metaforce/Runtime/World/CGameArea.cpp

1193 lines
39 KiB
C++

#include "Runtime/World/CGameArea.hpp"
#include "Runtime/CGameState.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CScriptAreaAttributes.hpp"
#include "DataSpec/DNAMP1/MREA.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
static logvisor::Module Log("CGameArea");
CAreaRenderOctTree::CAreaRenderOctTree(const u8* buf) : x0_buf(buf) {
CMemoryInStream r(x0_buf + 8, INT32_MAX);
x8_bitmapCount = r.readUint32Big();
xc_meshCount = r.readUint32Big();
x10_nodeCount = r.readUint32Big();
x14_bitmapWordCount = (xc_meshCount + 31) / 32;
x18_aabb.readBoundingBoxBig(r);
x30_bitmaps = reinterpret_cast<const u32*>(x0_buf + 64);
u32 wc = x14_bitmapWordCount * x8_bitmapCount;
for (u32 i = 0; i < wc; ++i)
const_cast<u32*>(x30_bitmaps)[i] = hecl::SBig(x30_bitmaps[i]);
x34_indirectionTable = x30_bitmaps + wc;
x38_entries = reinterpret_cast<const u8*>(x34_indirectionTable + x10_nodeCount);
for (u32 i = 0; i < x10_nodeCount; ++i) {
const_cast<u32*>(x34_indirectionTable)[i] = hecl::SBig(x34_indirectionTable[i]);
Node* n = reinterpret_cast<Node*>(const_cast<u8*>(x38_entries) + x34_indirectionTable[i]);
n->x0_bitmapIdx = hecl::SBig(n->x0_bitmapIdx);
n->x2_flags = hecl::SBig(n->x2_flags);
if (n->x2_flags) {
u32 childCount = n->GetChildCount();
for (u32 c = 0; c < childCount; ++c)
n->x4_children[c] = hecl::SBig(n->x4_children[c]);
}
}
}
static const u32 ChildCounts[] = {0, 2, 2, 4, 2, 4, 4, 8};
u32 CAreaRenderOctTree::Node::GetChildCount() const { return ChildCounts[x2_flags]; }
zeus::CAABox CAreaRenderOctTree::Node::GetNodeBounds(const zeus::CAABox& curAABB, int idx) const {
zeus::CVector3f center = curAABB.center();
switch (x2_flags) {
case 0:
default:
return curAABB;
case 1:
if (idx == 0)
return {curAABB.min.x(), curAABB.min.y(), curAABB.min.z(), center.x(), curAABB.max.y(), curAABB.max.z()};
else
return {center.x(), curAABB.min.y(), curAABB.min.z(), curAABB.max.x(), curAABB.max.y(), curAABB.max.z()};
case 2:
if (idx == 0)
return {curAABB.min.x(), curAABB.min.y(), curAABB.min.z(), curAABB.max.x(), center.y(), curAABB.max.z()};
else
return {curAABB.min.x(), center.y(), curAABB.min.z(), curAABB.max.x(), curAABB.max.y(), curAABB.max.z()};
case 3: {
switch (idx) {
case 0:
default:
return {curAABB.min.x(), curAABB.min.y(), curAABB.min.z(), center.x(), center.y(), curAABB.max.z()};
case 1:
return {center.x(), curAABB.min.y(), curAABB.min.z(), curAABB.max.x(), center.y(), curAABB.max.z()};
case 2:
return {curAABB.min.x(), center.y(), curAABB.min.z(), center.x(), curAABB.max.y(), curAABB.max.z()};
case 3:
return {center.x(), center.y(), curAABB.min.z(), curAABB.max.x(), curAABB.max.y(), curAABB.max.z()};
}
}
case 4:
if (idx == 0)
return {curAABB.min.x(), curAABB.min.y(), curAABB.min.z(), curAABB.max.x(), curAABB.max.y(), center.z()};
else
return {curAABB.min.x(), curAABB.min.y(), center.z(), curAABB.max.x(), curAABB.max.y(), curAABB.max.z()};
case 5: {
switch (idx) {
case 0:
default:
return {curAABB.min.x(), curAABB.min.y(), curAABB.min.z(), center.x(), curAABB.max.y(), center.z()};
case 1:
return {center.x(), curAABB.min.y(), curAABB.min.z(), curAABB.max.x(), curAABB.max.y(), center.z()};
case 2:
return {curAABB.min.x(), curAABB.min.y(), center.z(), center.x(), curAABB.max.y(), curAABB.max.z()};
case 3:
return {center.x(), curAABB.min.y(), center.z(), curAABB.max.x(), curAABB.max.y(), curAABB.max.z()};
}
}
case 6: {
switch (idx) {
case 0:
default:
return {curAABB.min.x(), curAABB.min.y(), curAABB.min.z(), curAABB.max.x(), center.y(), center.z()};
case 1:
return {curAABB.min.x(), center.y(), curAABB.min.z(), curAABB.max.x(), curAABB.max.y(), center.z()};
case 2:
return {curAABB.min.x(), curAABB.min.y(), center.z(), curAABB.max.x(), center.y(), curAABB.max.z()};
case 3:
return {curAABB.min.x(), center.y(), center.z(), curAABB.max.x(), curAABB.max.y(), curAABB.max.z()};
}
}
case 7: {
switch (idx) {
