mirror of https://github.com/AxioDL/metaforce.git
110 lines
4.3 KiB
C++
110 lines
4.3 KiB
C++
#pragma once
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#include <memory>
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#include <optional>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Collision/CCollisionResponseData.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Particle/CParticleSwoosh.hpp"
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#include "Runtime/Particle/CSwooshDescription.hpp"
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CDecalDescription;
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class CGenDescription;
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class CModel;
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class CProjectileWeapon {
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static u16 g_GlobalSeed;
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TLockedToken<CWeaponDescription> x4_weaponDesc;
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CRandom16 x10_random;
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zeus::CTransform x14_localToWorldXf;
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zeus::CTransform x44_localXf;
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zeus::CVector3f x74_worldOffset;
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zeus::CVector3f x80_localOffset = zeus::skZero3f;
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zeus::CVector3f x8c_projOffset = zeus::skZero3f;
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zeus::CVector3f x98_scale = zeus::skOne3f;
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zeus::CVector3f xa4_localOffset2 = zeus::skZero3f;
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zeus::CVector3f xb0_velocity = zeus::skZero3f;
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zeus::CVector3f xbc_gravity = zeus::skZero3f;
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zeus::CColor xc8_ambientLightColor = zeus::skWhite;
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double xd0_curTime = 0.0;
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double xd8_remainderTime = 0.0;
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float xe0_maxTurnRate = 0.f;
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int xe4_flags;
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int xe8_lifetime = 0;
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int xec_childSystemUpdateRate = 0;
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int xf0_ = 0;
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int xf4_curFrame = 0;
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int xf8_lastParticleFrame = -1;
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std::unique_ptr<CElementGen> xfc_APSMGen;
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std::unique_ptr<CElementGen> x100_APS2Gen;
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std::unique_ptr<CElementGen> x104_;
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std::optional<TLockedToken<CModel>> x108_model;
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std::unique_ptr<CParticleSwoosh> x118_swoosh1;
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std::unique_ptr<CParticleSwoosh> x11c_swoosh2;
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std::unique_ptr<CParticleSwoosh> x120_swoosh3;
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union {
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struct {
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bool x124_24_active : 1;
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bool x124_25_APSO : 1;
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bool x124_26_AP11 : 1;
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bool x124_27_AP21 : 1;
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bool x124_28_AS11 : 1;
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bool x124_29_AS12 : 1;
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bool x124_30_AS13 : 1;
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bool x124_31_VMD2 : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CProjectileWeapon(const TToken<CWeaponDescription>& wDesc, const zeus::CVector3f& worldOffset,
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const zeus::CTransform& orient, const zeus::CVector3f& scale, s32);
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virtual ~CProjectileWeapon() = default;
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bool IsProjectileActive() const { return x124_24_active; }
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std::optional<zeus::CAABox> GetBounds() const;
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const zeus::CVector3f& GetVelocity() const { return xb0_velocity; }
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void SetVelocity(const zeus::CVector3f& vel) { xb0_velocity = vel; }
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float GetMaxTurnRate() const { return xe0_maxTurnRate; }
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float GetAudibleFallOff() const;
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float GetAudibleRange() const;
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std::optional<TLockedToken<CDecalDescription>>
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GetDecalForCollision(EWeaponCollisionResponseTypes type) const;
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s32 GetSoundIdForCollision(EWeaponCollisionResponseTypes type) const;
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std::optional<TLockedToken<CGenDescription>> CollisionOccured(EWeaponCollisionResponseTypes type,
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bool deflected, bool useTarget,
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const zeus::CVector3f& pos,
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const zeus::CVector3f& normal,
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const zeus::CVector3f& target);
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TLockedToken<CWeaponDescription> GetWeaponDescription() const { return x4_weaponDesc; }
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void RenderParticles() const;
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virtual void AddToRenderer() const;
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virtual void Render() const;
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bool IsSystemDeletable() const;
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void UpdateChildParticleSystems(float);
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void UpdatePSTranslationAndOrientation();
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void SetWorldSpaceOrientation(const zeus::CTransform& xf);
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void SetRelativeOrientation(const zeus::CTransform& xf) { x44_localXf = xf; }
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virtual zeus::CVector3f GetTranslation() const;
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virtual zeus::CTransform GetTransform() const;
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void UpdateParticleFX();
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virtual void Update(float dt);
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void SetGravity(const zeus::CVector3f& grav) { xbc_gravity = grav; }
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zeus::CVector3f GetGravity() const { return xbc_gravity; }
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
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CElementGen* GetAttachedPS1() const { return xfc_APSMGen.get(); }
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double GameTime() const { return xd0_curTime; }
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static constexpr float GetTickPeriod() { return 0.0166667f; }
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};
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} // namespace urde
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