamTransition(true, mgr, *mgr.GetPlayerState());
|
|
SetPhazonBeamMorph(false);
|
|
x33c_phazonBeamState = EPhazonBeamState::Active;
|
|
x338_nextState = ENextState::SetupBeam;
|
|
}
|
|
}
|
|
break;
|
|
case EPhazonBeamState::Exiting:
|
|
if (x738_nextBeam) {
|
|
x738_nextBeam->Update(dt, mgr);
|
|
if (x738_nextBeam->IsLoaded()) {
|
|
x835_25_inPhazonBeam = false;
|
|
StartPhazonBeamTransition(false, mgr, *mgr.GetPlayerState());
|
|
SetPhazonBeamMorph(false);
|
|
x33c_phazonBeamState = EPhazonBeamState::Inactive;
|
|
x338_nextState = ENextState::SetupBeam;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::EnableChargeFx(EChargeState state, CStateManager& mgr) {
|
|
x72c_currentBeam->ActivateCharge(true, false);
|
|
SetGunLightActive(true, mgr);
|
|
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::Charge);
|
|
StopContinuousBeam(mgr, false);
|
|
|
|
switch (x310_currentBeam) {
|
|
case CPlayerState::EBeamId::Plasma:
|
|
case CPlayerState::EBeamId::Power:
|
|
x832_25_chargeEffectVisible = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
x2f8_stateFlags |= 0x7;
|
|
x318_comboAmmoIdx = 1;
|
|
x338_nextState = ENextState::StatusQuo;
|
|
x833_30_canShowAuxMuzzleEffect = true;
|
|
|
|
x800_auxMuzzleGenerators[int(x320_currentAuxBeam)] =
|
|
std::make_unique<CElementGen>(x7c0_auxMuzzleEffects[int(x320_currentAuxBeam)]);
|
|
|
|
x800_auxMuzzleGenerators[int(x320_currentAuxBeam)]->SetParticleEmission(true);
|
|
}
|
|
|
|
static constexpr float kChargeSpeed = 1.f / CPlayerState::GetMissileComboChargeFactor();
|
|
static constexpr float kChargeFxStart = 1.f / CPlayerState::GetMissileComboChargeFactor();
|
|
static constexpr float kChargeAnimStart = 0.25f / CPlayerState::GetMissileComboChargeFactor();
|
|
static constexpr float kChargeStart = 0.025f / CPlayerState::GetMissileComboChargeFactor();
|
|
|
|
static const u16 skBeamChargeUpSound[] = {SFXwpn_chargeup_power, SFXwpn_chargeup_ice, SFXwpn_chargeup_wave,
|
|
SFXwpn_chargeup_plasma};
|
|
|
|
void CPlayerGun::UpdateChargeState(float dt, CStateManager& mgr) {
|
|
switch (x32c_chargePhase) {
|
|
case EChargePhase::ChargeRequested:
|
|
x340_chargeBeamFactor = 0.f;
|
|
x330_chargeState = EChargeState::Normal;
|
|
x832_27_chargeAnimStarted = false;
|
|
x834_24_charging = true;
|
|
x32c_chargePhase = EChargePhase::AnimAndSfx;
|
|
break;
|
|
case EChargePhase::AnimAndSfx:
|
|
if (!x832_27_chargeAnimStarted) {
|
|
if (x340_chargeBeamFactor > kChargeStart && x832_25_chargeEffectVisible)
|
|
x832_25_chargeEffectVisible = false;
|
|
if (x340_chargeBeamFactor > kChargeAnimStart) {
|
|
PlayAnim(NWeaponTypes::EGunAnimType::ChargeUp, false);
|
|
if (!x2e0_chargeSfx)
|
|
x2e0_chargeSfx =
|
|
NWeaponTypes::play_sfx(skBeamChargeUpSound[int(x310_currentBeam)], x834_27_underwater, true, 0.165f);
|
|
if (x830_chargeRumbleHandle == -1)
|
|
x830_chargeRumbleHandle =
|
|
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerGunCharge, 1.f, ERumblePriority::Three);
|
|
x832_27_chargeAnimStarted = true;
|
|
}
|
|
} else {
|
|
if (x340_chargeBeamFactor >= kChargeFxStart && (x2f8_stateFlags & 0x8) != 0x8) {
|
|
x832_25_chargeEffectVisible = true;
|
|
x832_27_chargeAnimStarted = false;
|
|
x32c_chargePhase = EChargePhase::FxGrowing;
|
|
x330_chargeState = EChargeState::Charged;
|
|
EnableChargeFx(EChargeState::Charged, mgr);
|
|
PlayAnim(NWeaponTypes::EGunAnimType::ChargeLoop, true);
|
|
}
|
|
}
|
|
break;
|
|
case EChargePhase::FxGrowing:
|
|
if (x340_chargeBeamFactor >= 1.f)
|
|
x32c_chargePhase = EChargePhase::FxGrown;
|
|
break;
|
|
case EChargePhase::ComboXfer:
|
|
if (x344_comboXferTimer >= 1.f) {
|
|
x32c_chargePhase = EChargePhase::ComboXferDone;
|
|
x832_25_chargeEffectVisible = false;
|
|
}
|
|
break;
|
|
case EChargePhase::ComboXferDone:
|
|
x32c_chargePhase = EChargePhase::ComboFire;
|
|
x348_chargeCooldownTimer = 0.f;
|
|
break;
|
|
case EChargePhase::ComboFire:
|
|
x740_grappleArm->EnterComboFire(s32(x310_currentBeam), mgr);
|
|
x73c_gunMotion->PlayPasAnim(SamusGun::EAnimationState::ComboFire, mgr, 0.f, false);
|
|
x72c_currentBeam->PlayPasAnim(SamusGun::EAnimationState::ComboFire, mgr, 0.f);
|
|
x833_31_inFreeLook = false;
|
|
x32c_chargePhase = EChargePhase::ComboFireDone;
|
|
break;
|
|
case EChargePhase::ChargeCooldown:
|
|
if ((x2f8_stateFlags & 0x10) != 0x10) {
|
|
x348_chargeCooldownTimer += dt;
|
|
if (x348_chargeCooldownTimer >= 0.3f && x72c_currentBeam->IsChargeAnimOver())
|
|
x32c_chargePhase = EChargePhase::ChargeDone;
|
|
} else {
|
|
x832_24_coolingCharge = false;
|
|
}
|
|
break;
|
|
case EChargePhase::ChargeDone:
|
|
ResetCharge(mgr, false);
|
|
Reset(mgr, false);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (x2e0_chargeSfx)
|
|
CSfxManager::PitchBend(x2e0_chargeSfx, x834_27_underwater ? -1.f : 0.f);
|
|
if (x32c_chargePhase > EChargePhase::NotCharging && x32c_chargePhase < EChargePhase::FxGrown) {
|
|
x340_chargeBeamFactor += kChargeSpeed * dt;
|
|
if (x340_chargeBeamFactor > 1.f)
|
|
x340_chargeBeamFactor = 1.f;
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::UpdateAuxWeapons(float dt, const zeus::CTransform& targetXf, CStateManager& mgr) {
|
|
zeus::CVector3f firePoint =
|
|
x4a8_gunWorldXf * x418_beamLocalXf.origin + mgr.GetCameraManager()->GetGlobalCameraTranslation(mgr);
|
|
bool done = x744_auxWeapon->UpdateComboFx(dt, sGunScale, firePoint, targetXf, mgr);
|
|
if ((x2f8_stateFlags & 0x10) == 0x10) {
|
|
if (x310_currentBeam == CPlayerState::EBeamId::Wave && x744_auxWeapon->HasTarget(mgr) == kInvalidUniqueId) {
|
|
TUniqueId targetId = GetTargetId(mgr);
|
|
if (targetId == kInvalidUniqueId)
|
|
targetId = mgr.GetPlayer().GetAimTarget();
|
|
x744_auxWeapon->SetNewTarget(targetId, mgr);
|
|
}
|
|
if (done)
|
|
return;
|
|
done = x310_currentBeam == CPlayerState::EBeamId::Wave || x310_currentBeam == CPlayerState::EBeamId::Plasma;
|
|
if (!done)
|
|
if (x72c_currentBeam->ComboFireOver())
|
|
done = true;
|
|
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::CancelCharge);
|
|
if (done) {
|
|
x32c_chargePhase = EChargePhase::ChargeDone;
|
|
ReturnArmAndGunToDefault(mgr, false);
|
|
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
|
x2f8_stateFlags |= 0x1;
|
|
x2f8_stateFlags &= 0xFFE9;
