mirror of https://github.com/AxioDL/metaforce.git
277 lines
11 KiB
C++
277 lines
11 KiB
C++
#include "Runtime/World/CDamageVulnerability.hpp"
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namespace urde {
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const CDamageVulnerability CDamageVulnerability::sNormalVulnerability(
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EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
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EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
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EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
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EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
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EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
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EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EDeflectType::None);
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const CDamageVulnerability CDamageVulnerability::sImmuneVulnerability(
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None);
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/* LOL, thanks retro */
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const CDamageVulnerability CDamageVulnerability::sReflectVulnerability(
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None);
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const CDamageVulnerability CDamageVulnerability::sPassThroughVulnerability(
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EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
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EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
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EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
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EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
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EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
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EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EDeflectType::None);
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static inline bool is_not_immune(EVulnerability vuln) {
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return vuln != EVulnerability::Immune && vuln != EVulnerability::DirectImmune;
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}
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static inline bool is_normal_or_weak(EVulnerability vuln) {
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return vuln == EVulnerability::Normal || vuln == EVulnerability::Weak;
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}
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void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount) {
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propCount -= 3;
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EVulnerability* vulns = &x0_power;
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for (int i = 0; i < std::min(propCount, 15); ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount < 15) {
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for (int i = propCount; i < 15; ++i)
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vulns[i] = EVulnerability::Deflect;
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}
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for (int i = 15; i < propCount; ++i)
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in.readUint32Big();
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x5c_deflected = EDeflectType(in.readUint32Big());
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EVulnerability* vulns2 = &x3c_chargedPower;
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in.readUint32Big();
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for (int i = 0; i < 4; ++i)
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vulns2[i] = EVulnerability(in.readUint32Big());
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x60_chargedDeflected = EDeflectType(in.readUint32Big());
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EVulnerability* vulns3 = &x4c_superMissile;
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in.readUint32Big();
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for (int i = 0; i < 4; ++i)
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vulns3[i] = EVulnerability(in.readUint32Big());
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x64_comboDeflected = EDeflectType(in.readUint32Big());
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}
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CDamageVulnerability::CDamageVulnerability(CInputStream& in) {
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u32 propCount = in.readUint32Big();
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if (propCount == 11) {
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EVulnerability* vulns = &x0_power;
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for (int i = 0; i < 15; ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount == 15)
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x5c_deflected = EDeflectType::None;
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else
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x5c_deflected = EDeflectType(in.readUint32Big());
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x3c_chargedPower = x0_power;
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x4c_superMissile = x0_power;
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x40_chargedIce = x4_ice;
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x50_iceSpreader = x4_ice;
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x44_chargedWave = x8_wave;
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x54_wavebuster = x8_wave;
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x48_chargedPlasma = xc_plasma;
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x58_flamethrower = xc_plasma;
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} else
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ConstructNew(in, propCount);
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}
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CDamageVulnerability::CDamageVulnerability(EVulnerability power, EVulnerability ice, EVulnerability wave,
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EVulnerability plasma, EVulnerability bomb, EVulnerability powerBomb,
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EVulnerability missile, EVulnerability boostBall, EVulnerability phazon,
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EVulnerability enemyWp1, EVulnerability enemyWp2, EVulnerability enemyWp3,
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EVulnerability enemyWp4, EVulnerability v1, EVulnerability v2,
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EDeflectType deflectType)
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: x0_power(power)
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, x4_ice(ice)
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, x8_wave(wave)
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, xc_plasma(plasma)
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, x10_bomb(bomb)
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, x14_powerbomb(powerBomb)
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, x18_missile(missile)
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, x1c_boostBall(boostBall)
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, x20_phazon(phazon)
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, x24_enemyWp1(enemyWp1)
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, x28_enemyWp2Poison(enemyWp2)
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, x2c_enemyWp3Lava(enemyWp3)
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, x30_enemyWp4(enemyWp4)
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, x34_unk1(v1)
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, x38_unk2(v2)
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, x3c_chargedPower(x0_power)
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, x40_chargedIce(x4_ice)
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, x44_chargedWave(x8_wave)
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, x48_chargedPlasma(xc_plasma)
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, x4c_superMissile(x0_power)
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, x50_iceSpreader(x4_ice)
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, x54_wavebuster(x8_wave)
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, x58_flamethrower(xc_plasma)
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, x5c_deflected(deflectType) {}
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CDamageVulnerability::CDamageVulnerability(
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EVulnerability power, EVulnerability ice, EVulnerability wave, EVulnerability plasma, EVulnerability bomb,
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EVulnerability powerBomb, EVulnerability missile, EVulnerability boostBall, EVulnerability phazon,
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EVulnerability enemyWp1, EVulnerability enemyWp2, EVulnerability enemyWp3, EVulnerability enemyWp4,
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EVulnerability v1, EVulnerability v2, EVulnerability chargedPower, EVulnerability chargedIce,
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EVulnerability chargedWave, EVulnerability chargedPlasma, EVulnerability superMissile, EVulnerability iceSpreader,
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EVulnerability waveBuster, EVulnerability flameThrower, EDeflectType deflected)
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: x0_power(power)
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, x4_ice(ice)
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, x8_wave(wave)
