metaforce/Runtime/Weapon/CPowerBomb.hpp

42 lines
1.3 KiB
C++

#pragma once
#include <memory>
#include <optional>
#include "Runtime/CToken.hpp"
#include "Runtime/Weapon/CWeapon.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
namespace urde {
class CElementGen;
class CPowerBomb : public CWeapon {
static const zeus::CColor kFadeColor;
bool x158_24_canStartFilter : 1;
bool x158_25_filterEnabled : 1;
float x15c_curTime = 0.f;
float x160_curRadius = 0.f;
float x164_radiusIncrement;
std::unique_ptr<CElementGen> x168_particle;
float x16c_radius;
public:
CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId,
const zeus::CTransform& xf, const CDamageInfo& dInfo);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Render(const CStateManager&) const override {}
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
void Touch(CActor&, CStateManager&) override { /*x158_24_canStartFilter; */
}
float GetCurTime() const { return x15c_curTime; }
void ApplyDynamicDamage(const zeus::CVector3f&, CStateManager&);
};
} // namespace urde