|
|
}
|
|
x318_comboAmmoIdx = 0;
|
|
x31c_missileMode = EMissleMode::Inactive;
|
|
}
|
|
} else if (x833_28_phazonBeamActive) {
|
|
static_cast<CPhazonBeam*>(x72c_currentBeam)->UpdateBeam(dt, targetXf, x418_beamLocalXf.origin, mgr);
|
|
} else if (x310_currentBeam == CPlayerState::EBeamId::Plasma) {
|
|
static_cast<CPlasmaBeam*>(x72c_currentBeam)->UpdateBeam(dt, targetXf, x418_beamLocalXf.origin, mgr);
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::DoUserAnimEvent(float dt, CStateManager& mgr, const CInt32POINode& node, EUserEventType type) {
|
|
switch (type) {
|
|
case EUserEventType::Projectile:
|
|
if (x32c_chargePhase != EChargePhase::ComboFireDone)
|
|
return;
|
|
bool doFireSecondary;
|
|
if (x310_currentBeam != CPlayerState::EBeamId::Wave && x310_currentBeam != CPlayerState::EBeamId::Plasma)
|
|
doFireSecondary = true;
|
|
else
|
|
doFireSecondary = (x2ec_lastFireButtonStates & 0x1) != 0;
|
|
if (doFireSecondary)
|
|
FireSecondary(dt, mgr);
|
|
if ((x2f8_stateFlags & 0x10) != 0x10)
|
|
x2f8_stateFlags |= 0x10;
|
|
CancelCharge(mgr, true);
|
|
if (doFireSecondary)
|
|
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::ToCombo);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::DoUserAnimEvents(float dt, CStateManager& mgr) {
|
|
zeus::CVector3f posToCam = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation() - x3e8_xf.origin;
|
|
const CAnimData& animData = *x72c_currentBeam->GetSolidModelData().GetAnimationData();
|
|
for (int i = 0; i < animData.GetPassedSoundPOICount(); ++i) {
|
|
const CSoundPOINode& node = CAnimData::g_SoundPOINodes[i];
|
|
if (node.GetPoiType() != EPOIType::Sound ||
|
|
(node.GetCharacterIndex() != -1 && animData.x204_charIdx != node.GetCharacterIndex()))
|
|
continue;
|
|
NWeaponTypes::do_sound_event(x670_animSfx, x328_animSfxPitch, false, node.GetSfxId(), node.GetWeight(),
|
|
node.GetFlags(), node.GetFalloff(), node.GetMaxDist(), 0.16f, 1.f, posToCam,
|
|
x3e8_xf.origin, mgr.GetPlayer().GetAreaIdAlways(), mgr);
|
|
}
|
|
for (int i = 0; i < animData.GetPassedIntPOICount(); ++i) {
|
|
const CInt32POINode& node = CAnimData::g_Int32POINodes[i];
|
|
switch (node.GetPoiType()) {
|
|
case EPOIType::UserEvent:
|
|
DoUserAnimEvent(dt, mgr, node, EUserEventType(node.GetValue()));
|
|
break;
|
|
case EPOIType::SoundInt32:
|
|
if (node.GetCharacterIndex() != -1 && animData.x204_charIdx != node.GetCharacterIndex())
|
|
break;
|
|
NWeaponTypes::do_sound_event(x670_animSfx, x328_animSfxPitch, false, u32(node.GetValue()), node.GetWeight(),
|
|
node.GetFlags(), 0.1f, 150.f, 0.16f, 1.f, posToCam, x3e8_xf.origin,
|
|
mgr.GetPlayer().GetAreaIdAlways(), mgr);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
TUniqueId CPlayerGun::GetTargetId(CStateManager& mgr) const {
|
|
TUniqueId ret = mgr.GetPlayer().GetOrbitTargetId();
|
|
if (x832_26_comboFiring && ret == kInvalidUniqueId && x310_currentBeam == CPlayerState::EBeamId::Wave)
|
|
ret = mgr.GetPlayer().GetOrbitNextTargetId();
|
|
if (ret == kInvalidUniqueId)
|
|
return ret;
|
|
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(ret))
|
|
if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Target))
|
|
ret = kInvalidUniqueId;
|
|
return ret;
|
|
}
|
|
|
|
void CPlayerGun::CancelLockOn() {
|
|
if (x832_29_lockedOn) {
|
|
x832_29_lockedOn = false;
|
|
x6a0_motionState.SetState(CMotionState::EMotionState::CancelLockOn);
|
|
if (x32c_chargePhase == EChargePhase::NotCharging && x318_comboAmmoIdx != 1)
|
|
PlayAnim(NWeaponTypes::EGunAnimType::BasePosition, false);
|
|
}
|
|
}
|
|
|
|
static const CPlayerState::EItemType skItemArr[] = {CPlayerState::EItemType::Invalid,
|
|
CPlayerState::EItemType::Missiles};
|
|
|
|
static const u16 skItemEmptySound[] = {SFXsfx0000, SFXwpn_empty_action};
|
|
|
|
void CPlayerGun::FireSecondary(float dt, CStateManager& mgr) {
|
|
if (mgr.GetCameraManager()->IsInCinematicCamera())
|
|
return;
|
|
|
|
if (x835_25_inPhazonBeam || x318_comboAmmoIdx == 0 ||
|
|
!mgr.GetPlayerState()->HasPowerUp(skItemArr[x318_comboAmmoIdx]) || (x2f8_stateFlags & 0x4) != 0x4) {
|
|
NWeaponTypes::play_sfx(SFXwpn_invalid_action, x834_27_underwater, false, 0.165f);
|
|
return;
|
|
}
|
|
|
|
bool comboFired = false;
|
|
if (x318_comboAmmoIdx == 1) {
|
|
x300_remainingMissiles = mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles);
|
|
if (mgr.GetWeaponIdCount(x538_playerId, EWeaponType::Missile) < 3 && x300_remainingMissiles != 0) {
|
|
mgr.GetPlayerState()->DecrPickup(CPlayerState::EItemType::Missiles,
|
|
x832_26_comboFiring ? mgr.GetPlayerState()->GetMissileCostForAltAttack() : 1);
|
|
comboFired = true;
|
|
}
|
|
if (x300_remainingMissiles > 5)
|
|
x300_remainingMissiles = 5;
|
|
else
|
|
x300_remainingMissiles -= 1;
|
|
}
|
|
|
|
if (comboFired) {
|
|
TUniqueId targetId = GetTargetId(mgr);
|
|
if (x832_26_comboFiring && targetId == kInvalidUniqueId && x310_currentBeam == CPlayerState::EBeamId::Wave)
|
|
targetId = mgr.GetPlayer().GetAimTarget();
|
|
zeus::CTransform fireXf = x833_29_pointBlankWorldSurface ? x448_elbowWorldXf : x4a8_gunWorldXf * x418_beamLocalXf;
|
|
if (!x833_29_pointBlankWorldSurface && x364_gunStrikeCoolTimer <= 0.f) {
|
|
zeus::CVector3f backupOrigin = fireXf.origin;
|
|
fireXf = x478_assistAimXf;
|
|
fireXf.origin = backupOrigin;
|
|
}
|
|
fireXf.origin += mgr.GetCameraManager()->GetGlobalCameraTranslation(mgr);
|
|
x744_auxWeapon->Fire(dt, x834_27_underwater, x310_currentBeam, x330_chargeState, fireXf, mgr,
|
|
x72c_currentBeam->GetWeaponType(), targetId);
|
|
mgr.InformListeners(x4a8_gunWorldXf.origin, EListenNoiseType::PlayerFire);
|
|
x3a0_missileExitTimer = 7.f;
|
|
if (!x832_26_comboFiring) {
|
|
PlayAnim(NWeaponTypes::EGunAnimType::MissileShoot, false);
|
|
x338_nextState = x300_remainingMissiles > 0 ? ENextState::MissileReload : ENextState::MissileShotDone;
|
|
x2f8_stateFlags &= ~0x4;
|
|
}
|
|
} else {
|
|
NWeaponTypes::play_sfx(skItemEmptySound[x318_comboAmmoIdx], x834_27_underwater, false, 0.165f);
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::ResetCharged(float dt, CStateManager& mgr) {
|
|
if (x832_26_comboFiring)
|
|
return;
|
|
if (x32c_chargePhase >= EChargePhase::FxGrowing) {
|
|
x833_30_canShowAuxMuzzleEffect = false;