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, xc_plasma(plasma)
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, x10_bomb(bomb)
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, x14_powerbomb(powerBomb)
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, x18_missile(missile)
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, x1c_boostBall(boostBall)
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, x20_phazon(phazon)
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, x24_enemyWp1(enemyWp1)
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, x28_enemyWp2Poison(enemyWp2)
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, x2c_enemyWp3Lava(enemyWp3)
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, x30_enemyWp4(enemyWp4)
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, x34_unk1(v1)
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, x38_unk2(v2)
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, x3c_chargedPower(chargedPower)
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, x40_chargedIce(chargedIce)
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, x44_chargedWave(chargedWave)
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, x48_chargedPlasma(chargedPlasma)
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, x4c_superMissile(superMissile)
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, x50_iceSpreader(iceSpreader)
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, x54_wavebuster(waveBuster)
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, x58_flamethrower(flameThrower)
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, x5c_deflected(deflected) {}
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EDeflectType CDamageVulnerability::GetDeflectionType(const CWeaponMode& mode) const {
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if (mode.IsCharged())
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return x60_chargedDeflected;
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if (mode.IsComboed())
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return x64_comboDeflected;
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return x5c_deflected;
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}
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bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirect) const {
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon)
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return false;
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if (mode.IsInstantKill())
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return true;
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EVulnerability normalVuln = (&x0_power)[u32(mode.GetType())];
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bool normalHurts = true;
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if (ignoreDirect) {
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normalHurts = is_normal_or_weak(normalVuln);
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} else {
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if (!is_normal_or_weak(normalVuln) &&
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(normalVuln != EVulnerability::DirectWeak && normalVuln != EVulnerability::DirectNormal))
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normalHurts = false;
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}
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bool chargedHurts = true;
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bool comboedHurts = true;
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if (mode.GetType() < EWeaponType::Bomb) {
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EVulnerability chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())];
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EVulnerability comboedVuln = (&x4c_superMissile)[u32(mode.GetType())];
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if (ignoreDirect) {
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chargedHurts = is_normal_or_weak(chargedVuln);
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comboedHurts = is_normal_or_weak(comboedVuln);
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} else {
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if (!is_normal_or_weak(chargedVuln) &&
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(chargedVuln != EVulnerability::DirectWeak && chargedVuln != EVulnerability::DirectNormal))
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chargedHurts = false;
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if (!is_normal_or_weak(comboedVuln) &&
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(comboedVuln != EVulnerability::DirectWeak && comboedVuln != EVulnerability::DirectNormal))
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comboedHurts = false;
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}
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}
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if (normalHurts && !mode.IsCharged() && !mode.IsComboed())
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return true;
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if (chargedHurts && mode.IsCharged())
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return true;
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return comboedHurts && mode.IsComboed();
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}
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bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect) const {
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon)
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return false;
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if (mode.IsInstantKill())
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return true;
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bool normalVuln;
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if (!checkDirect)
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normalVuln = (&x0_power)[u32(mode.GetType())] != EVulnerability::Immune;
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else
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normalVuln = is_not_immune((&x0_power)[u32(mode.GetType())]);
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bool chargedVuln = true;
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bool comboedVuln = true;
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if (mode.GetType() < EWeaponType::Bomb) {
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if (!checkDirect) {
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chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())] != EVulnerability::Immune;
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comboedVuln = (&x4c_superMissile)[u32(mode.GetType())] != EVulnerability::Immune;
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} else {
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chargedVuln = is_not_immune((&x3c_chargedPower)[u32(mode.GetType())]);
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comboedVuln = is_not_immune((&x4c_superMissile)[u32(mode.GetType())]);
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}
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}
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if (normalVuln && !mode.IsCharged() && !mode.IsComboed())
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return true;
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if (chargedVuln && mode.IsCharged())
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return true;
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return comboedVuln && mode.IsComboed();
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}
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EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const {
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon)
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return EVulnerability::Deflect;
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if (mode.IsInstantKill())
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return EVulnerability::Normal;
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EVulnerability vuln = (&x0_power)[u32(mode.GetType())];
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if (mode.IsCharged()) {
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if (mode.GetType() < EWeaponType::Bomb)
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vuln = (&x3c_chargedPower)[u32(mode.GetType())];
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else
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vuln = EVulnerability::Normal;
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}
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if (mode.IsComboed()) {
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if (mode.GetType() < EWeaponType::Bomb)
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vuln = (&x3c_chargedPower)[u32(mode.GetType())];
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else
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vuln = EVulnerability::Normal;
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}
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if (ignoreDirect)
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return vuln;
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if (vuln == EVulnerability::DirectWeak)
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return EVulnerability::Weak;
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else if (vuln == EVulnerability::DirectNormal)
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return EVulnerability::Normal;
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else if (vuln == EVulnerability::DirectImmune)
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return EVulnerability::Immune;
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return vuln;
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}
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} // namespace urde
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