mirror of https://github.com/AxioDL/metaforce.git
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
#pragma once
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#include <memory>
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#include <string_view>
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/World/CEffect.hpp"
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namespace urde {
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class CExplosion : public CEffect {
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std::unique_ptr<CParticleGen> xe8_particleGen;
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TUniqueId xec_explosionLight = kInvalidUniqueId;
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union {
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const CGenDescription* xf0_particleDesc;
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const CElectricDescription* xf0_electricDesc;
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};
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bool xf4_24_renderThermalHot : 1;
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bool xf4_25_ : 1;
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bool xf4_26_renderXray : 1;
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float xf8_time = 0.f;
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public:
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CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active, const CEntityInfo& info,
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std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
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const zeus::CColor& color);
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CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active, const CEntityInfo& info,
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std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
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const zeus::CColor& color);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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bool CanRenderUnsorted(const CStateManager&) const override;
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};
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} // namespace urde
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