|
|
UpdateNormalShotCycle(dt, mgr);
|
|
x832_24_coolingCharge = true;
|
|
CancelCharge(mgr, true);
|
|
} else if (x32c_chargePhase != EChargePhase::NotCharging) {
|
|
x320_currentAuxBeam = x310_currentBeam;
|
|
x833_30_canShowAuxMuzzleEffect = true;
|
|
x32c_chargePhase = EChargePhase::ChargeDone;
|
|
}
|
|
StopChargeSound(mgr);
|
|
}
|
|
|
|
void CPlayerGun::ActivateCombo(CStateManager& mgr) {
|
|
if (x832_26_comboFiring)
|
|
return;
|
|
|
|
if (mgr.GetPlayerState()->GetItemAmount(skItemArr[x318_comboAmmoIdx]) >=
|
|
mgr.GetPlayerState()->GetMissileCostForAltAttack()) {
|
|
bool canFire = true;
|
|
if (x310_currentBeam == CPlayerState::EBeamId::Plasma)
|
|
canFire = !x834_27_underwater;
|
|
if (canFire) {
|
|
x832_26_comboFiring = true;
|
|
const auto& xferEffect = x72c_currentBeam->GetComboXferDescr();
|
|
if (xferEffect.IsLoaded()) {
|
|
x77c_comboXferGen = std::make_unique<CElementGen>(xferEffect);
|
|
x77c_comboXferGen->SetGlobalScale(sGunScale);
|
|
}
|
|
x72c_currentBeam->EnableCharge(true);
|
|
StopChargeSound(mgr);
|
|
NWeaponTypes::play_sfx(SFXwpn_combo_xfer, x834_27_underwater, false, 0.165f);
|
|
x32c_chargePhase = EChargePhase::ComboXfer;
|
|
}
|
|
} else {
|
|
NWeaponTypes::play_sfx(SFXwpn_invalid_action, x834_27_underwater, false, 0.165f);
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::ProcessChargeState(u32 releasedStates, u32 pressedStates, CStateManager& mgr, float dt) {
|
|
if ((releasedStates & 0x1) != 0)
|
|
ResetCharged(dt, mgr);
|
|
if ((pressedStates & 0x1) != 0) {
|
|
if (x32c_chargePhase == EChargePhase::NotCharging && (pressedStates & 0x1) != 0 && x348_chargeCooldownTimer == 0.f &&
|
|
x832_28_readyForShot) {
|
|
UpdateNormalShotCycle(dt, mgr);
|
|
x32c_chargePhase = EChargePhase::ChargeRequested;
|
|
}
|
|
} else if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::Missiles) && (pressedStates & 0x2) != 0) {
|
|
if (x32c_chargePhase >= EChargePhase::FxGrown) {
|
|
if (mgr.GetPlayerState()->HasPowerUp(skBeamComboArr[int(x310_currentBeam)]))
|
|
ActivateCombo(mgr);
|
|
} else if (x32c_chargePhase == EChargePhase::NotCharging) {
|
|
FireSecondary(dt, mgr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::ResetNormal(CStateManager& mgr) {
|
|
Reset(mgr, false);
|
|
x832_28_readyForShot = false;
|
|
}
|
|
|
|
void CPlayerGun::UpdateNormalShotCycle(float dt, CStateManager& mgr) {
|
|
if (!ExitMissile())
|
|
return;
|
|
if (mgr.GetCameraManager()->IsInCinematicCamera())
|
|
return;
|
|
x832_25_chargeEffectVisible = x833_28_phazonBeamActive || x310_currentBeam != CPlayerState::EBeamId::Plasma ||
|
|
x32c_chargePhase != EChargePhase::NotCharging;
|
|
x30c_rapidFireShots += 1;
|
|
zeus::CTransform xf = x833_29_pointBlankWorldSurface ? x448_elbowWorldXf : x4a8_gunWorldXf * x418_beamLocalXf;
|
|
if (!x833_29_pointBlankWorldSurface && x364_gunStrikeCoolTimer <= 0.f) {
|
|
zeus::CVector3f oldOrigin = xf.origin;
|
|
xf = x478_assistAimXf;
|
|
xf.origin = oldOrigin;
|
|
}
|
|
xf.origin += mgr.GetCameraManager()->GetGlobalCameraTranslation(mgr);
|
|
x38c_muzzleEffectVisTimer = 0.0625f;
|
|
TUniqueId homingTarget;
|
|
if (x72c_currentBeam->GetVelocityInfo().GetTargetHoming(int(x330_chargeState)))
|
|
homingTarget = GetTargetId(mgr);
|
|
else
|
|
homingTarget = kInvalidUniqueId;
|
|
x72c_currentBeam->Fire(x834_27_underwater, dt, x330_chargeState, xf, mgr, homingTarget, x340_chargeBeamFactor,
|
|
x340_chargeBeamFactor);
|
|
mgr.InformListeners(x4a8_gunWorldXf.origin, EListenNoiseType::PlayerFire);
|
|
}
|
|
|
|
void CPlayerGun::ProcessNormalState(u32 releasedStates, u32 pressedStates, CStateManager& mgr, float dt) {
|
|
if ((releasedStates & 0x1) != 0)
|
|
ResetNormal(mgr);
|
|
if ((pressedStates & 0x1) != 0 && x348_chargeCooldownTimer == 0.f && x832_28_readyForShot)
|
|
UpdateNormalShotCycle(dt, mgr);
|
|
else if ((pressedStates & 0x2) != 0)
|
|
FireSecondary(dt, mgr);
|
|
}
|
|
|
|
void CPlayerGun::UpdateWeaponFire(float dt, const CPlayerState& playerState, CStateManager& mgr) {
|
|
u32 oldFiring = x2ec_lastFireButtonStates;
|
|
x2ec_lastFireButtonStates = x2f4_fireButtonStates;
|
|
u32 pressedStates = x2f4_fireButtonStates & (oldFiring ^ x2f4_fireButtonStates);
|
|
x2f0_pressedFireButtonStates = pressedStates;
|
|
u32 releasedStates = oldFiring & (oldFiring ^ x2f4_fireButtonStates);
|
|
x832_28_readyForShot = false;
|
|
|
|
CPlayer& player = mgr.GetPlayer();
|
|
if (!x832_24_coolingCharge && !x834_30_inBigStrike) {
|
|
float coolDown = x72c_currentBeam->GetWeaponInfo().x0_coolDown;
|
|
if ((pressedStates & 0x1) == 0) {
|
|
if (x390_cooldown >= coolDown) {
|
|
x390_cooldown = coolDown;
|
|
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
|
|
mgr.GetPlayerState()->ItemEnabled(CPlayerState::EItemType::ChargeBeam) &&
|
|
player.GetGunHolsterState() == CPlayer::EGunHolsterState::Drawn &&
|
|
player.GetGrappleState() == CPlayer::EGrappleState::None &&
|
|
mgr.GetPlayerState()->GetTransitioningVisor() != CPlayerState::EPlayerVisor::Scan &&
|
|
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan &&
|
|
(x2ec_lastFireButtonStates & 0x1) != 0 && x32c_chargePhase == EChargePhase::NotCharging) {
|
|
x832_28_readyForShot = true;
|
|
pressedStates |= 0x1;
|
|
x390_cooldown = 0.f;
|
|
}
|
|
}
|
|
} else if (x390_cooldown >= coolDown) {
|
|
x832_28_readyForShot = true;
|
|
x390_cooldown = 0.f;
|
|
}
|
|
x390_cooldown += dt;
|
|
}
|
|
|
|
if (x834_28_requestImmediateRecharge)
|
|
x834_28_requestImmediateRecharge = (x2ec_lastFireButtonStates & 0x1) != 0;
|
|
|
|
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
|
|
x835_28_bombReady = false;
|
|
x835_29_powerBombReady = false;
|
|
if (!x835_31_actorAttached) {
|
|
x835_28_bombReady = true;
|
|
if (x53a_powerBomb != kInvalidUniqueId && !mgr.CanCreateProjectile(x538_playerId, EWeaponType::PowerBomb, 1)) {
|
|
auto* pb = static_cast<const CPowerBomb*>(mgr.GetObjectById(x53a_powerBomb));
|
|
if (pb && pb->GetCurTime() <= 4.25f)
|
|
x835_28_bombReady = false;
|
|
else
|
|
x53a_powerBomb = kInvalidUniqueId;
|
|
}
|
|
if (((pressedStates & 0x1) != 0 || x32c_chargePhase != EChargePhase::NotCharging) &&
|
|
mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::MorphBallBombs)) {
|
|
if (x835_28_bombReady)
