mirror of https://github.com/AxioDL/metaforce.git
33 lines
1.6 KiB
C++
33 lines
1.6 KiB
C++
#pragma once
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#include <optional>
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#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
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#include "Runtime/World/CFluidPlane.hpp"
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namespace urde {
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class CFluidPlaneDoor final : public CFluidPlane {
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float xa0_tileSize;
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int xa4_tileSubdivisions;
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float xa8_rippleResolution;
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CFluidPlaneShader::RenderSetupInfo RenderSetup(const CStateManager& mgr, float alpha, const zeus::CTransform& xf,
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const zeus::CAABox& aabb, bool noNormals) const;
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public:
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CFluidPlaneDoor(CAssetId patternTex1, CAssetId patternTex2, CAssetId colorTex, float tileSize, u32 tileSubdivisions,
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EFluidType fluidType, float alpha, const CFluidUVMotion& uvMotion);
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void AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center, CScriptWater& water,
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CStateManager& mgr) override {}
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void AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center, const zeus::CVector3f& velocity,
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const CScriptWater& water, CStateManager& mgr, const zeus::CVector3f& upVec) override {}
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void AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr) override {}
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void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
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const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
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const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
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u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const override;
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};
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} // namespace urde
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