|
|
DropBomb(EBWeapon::Bomb, mgr);
|
|
} else if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PowerBombs) &&
|
|
mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::PowerBombs) > 0) {
|
|
x835_29_powerBombReady = mgr.CanCreateProjectile(x538_playerId, EWeaponType::PowerBomb, 1) &&
|
|
mgr.CanCreateProjectile(x538_playerId, EWeaponType::Bomb, 1);
|
|
if ((pressedStates & 0x2) != 0 && x835_29_powerBombReady)
|
|
DropBomb(EBWeapon::PowerBomb, mgr);
|
|
}
|
|
}
|
|
} else if ((x2f8_stateFlags & 0x8) != 0x8 &&
|
|
player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
|
|
if ((pressedStates & 0x2) != 0 && x318_comboAmmoIdx == 0 && (x2f8_stateFlags & 0x2) != 0x2 &&
|
|
x32c_chargePhase == EChargePhase::NotCharging) {
|
|
u32 missileCount = mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles);
|
|
if (x338_nextState != ENextState::EnterMissile && x338_nextState != ENextState::ExitMissile) {
|
|
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::Missiles) && missileCount > 0) {
|
|
x300_remainingMissiles = missileCount;
|
|
if (x300_remainingMissiles > 5)
|
|
x300_remainingMissiles = 5;
|
|
if (!x835_25_inPhazonBeam) {
|
|
x2f8_stateFlags &= ~0x1;
|
|
x2f8_stateFlags |= 0x6;
|
|
x318_comboAmmoIdx = 1;
|
|
x31c_missileMode = EMissleMode::Active;
|
|
}
|
|
FireSecondary(dt, mgr);
|
|
} else {
|
|
if (!CSfxManager::IsPlaying(x2e4_invalidSfx))
|
|
x2e4_invalidSfx = NWeaponTypes::play_sfx(SFXwpn_invalid_action, x834_27_underwater, false, 0.165f);
|
|
else
|
|
x2e4_invalidSfx.reset();
|
|
}
|
|
}
|
|
} else {
|
|
if (x3a4_fidget.GetState() == CFidget::EState::NoFidget) {
|
|
if ((x2f8_stateFlags & 0x10) == 0x10 && x744_auxWeapon->IsComboFxActive(mgr)) {
|
|
if (x2ec_lastFireButtonStates == 0 ||
|
|
(x310_currentBeam == CPlayerState::EBeamId::Wave && x833_29_pointBlankWorldSurface)) {
|
|
StopContinuousBeam(mgr, (x2f8_stateFlags & 0x8) == 0x8);
|
|
}
|
|
} else {
|
|
if (mgr.GetPlayerState()->ItemEnabled(CPlayerState::EItemType::ChargeBeam) &&
|
|
x33c_phazonBeamState == EPhazonBeamState::Inactive)
|
|
ProcessChargeState(releasedStates, pressedStates, mgr, dt);
|
|
else
|
|
ProcessNormalState(releasedStates, pressedStates, mgr, dt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::EnterFreeLook(CStateManager& mgr) {
|
|
if (!x832_30_requestReturnToDefault)
|
|
x73c_gunMotion->PlayPasAnim(SamusGun::EAnimationState::FreeLook, mgr, 0.f, false);
|
|
x740_grappleArm->EnterFreeLook(x835_25_inPhazonBeam ? 1 : s32(x310_currentBeam), x73c_gunMotion->GetFreeLookSetId(),
|
|
mgr);
|
|
}
|
|
|
|
void CPlayerGun::SetFidgetAnimBits(int animSet, bool beamOnly) {
|
|
x2fc_fidgetAnimBits = 0;
|
|
if (beamOnly) {
|
|
x2fc_fidgetAnimBits = 2;
|
|
return;
|
|
}
|
|
|
|
switch (x3a4_fidget.GetType()) {
|
|
case SamusGun::EFidgetType::Minor:
|
|
x2fc_fidgetAnimBits = 1;
|
|
if (animSet != 1)
|
|
return;
|
|
x2fc_fidgetAnimBits |= 4;
|
|
break;
|
|
case SamusGun::EFidgetType::Major:
|
|
if (animSet >= 6 || animSet < 4)
|
|
x2fc_fidgetAnimBits = 2;
|
|
else
|
|
x2fc_fidgetAnimBits = 1;
|
|
x2fc_fidgetAnimBits |= 4;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::AsyncLoadFidget(CStateManager& mgr) {
|
|
SetFidgetAnimBits(x3a4_fidget.GetAnimSet(), x3a4_fidget.GetState() == CFidget::EState::HolsterBeam);
|
|
if ((x2fc_fidgetAnimBits & 0x1) == 0x1)
|
|
x73c_gunMotion->GunController().LoadFidgetAnimAsync(mgr, s32(x3a4_fidget.GetType()), s32(x310_currentBeam),
|
|
x3a4_fidget.GetAnimSet());
|
|
if ((x2fc_fidgetAnimBits & 0x2) == 0x2) {
|
|
x72c_currentBeam->AsyncLoadFidget(
|
|
mgr,
|
|
(x3a4_fidget.GetState() == CFidget::EState::HolsterBeam ? SamusGun::EFidgetType::Minor : x3a4_fidget.GetType()),
|
|
x3a4_fidget.GetAnimSet());
|
|
x832_31_inRestPose = false;
|
|
}
|
|
if ((x2fc_fidgetAnimBits & 0x4) == 0x4)
|
|
if (CGunController* gc = x740_grappleArm->GunController())
|
|
gc->LoadFidgetAnimAsync(mgr, s32(x3a4_fidget.GetType()),
|
|
x3a4_fidget.GetType() != SamusGun::EFidgetType::Minor ? s32(x310_currentBeam) : 0,
|
|
x3a4_fidget.GetAnimSet());
|
|
}
|
|
|
|
bool CPlayerGun::IsFidgetLoaded() const {
|
|
int loadFlags = 0;
|
|
if ((x2fc_fidgetAnimBits & 0x1) == 0x1 && x73c_gunMotion->GunController().IsFidgetLoaded())
|
|
loadFlags |= 0x1;
|
|
if ((x2fc_fidgetAnimBits & 0x2) == 0x2 && x72c_currentBeam->IsFidgetLoaded())
|
|
loadFlags |= 0x2;
|
|
if ((x2fc_fidgetAnimBits & 0x4) == 0x4)
|
|
if (CGunController* gc = x740_grappleArm->GunController())
|
|
if (gc->IsFidgetLoaded())
|
|
loadFlags |= 0x4;
|
|
return x2fc_fidgetAnimBits == loadFlags;
|
|
}
|
|
|
|
void CPlayerGun::EnterFidget(CStateManager& mgr) {
|
|
if ((x2fc_fidgetAnimBits & 0x1) == 0x1) {
|
|
x73c_gunMotion->EnterFidget(mgr, x3a4_fidget.GetType(), x3a4_fidget.GetAnimSet());
|
|
x834_25_gunMotionFidgeting = true;
|
|
} else {
|
|
x834_25_gunMotionFidgeting = false;
|
|
}
|
|
|
|
if ((x2fc_fidgetAnimBits & 0x2) == 0x2)
|
|
x72c_currentBeam->EnterFidget(mgr, x3a4_fidget.GetType(), x3a4_fidget.GetAnimSet());
|
|
|
|
if ((x2fc_fidgetAnimBits & 0x4) == 0x4)
|
|
x740_grappleArm->EnterFidget(mgr, x3a4_fidget.GetType(),
|
|
x3a4_fidget.GetType() != SamusGun::EFidgetType::Minor ? s32(x310_currentBeam) : 0,
|
|
x3a4_fidget.GetAnimSet());
|
|
|
|
UnLoadFidget();
|
|
x3a4_fidget.DoneLoading();
|
|
}
|
|
|
|
void CPlayerGun::UpdateGunIdle(bool inStrikeCooldown, float camBobT, float dt, CStateManager& mgr) {
|
|
CPlayer& player = mgr.GetPlayer();
|
|
if (player.IsInFreeLook() && !x832_29_lockedOn && !x740_grappleArm->IsGrappling() &&
|
|
x3a4_fidget.GetState() != CFidget::EState::HolsterBeam &&
|
|
player.GetGunHolsterState() == CPlayer::EGunHolsterState::Drawn && !x834_30_inBigStrike) {
|
|
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
|
if (!x833_31_inFreeLook && !x834_26_animPlaying) {
|
|
if (x388_enterFreeLookDelayTimer < 0.25f)
|
|
x388_enterFreeLookDelayTimer += dt;
|
|
if (x388_enterFreeLookDelayTimer >= 0.25f && !x740_grappleArm->IsSuitLoading()) {
|
|
EnterFreeLook(mgr);
|
|
x833_31_inFreeLook = true;
|
|
}
|
|
} else {
|
|
x388_enterFreeLookDelayTimer = 0.f;
|
|
if (x834_26_animPlaying)
|
|
ResetIdle(mgr);
|
|
}
|
|
}
|
|
} else {
|
|
if (x833_31_inFreeLook) {
|
|
if ((x2f8_stateFlags & 0x10) != 0x10) {
|
|
x73c_gunMotion->ReturnToDefault(mgr, x834_30_inBigStrike);
|
|
x740_grappleArm->ReturnToDefault(mgr, 0.f, false);
|
|
}
|
|
x833_31_inFreeLook = false;
|
|
}
|
|
x388_enterFreeLookDelayTimer = 0.f;
|
|
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) {
|
|
x833_24_notFidgeting =
|
|
!(player.GetSurfaceRestraint() != CPlayer::ESurfaceRestraints::Water &&
|
|
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan &&
|
|
(x2f4_fireButtonStates & 0x3) == 0 && x32c_chargePhase == EChargePhase::NotCharging && !x832_29_lockedOn &&
|
|
(x2f8_stateFlags & 0x8) != 0x8 && x364_gunStrikeCoolTimer <= 0.f &&
|
|
player.GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround && !player.IsInFreeLook() &&
|
|
!player.GetFreeLookStickState() && player.GetOrbitState() == CPlayer::EPlayerOrbitState::NoOrbit &&
|
|
std::fabs(player.GetAngularVelocityOR().angle()) <= 0.1f &&
|
|
camBobT <= 0.01f && !mgr.GetCameraManager()->IsInCinematicCamera() &&
|
|
player.GetGunHolsterState() == CPlayer::EGunHolsterState::Drawn &&
|
|
player.GetGrappleState() == CPlayer::EGrappleState::None && !x834_30_inBigStrike && !x835_25_inPhazonBeam);
|
|
if (x833_24_notFidgeting) {
|
|
if (!x834_30_inBigStrike) {
|
|
bool doWander = camBobT > 0.01f && (x2f4_fireButtonStates & 0x3) == 0;
|
|
if (doWander) {
|
|
x370_gunMotionSpeedMult = 1.f;
|
|
x374_ = 0.f;
|
|
if (x364_gunStrikeCoolTimer <= 0.f && x368_idleWanderDelayTimer <= 0.f) {
|
|
x368_idleWanderDelayTimer = 8.f;
|
|
x73c_gunMotion->PlayPasAnim(SamusGun::EAnimationState::Wander, mgr, 0.f, false);
|
|
x324_idleState = EIdleState::Wander;
|
|
x550_camBob.SetState(CPlayerCameraBob::ECameraBobState::Walk, mgr);
|
|
}
|
|
x368_idleWanderDelayTimer -= dt;
|
|
x360_ -= dt;
|
|
}
|
|
if (!doWander || x834_26_animPlaying)
|
|
ResetIdle(mgr);
|
|
} else if (x394_damageTimer > 0.f) {
|
|
x394_damageTimer -= dt;
|
|
} else if (!x834_31_gunMotionInFidgetBasePosition) {
|
|
x394_damageTimer = 0.f;
|
|
x834_31_gunMotionInFidgetBasePosition = true;
|
|
x73c_gunMotion->BasePosition(true);
|
|
} else if (!x73c_gunMotion->GetModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, "Whole Body")) {
|
|
x834_30_inBigStrike = false;
|
|
x834_31_gunMotionInFidgetBasePosition = false;
|
|
}
|
|
} else {
|
|
switch (x3a4_fidget.Update(x2ec_lastFireButtonStates, camBobT > 0.01f, inStrikeCooldown, dt, mgr)) {
|
|
case CFidget::EState::NoFidget:
|
|
if (x324_idleState != EIdleState::Idle) {
|
|
x73c_gunMotion->PlayPasAnim(SamusGun::EAnimationState::Idle, mgr, 0.f, false);
|
|
x324_idleState = EIdleState::Idle;
|
|
}
|
|
x550_camBob.SetState(CPlayerCameraBob::ECameraBobState::WalkNoBob, mgr);
|
|
break;
|
|
case CFidget::EState::MinorFidget:
|
|
case CFidget::EState::MajorFidget:
|
|
case CFidget::EState::HolsterBeam:
|
|
if (x324_idleState != EIdleState::NotIdle) {
|
|
x73c_gunMotion->BasePosition(false);
|
|
x324_idleState = EIdleState::NotIdle;
|
|
}
|
|
AsyncLoadFidget(mgr);
|
|
break;
|
|
case CFidget::EState::Loading:
|
|
if (IsFidgetLoaded())
|
|
EnterFidget(mgr);
|
|
break;
|
|
case CFidget::EState::StillMinorFidget:
|
|
case CFidget::EState::StillMajorFidget:
|
|
x550_camBob.SetState(CPlayerCameraBob::ECameraBobState::Walk, mgr);
|
|
x833_24_notFidgeting = false;
|
|
x834_26_animPlaying =
|
|
x834_25_gunMotionFidgeting
|
|
? x73c_gunMotion->IsAnimPlaying()
|
|
: x72c_currentBeam->GetSolidModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, "Whole Body");
|
|
if (!x834_26_animPlaying) {
|
|
x3a4_fidget.ResetMinor();
|
|
ReturnToRestPose();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
x550_camBob.Update(dt, mgr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const float chargeShakeTbl[] = {-0.001f, 0.f, 0.001f};
|
|
static const CMaterialFilter sAimFilter =
|
|
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough});
|
|
|
|
void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateManager& mgr) {
|
|
CPlayer& player = mgr.GetPlayer();
|
|
CPlayerState& playerState = *mgr.GetPlayerState();
|
|
bool isUnmorphed = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed;
|
|
|
|
bool becameFrozen;
|
|
if (isUnmorphed)
|
|
becameFrozen = !x834_29_frozen && player.GetFrozenState();
|
|
else
|
|
becameFrozen = false;
|
|
|
|
bool becameThawed;
|
|
if (isUnmorphed)
|
|
becameThawed = x834_29_frozen && !player.GetFrozenState();
|
|
else
|
|
becameThawed = false;
|
|
|
|
x834_29_frozen = isUnmorphed && player.GetFrozenState();
|
|
float advDt;
|
|
if (x834_29_frozen)
|
|
advDt = 0.f;
|
|
else
|
|
advDt = dt;
|
|
|
|
bool r23 = x678_morph.GetGunState() != CGunMorph::EGunState::OutWipeDone;
|
|
if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay || r23)
|
|
x6e0_rightHandModel.AdvanceAnimation(advDt, mgr, kInvalidAreaId, true);
|
|
if (r23 && x734_loadingBeam != 0 && x734_loadingBeam != x72c_currentBeam) {
|
|
x744_auxWeapon->LoadIdle();
|
|
x734_loadingBeam->Update(advDt, mgr);
|
|
}
|
|
if (!x744_auxWeapon->IsLoaded())
|
|
x744_auxWeapon->LoadIdle();
|
|
|
|
if (becameFrozen) {
|
|
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::None);
|
|
x72c_currentBeam->EnableFrozenEffect(CGunWeapon::EFrozenFxType::Frozen);
|
|
} else if (becameThawed) {
|
|
x72c_currentBeam->EnableFrozenEffect(CGunWeapon::EFrozenFxType::Thawed);
|
|
}
|
|
|
|
if (becameFrozen || becameThawed) {
|
|
x2f4_fireButtonStates = 0;
|
|
x2ec_lastFireButtonStates = 0;
|
|
CancelFiring(mgr);
|
|
}
|
|
|
|
x72c_currentBeam->Update(advDt, mgr);
|
|
x73c_gunMotion->Update(advDt * x370_gunMotionSpeedMult, mgr);
|
|
x740_grappleArm->Update(grappleSwingT, advDt, mgr);
|
|
|
|
if (x338_nextState != ENextState::StatusQuo) {
|
|
if (x678_morph.GetGunState() == CGunMorph::EGunState::InWipeDone) {
|
|
if (x338_nextState == ENextState::ChangeWeapon) {
|
|
ChangeWeapon(playerState, mgr);
|
|
x338_nextState = ENextState::StatusQuo;
|
|
}
|
|
} else if (!x72c_currentBeam->GetSolidModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, "Whole Body") ||
|
|
x832_30_requestReturnToDefault) {
|
|
bool statusQuo = true;
|
|
switch (x338_nextState) {
|
|
case ENextState::EnterMissile:
|
|
x2f8_stateFlags &= ~0x1;
|
|
x2f8_stateFlags |= 0x6;
|
|
x318_comboAmmoIdx = 1;
|
|
x31c_missileMode = EMissleMode::Active;
|
|
break;
|
|
case ENextState::ExitMissile:
|
|
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
|
x2f8_stateFlags |= 0x1;
|
|
x2f8_stateFlags &= 0xFFE9;
|
|
}
|
|
x318_comboAmmoIdx = 0;
|
|
x31c_missileMode = EMissleMode::Inactive;
|
|
x390_cooldown = x72c_currentBeam->GetWeaponInfo().x0_coolDown;
|
|
break;
|
|
case ENextState::MissileReload:
|
|
PlayAnim(NWeaponTypes::EGunAnimType::MissileReload, false);
|
|
x338_nextState = ENextState::MissileShotDone;
|
|
statusQuo = false;
|
|
break;
|
|
case ENextState::MissileShotDone:
|
|
x2f8_stateFlags |= 0x4;
|
|
break;
|
|
case ENextState::ChangeWeapon:
|
|
ChangeWeapon(playerState, mgr);
|
|
break;
|
|
case ENextState::SetupBeam:
|
|
x390_cooldown = x72c_currentBeam->GetWeaponInfo().x0_coolDown;
|
|
x2f8_stateFlags &= ~0x8;
|
|
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
|
x2f8_stateFlags |= 0x1;
|
|
x2f8_stateFlags &= 0xFFE9;
|
|
}
|
|
x318_comboAmmoIdx = 0;
|
|
x31c_missileMode = EMissleMode::Inactive;
|
|
break;
|
|
case ENextState::EnterPhazonBeam:
|
|
if (x75c_phazonBeam->IsLoaded())
|
|
break;
|
|
x72c_currentBeam->SetDrawHologram(true);
|
|
x75c_phazonBeam->Load(mgr, false);
|
|
x33c_phazonBeamState = EPhazonBeamState::Entering;
|
|
break;
|
|
case ENextState::ExitPhazonBeam:
|
|
if (x738_nextBeam->IsLoaded())
|
|
break;
|
|
x72c_currentBeam->SetDrawHologram(true);
|
|
x738_nextBeam->Load(mgr, false);
|
|
x33c_phazonBeamState = EPhazonBeamState::Exiting;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (statusQuo)
|
|
x338_nextState = ENextState::StatusQuo;
|
|
}
|
|
}
|
|
|
|
if (x37c_rapidFireShotsDecayTimer < 0.2f) {
|
|
x37c_rapidFireShotsDecayTimer += advDt;
|
|
} else {
|
|
x37c_rapidFireShotsDecayTimer = 0.f;
|
|
if (x30c_rapidFireShots > 0)
|
|
x30c_rapidFireShots -= 1;
|
|
}
|
|
|
|
if (x32c_chargePhase != EChargePhase::NotCharging && !player.GetFrozenState()) {
|
|
x34c_shakeX = chargeShakeTbl[mgr.GetActiveRandom()->Next() % 3] * x340_chargeBeamFactor;
|
|
x350_shakeZ = chargeShakeTbl[mgr.GetActiveRandom()->Next() % 3] * x340_chargeBeamFactor;
|
|
}
|
|
|
|
if (!x72c_currentBeam->IsLoaded())
|
|
return;
|
|
|
|
GetLctrWithShake(x4d8_gunLocalXf, x73c_gunMotion->GetModelData(), "GBSE_SDK", true, true);
|
|
GetLctrWithShake(x418_beamLocalXf, x72c_currentBeam->GetSolidModelData(), "LBEAM", false, true);
|
|
GetLctrWithShake(x508_elbowLocalXf, x72c_currentBeam->GetSolidModelData(), "elbow", false, false);
|
|
x4a8_gunWorldXf = x3e8_xf * x4d8_gunLocalXf * x550_camBob.GetCameraBobTransformation();
|
|
|
|
if (x740_grappleArm->GetActive() && !x740_grappleArm->IsGrappling())
|
|
UpdateLeftArmTransform(x72c_currentBeam->GetSolidModelData(), mgr);
|
|
|
|
x6a0_motionState.Update(x2f0_pressedFireButtonStates != 0 && x832_28_readyForShot &&
|
|
x32c_chargePhase < EChargePhase::AnimAndSfx && !player.IsInFreeLook(),
|
|
advDt, x4a8_gunWorldXf, mgr);
|
|
|
|
x72c_currentBeam->GetSolidModelData().AdvanceParticles(x4a8_gunWorldXf, advDt, mgr);
|
|
x72c_currentBeam->UpdateGunFx(x380_shotSmokeTimer > 2.f && x378_shotSmokeStartTimer > 0.15f, dt, mgr,
|
|
x508_elbowLocalXf);
|
|
|
|
zeus::CTransform beamWorldXf = x4a8_gunWorldXf * x418_beamLocalXf;
|
|
|
|
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
|
|
!mgr.GetCameraManager()->IsInCinematicCamera()) {
|
|
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
|
zeus::CAABox aabb = x72c_currentBeam->GetBounds().getTransformedAABox(x4a8_gunWorldXf);
|
|
mgr.BuildNearList(nearList, aabb, sAimFilter, &player);
|
|
TUniqueId bestId = kInvalidUniqueId;
|
|
zeus::CVector3f dir = x4a8_gunWorldXf.basis[1].normalized();
|
|
zeus::CVector3f pos = dir * -0.5f + x4a8_gunWorldXf.origin;
|
|
CRayCastResult result = mgr.RayWorldIntersection(bestId, pos, dir, 3.5f, sAimFilter, nearList);
|
|
x833_29_pointBlankWorldSurface = result.IsValid();
|
|
if (result.IsValid()) {
|
|
x448_elbowWorldXf = x4a8_gunWorldXf * x508_elbowLocalXf;
|
|
x448_elbowWorldXf.origin += dir * -0.5f;
|
|
beamWorldXf.origin = result.GetPoint();
|
|
}
|
|
} else {
|
|
x833_29_pointBlankWorldSurface = false;
|
|
}
|
|
|
|
zeus::CTransform beamTargetXf = x833_29_pointBlankWorldSurface ? x448_elbowWorldXf : beamWorldXf;
|
|
|
|
zeus::CVector3f camTrans = mgr.GetCameraManager()->GetGlobalCameraTranslation(mgr);
|
|
beamWorldXf.origin += camTrans;
|
|
beamTargetXf.origin += camTrans;
|
|
|
|
if (x832_25_chargeEffectVisible) {
|
|
bool emitting = x833_30_canShowAuxMuzzleEffect ? x344_comboXferTimer < 1.f : false;
|
|
zeus::CVector3f scale((emitting && x832_26_comboFiring) ? (1.f - x344_comboXferTimer) * 2.f : 2.f);
|
|
x72c_currentBeam->UpdateMuzzleFx(advDt, scale, x418_beamLocalXf.origin, emitting);
|
|
CElementGen& gen = *x800_auxMuzzleGenerators[int(x320_currentAuxBeam)];
|
|
gen.SetGlobalOrientAndTrans(x418_beamLocalXf);
|
|
gen.SetGlobalScale(scale);
|
|
gen.SetParticleEmission(emitting);
|
|
gen.Update(advDt);
|
|
}
|
|
|
|
if (x748_rainSplashGenerator)
|
|
x748_rainSplashGenerator->Update(advDt, mgr);
|
|
|
|
UpdateGunLight(beamWorldXf, mgr);
|
|
ProcessGunMorph(advDt, mgr);
|
|
if (x835_26_phazonBeamMorphing)
|
|
ProcessPhazonGunMorph(advDt, mgr);
|
|
|
|
if (x832_26_comboFiring && x77c_comboXferGen) {
|
|
x77c_comboXferGen->SetGlobalTranslation(x418_beamLocalXf.origin);
|
|
x77c_comboXferGen->SetGlobalOrientation(x418_beamLocalXf.getRotation());
|
|
x77c_comboXferGen->Update(advDt);
|
|
x344_comboXferTimer += advDt * 4.f;
|
|
}
|
|
|
|
if (x35c_bombTime > 0.f) {
|
|
x35c_bombTime -= advDt;
|
|
if (x35c_bombTime <= 0.f)
|
|
x308_bombCount = 3;
|
|
}
|
|
|
|
if (playerState.ItemEnabled(CPlayerState::EItemType::ChargeBeam) && x32c_chargePhase != EChargePhase::NotCharging) {
|
|
UpdateChargeState(advDt, mgr);
|
|
} else {
|
|
x340_chargeBeamFactor -= advDt;
|
|
if (x340_chargeBeamFactor < 0.f)
|
|
x340_chargeBeamFactor = 0.f;
|
|
}
|
|
|
|
UpdateAuxWeapons(advDt, beamTargetXf, mgr);
|
|
DoUserAnimEvents(advDt, mgr);
|
|
|
|
if (player.GetOrbitState() == CPlayer::EPlayerOrbitState::OrbitObject && GetTargetId(mgr) != kInvalidUniqueId) {
|
|
if (!x832_29_lockedOn && !x832_26_comboFiring && (x2f8_stateFlags & 0x10) != 0x10) {
|
|
x832_29_lockedOn = true;
|
|
x6a0_motionState.SetState(CMotionState::EMotionState::LockOn);
|
|
ReturnArmAndGunToDefault(mgr, true);
|
|
}
|
|
} else {
|
|
CancelLockOn();
|
|
}
|
|
|
|
UpdateWeaponFire(advDt, playerState, mgr);
|
|
UpdateGunIdle(x364_gunStrikeCoolTimer > 0.f, cameraBobT, advDt, mgr);
|
|
|
|
if ((x2ec_lastFireButtonStates & 0x1) == 0x1) {
|
|
x378_shotSmokeStartTimer = 0.f;
|
|
} else if (x378_shotSmokeStartTimer < 2.f) {
|
|
x378_shotSmokeStartTimer += advDt;
|
|
if (x378_shotSmokeStartTimer > 1.f) {
|
|
x30c_rapidFireShots = 0;
|
|
x380_shotSmokeTimer = 0.f;
|
|
}
|
|
}
|
|
|
|
if (x38c_muzzleEffectVisTimer > 0.f)
|
|
x38c_muzzleEffectVisTimer -= advDt;
|
|
|
|
if (x30c_rapidFireShots > 5 && x380_shotSmokeTimer < 2.f)
|
|
x380_shotSmokeTimer += advDt;
|
|
|
|
if (x384_gunStrikeDelayTimer > 0.f)
|
|
x384_gunStrikeDelayTimer -= advDt;
|
|
|
|
if (x364_gunStrikeCoolTimer > 0.f) {
|
|
x2f4_fireButtonStates = 0;
|
|
x364_gunStrikeCoolTimer -= advDt;
|
|
}
|
|
|
|
if (isUnmorphed && (x2f8_stateFlags & 0x4) == 0x4) {
|
|
x3a0_missileExitTimer -= advDt;
|
|
if (x3a0_missileExitTimer < 0.f) {
|
|
x3a0_missileExitTimer = 0.f;
|
|
ExitMissile();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::PreRender(const CStateManager& mgr, const zeus::CFrustum& frustum, const zeus::CVector3f& camPos) {
|
|
const CPlayerState& playerState = *mgr.GetPlayerState();
|
|
if (playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan)
|
|
return;
|
|
|
|
CPlayerState::EPlayerVisor activeVisor = playerState.GetActiveVisor(mgr);
|
|
switch (activeVisor) {
|
|
case CPlayerState::EPlayerVisor::Thermal:
|
|
x0_lights.BuildConstantAmbientLighting(
|
|
zeus::CColor(zeus::clamp(0.6f, 0.5f * x380_shotSmokeTimer + 0.6f - x378_shotSmokeStartTimer, 1.f), 1.f));
|
|
break;
|
|
case CPlayerState::EPlayerVisor::Combat: {
|
|
zeus::CAABox aabb = x72c_currentBeam->GetBounds(zeus::CTransform::Translate(camPos) * x4a8_gunWorldXf);
|
|
if (mgr.GetNextAreaId() != kInvalidAreaId) {
|
|
x0_lights.SetFindShadowLight(true);
|
|
x0_lights.SetShadowDynamicRangeThreshold(0.25f);
|
|
x0_lights.BuildAreaLightList(mgr, *mgr.GetWorld()->GetAreaAlways(mgr.GetNextAreaId()), aabb);
|
|
}
|
|
x0_lights.BuildDynamicLightList(mgr, aabb);
|
|
if (x0_lights.HasShadowLight()) {
|
|
if (x72c_currentBeam->IsLoaded()) {
|
|
x82c_shadow->BuildLightShadowTexture(mgr, mgr.GetNextAreaId(), x0_lights.GetShadowLightIndex(), aabb, true,
|
|
false);
|
|
}
|
|
} else {
|
|
x82c_shadow->ResetBlur();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (x740_grappleArm->GetActive())
|
|
x740_grappleArm->PreRender(mgr, frustum, camPos);
|
|
|
|
if (x678_morph.GetGunState() != CGunMorph::EGunState::OutWipeDone || activeVisor == CPlayerState::EPlayerVisor::XRay)
|
|
x6e0_rightHandModel.GetAnimationData()->PreRender();
|
|
|
|
if (x833_28_phazonBeamActive)
|
|
g_Renderer->AllocatePhazonSuitMaskTexture();
|
|
}
|
|
|
|
static const CModelFlags kThermalFlags[] = {{0, 0, 3, zeus::skWhite},
|
|
{5, 0, 3, zeus::CColor(0.f, 0.5f)},
|
|
{0, 0, 3, zeus::skWhite},
|
|
{0, 0, 3, zeus::skWhite}};
|
|
|
|
void CPlayerGun::RenderEnergyDrainEffects(const CStateManager& mgr) const {
|
|
if (TCastToConstPtr<CPlayer> player = mgr.GetObjectById(x538_playerId)) {
|
|
for (const auto& source : player->GetEnergyDrain().GetEnergyDrainSources()) {
|
|
if (auto* metroid = CPatterned::CastTo<MP1::CMetroidBeta>(mgr.GetObjectById(source.GetEnergyDrainSourceId()))) {
|
|
metroid->RenderHitGunEffect();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerGun::DrawArm(const CStateManager& mgr, const zeus::CVector3f& pos, const CModelFlags& flags) const {
|
|
const CPlayer& player = mgr.GetPlayer();
|
|
if (!x740_grappleArm->GetActive() || x740_grappleArm->GetAnimState() == CGrappleArm::EArmState::Done)
|
|
return;
|
|
|
|
if (player.GetGrappleState() != CPlayer::EGrappleState::None ||
|
|
x740_grappleArm->GetTransform().basis[1].dot(player.GetTransform().basis[1]) > 0.1f) {
|
|
CModelFlags useFlags;
|
|
if (x740_grappleArm->IsArmMoving())
|
|
useFlags = flags;
|
|
else
|
|
useFlags = CModelFlags(0, 0, 3, zeus::skWhite);
|
|
|
|
x740_grappleArm->Render(mgr, pos, useFlags, &x0_lights);
|
|
}
|
|
}
|
|
|
|
zeus::CVector3f CPlayerGun::ConvertToScreenSpace(const zeus::CVector3f& pos, const CGameCamera& cam) const {
|
|
return cam.ConvertToScreenSpace(pos);
|
|
}
|
|
|
|
void CPlayerGun::CopyScreenTex() {
|
|
// Copy lower right quadrant to gpCopyTexBuf as RGBA8
|
|
CGraphics::ResolveSpareTexture(g_Viewport);
|
|
}
|
|
|
|
void CPlayerGun::DrawScreenTex(float z) const {
|
|
// Use CopyScreenTex rendering to draw over framebuffer pixels in front of `z`
|
|
// This is accomplished using orthographic projection quad with sweeping `y` coordinates
|
|
// Depth is set to GEQUAL to obscure pixels in front rather than behind
|
|
m_screenQuad.draw(zeus::skWhite, 1.f, CTexturedQuadFilter::DefaultRect, z);
|
|
}
|
|
|
|
void CPlayerGun::DrawClipCube(const zeus::CAABox& aabb) const {
|
|
// Render AABB as completely transparent object, only modifying Z-buffer
|
|
// AABB has already been set in constructor (since it's constant)
|
|
m_aaboxShader.draw(zeus::skClear);
|
|
}
|
|
|
|
static const CModelFlags kHandThermalFlag = {7, 0, 3, zeus::skWhite};
|
|
static const CModelFlags kHandHoloFlag = {1, 0, 3, zeus::CColor(0.75f, 0.5f, 0.f, 1.f)};
|
|
|
|
void CPlayerGun::Render(const CStateManager& mgr, const zeus::CVector3f& pos, const CModelFlags& flags) const {
|
|
SCOPED_GRAPHICS_DEBUG_GROUP("CPlayerGun::Render", zeus::skMagenta);
|
|
|
|
CGraphics::CProjectionState projState = CGraphics::GetProjectionState();
|
|
CModelFlags useFlags = flags;
|
|
if (x0_lights.HasShadowLight())
|
|
useFlags.m_extendedShader = EExtendedShader::LightingCubeReflectionWorldShadow;
|
|
CModelFlags beamFlags = useFlags;
|
|
if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal)
|
|
beamFlags = kThermalFlags[int(x310_currentBeam)];
|
|
else if (x835_26_phazonBeamMorphing)
|
|
beamFlags.x4_color = zeus::CColor::lerp(zeus::skWhite, zeus::skBlack, x39c_phazonMorphT);
|
|
|
|
const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
|
CGraphics::SetDepthRange(DEPTH_GUN, DEPTH_WORLD);
|
|
zeus::CTransform offsetWorldXf = zeus::CTransform::Translate(pos) * x4a8_gunWorldXf;
|
|
zeus::CTransform elbowOffsetXf = offsetWorldXf * x508_elbowLocalXf;
|
|
if (x32c_chargePhase != EChargePhase::NotCharging && (x2f8_stateFlags & 0x10) != 0x10)
|
|
offsetWorldXf.origin += zeus::CVector3f(x34c_shakeX, 0.f, x350_shakeZ);
|
|
|
|
zeus::CTransform oldViewMtx = CGraphics::g_ViewMatrix;
|
|
CGraphics::SetViewPointMatrix(offsetWorldXf.inverse() * oldViewMtx);
|
|
CGraphics::SetModelMatrix(zeus::CTransform());
|
|
if (x32c_chargePhase >= EChargePhase::FxGrown && x32c_chargePhase < EChargePhase::ComboXfer)
|
|
x800_auxMuzzleGenerators[int(x320_currentAuxBeam)]->Render();
|
|
|
|
if (x832_25_chargeEffectVisible && (x38c_muzzleEffectVisTimer > 0.f || x32c_chargePhase > EChargePhase::AnimAndSfx))
|
|
x72c_currentBeam->DrawMuzzleFx(mgr);
|
|
|
|
if (x678_morph.GetGunState() == CGunMorph::EGunState::InWipe ||
|
|
x678_morph.GetGunState() == CGunMorph::EGunState::OutWipe)
|
|
x774_holoTransitionGen->Render();
|
|
|
|
CGraphics::SetViewPointMatrix(oldViewMtx);
|
|
if ((x2f8_stateFlags & 0x10) == 0x10)
|
|
x744_auxWeapon->RenderMuzzleFx();
|
|
|
|
x72c_currentBeam->PreRenderGunFx(mgr, offsetWorldXf);
|
|
bool drawSuitArm =
|
|
!x740_grappleArm->IsGrappling() && mgr.GetPlayer().GetGunHolsterState() == CPlayer::EGunHolsterState::Drawn;
|
|
x73c_gunMotion->Draw(mgr, offsetWorldXf);
|
|
|
|
switch (x678_morph.GetGunState()) {
|
|
case CGunMorph::EGunState::OutWipeDone:
|
|
if (x0_lights.HasShadowLight())
|
|
x82c_shadow->EnableModelProjectedShadow(offsetWorldXf, x0_lights.GetShadowLightArrIndex(), 2.15f);
|
|
if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay) {
|
|
x6e0_rightHandModel.Render(mgr, elbowOffsetXf * zeus::CTransform::Translate(0.f, -0.2f, 0.02f), &x0_lights,
|
|
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal
|
|
? kHandThermalFlag
|
|
: kHandHoloFlag);
|
|
}
|
|
DrawArm(mgr, pos, useFlags);
|
|
x72c_currentBeam->Draw(drawSuitArm, mgr, offsetWorldXf, beamFlags, &x0_lights);
|
|
x82c_shadow->DisableModelProjectedShadow();
|
|
break;
|
|
case CGunMorph::EGunState::InWipeDone:
|
|
case CGunMorph::EGunState::InWipe:
|
|
case CGunMorph::EGunState::OutWipe:
|
|
if (x678_morph.GetGunState() != CGunMorph::EGunState::InWipeDone) {
|
|
zeus::CTransform morphXf = elbowOffsetXf * zeus::CTransform::Translate(0.f, x678_morph.GetYLerp(), 0.f);
|
|
CopyScreenTex();
|
|
x6e0_rightHandModel.Render(mgr, elbowOffsetXf * zeus::CTransform::Translate(0.f, -0.2f, 0.02f), &x0_lights,
|
|
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal
|
|
? kHandThermalFlag
|
|
: kHandHoloFlag);
|
|
x72c_currentBeam->DrawHologram(mgr, offsetWorldXf, CModelFlags(0, 0, 3, zeus::skWhite));
|
|
DrawScreenTex(ConvertToScreenSpace(morphXf.origin, *cam).z());
|
|
if (x0_lights.HasShadowLight())
|
|
x82c_shadow->EnableModelProjectedShadow(offsetWorldXf, x0_lights.GetShadowLightArrIndex(), 2.15f);
|
|
CGraphics::SetModelMatrix(morphXf);
|
|
DrawClipCube(x6c8_hologramClipCube);
|
|
x72c_currentBeam->Draw(drawSuitArm, mgr, offsetWorldXf, beamFlags, &x0_lights);
|
|
x82c_shadow->DisableModelProjectedShadow();
|
|
} else {
|
|
x6e0_rightHandModel.Render(mgr, elbowOffsetXf * zeus::CTransform::Translate(0.f, -0.2f, 0.02f), &x0_lights,
|
|
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal
|
|
? kHandThermalFlag
|
|
: kHandHoloFlag);
|
|
x72c_currentBeam->DrawHologram(mgr, offsetWorldXf, CModelFlags(0, 0, 3, zeus::skWhite));
|
|
if (x0_lights.HasShadowLight())
|
|
x82c_shadow->EnableModelProjectedShadow(offsetWorldXf, x0_lights.GetShadowLightArrIndex(), 2.15f);
|
|
DrawArm(mgr, pos, useFlags);
|
|
x82c_shadow->DisableModelProjectedShadow();
|
|
}
|
|
break;
|
|
}
|
|
|
|
oldViewMtx = CGraphics::g_ViewMatrix;
|
|
CGraphics::SetViewPointMatrix(offsetWorldXf.inverse() * oldViewMtx);
|
|
CGraphics::SetModelMatrix(zeus::CTransform());
|
|
x72c_currentBeam->PostRenderGunFx(mgr, offsetWorldXf);
|
|
if (x832_26_comboFiring && x77c_comboXferGen)
|
|
x77c_comboXferGen->Render();
|
|
CGraphics::SetViewPointMatrix(oldViewMtx);
|
|
|
|
RenderEnergyDrainEffects(mgr);
|
|
|
|
CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
|
|
CGraphics::SetProjectionState(projState);
|
|
}
|
|
|
|
void CPlayerGun::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
|
|
if (x72c_currentBeam->HasSolidModelData())
|
|
x72c_currentBeam->GetSolidModelData().RenderParticles(frustum);
|
|
}
|
|
|
|
void CPlayerGun::DropBomb(EBWeapon weapon, CStateManager& mgr) {
|
|
if (weapon == EBWeapon::Bomb) {
|
|
if (x32c_chargePhase != EChargePhase::NotCharging) {
|
|
x32c_chargePhase = EChargePhase::ChargeDone;
|
|
return;
|
|
}
|
|
|
|
if (x308_bombCount <= 0)
|
|
return;
|
|
|
|
zeus::CVector3f plPos = mgr.GetPlayer().GetTranslation();
|
|
zeus::CTransform xf =
|
|
zeus::CTransform::Translate({plPos.x(), plPos.y(), plPos.z() + g_tweakPlayer->GetPlayerBallHalfExtent()});
|
|
CBomb* bomb =
|
|
new CBomb(x784_bombEffects[u32(weapon)][0], x784_bombEffects[u32(weapon)][1], mgr.AllocateUniqueId(),
|
|
mgr.GetPlayer().GetAreaId(), x538_playerId, x354_bombFuseTime, xf, g_tweakPlayerGun->GetBombInfo());
|
|
mgr.AddObject(bomb);
|
|
|
|
if (x308_bombCount == 3)
|
|
x35c_bombTime = x358_bombDropDelayTime;
|
|
|
|
--x308_bombCount;
|
|
if (TCastToPtr<CScriptPlatform> plat = mgr.ObjectById(mgr.GetPlayer().GetRidingPlatformId()))
|
|
plat->AddSlave(bomb->GetUniqueId(), mgr);
|
|
} else if (weapon == EBWeapon::PowerBomb) {
|
|
mgr.GetPlayerState()->DecrPickup(CPlayerState::EItemType::PowerBombs, 1);
|
|
x53a_powerBomb = DropPowerBomb(mgr);
|
|
}
|
|
}
|
|
|
|
TUniqueId CPlayerGun::DropPowerBomb(CStateManager& mgr) {
|
|
CDamageInfo dInfo = (mgr.GetPlayer().GetDeathTime() <= 0.f ? g_tweakPlayerGun->GetPowerBombInfo()
|
|
: CDamageInfo(CWeaponMode::PowerBomb(), 0.f, 0.f, 0.f));
|
|
|
|
TUniqueId uid = mgr.AllocateUniqueId();
|
|
zeus::CVector3f plVec = mgr.GetPlayer().GetTranslation();
|
|
zeus::CTransform xf =
|
|
zeus::CTransform::Translate({plVec.x(), plVec.y(), plVec.z() + g_tweakPlayer->GetPlayerBallHalfExtent()});
|
|
CPowerBomb* pBomb = new CPowerBomb(x784_bombEffects[1][0], uid, kInvalidAreaId, x538_playerId, xf, dInfo);
|
|
mgr.AddObject(*pBomb);
|
|
return uid;
|
|
}
|
|
} // namespace urde
|