case 0:
default:
return {curAABB.min.x(), curAABB.min.y(), curAABB.min.z(), center.x(), center.y(), center.z()};
case 1:
return {center.x(), curAABB.min.y(), curAABB.min.z(), curAABB.max.x(), center.y(), center.z()};
case 2:
return {curAABB.min.x(), center.y(), curAABB.min.z(), center.x(), curAABB.max.y(), center.z()};
case 3:
return {center.x(), center.y(), curAABB.min.z(), curAABB.max.x(), curAABB.max.y(), center.z()};
case 4:
return {curAABB.min.x(), curAABB.min.y(), center.z(), center.x(), center.y(), curAABB.max.z()};
case 5:
return {center.x(), curAABB.min.y(), center.z(), curAABB.max.x(), center.y(), curAABB.max.z()};
case 6:
return {curAABB.min.x(), center.y(), center.z(), center.x(), curAABB.max.y(), curAABB.max.z()};
case 7:
return {center.x(), center.y(), center.z(), curAABB.max.x(), curAABB.max.y(), curAABB.max.z()};
}
}
}
}
void CAreaRenderOctTree::Node::RecursiveBuildOverlaps(u32* bmpOut, const CAreaRenderOctTree& parent,
const zeus::CAABox& curAABB, const zeus::CAABox& testAABB) const {
if (testAABB.intersects(curAABB)) {
u32 childCount = GetChildCount(); // HACK: Always return the smallest set of intersections
if (curAABB.inside(testAABB) || childCount == 0) {
const u32* bmp = &parent.x30_bitmaps[x0_bitmapIdx * parent.x14_bitmapWordCount];
for (u32 c = 0; c < parent.x14_bitmapWordCount; ++c)
bmpOut[c] |= bmp[c];
} else {
for (u32 c = 0; c < childCount; ++c) {
zeus::CAABox childAABB = GetNodeBounds(curAABB, c);
reinterpret_cast<const Node*>(parent.x38_entries + parent.x34_indirectionTable[x4_children[c]])
->RecursiveBuildOverlaps(bmpOut, parent, childAABB, testAABB);
}
}
}
}
void CAreaRenderOctTree::FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const {
out.resize(x14_bitmapWordCount);
reinterpret_cast<const Node*>(x38_entries + x34_indirectionTable[0])
->RecursiveBuildOverlaps(out.data(), *this, x18_aabb, testAABB);
}
void CAreaRenderOctTree::FindOverlappingModels(u32* out, const zeus::CAABox& testAABB) const {
reinterpret_cast<const Node*>(x38_entries + x34_indirectionTable[0])
->RecursiveBuildOverlaps(out, *this, x18_aabb, testAABB);
}
void CGameArea::CAreaFog::SetCurrent() const {
g_Renderer->SetWorldFog(x0_fogMode, x4_rangeCur[0], x4_rangeCur[1], x1c_colorCur);
}
void CGameArea::CAreaFog::Update(float dt) {
if (x0_fogMode == ERglFogMode::None)
return;
if (x1c_colorCur == x28_colorTarget && x4_rangeCur == xc_rangeTarget)
return;
float colorDelta = x34_colorDelta * dt;
zeus::CVector2f rangeDelta = x14_rangeDelta * dt;
for (u32 i = 0; i < 3; ++i) {
float delta = x28_colorTarget[i] - x1c_colorCur[i];
if (std::fabs(delta) <= colorDelta) {
x1c_colorCur[i] = float(x28_colorTarget[i]);
} else {
if (delta < 0.f)
x1c_colorCur[i] -= colorDelta;
else
x1c_colorCur[i] += colorDelta;
}
}
for (u32 i = 0; i < 2; ++i) {
float delta = xc_rangeTarget[i] - x4_rangeCur[i];
if (std::fabs(delta) <= rangeDelta[i]) {
x4_rangeCur[i] = float(xc_rangeTarget[i]);
} else {
if (delta < 0.f)
x4_rangeCur[i] -= rangeDelta[i];
else
x4_rangeCur[i] += rangeDelta[i];
}
}
}
void CGameArea::CAreaFog::RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color) {
x14_rangeDelta = {rangeDelta, rangeDelta * 2.f};
xc_rangeTarget = {4096.f, 4096.f};
x34_colorDelta = colorDelta;
x28_colorTarget = color;
}
void CGameArea::CAreaFog::FadeFog(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& vec1, float speed,
const zeus::CVector2f& vec2) {
if (x0_fogMode == ERglFogMode::None) {
x1c_colorCur = color;
x28_colorTarget = color;
x4_rangeCur = {vec1[1], vec1[1]};
xc_rangeTarget = vec1;
} else {
x28_colorTarget = color;
xc_rangeTarget = vec1;
}
x0_fogMode = mode;
x34_colorDelta = speed;
x14_rangeDelta = vec2;
}
void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range) {
x0_fogMode = mode;
x1c_colorCur = color;
x28_colorTarget = color;
x4_rangeCur = range;
xc_rangeTarget = range;
}
bool CGameArea::CAreaFog::IsFogDisabled() const { return x0_fogMode == ERglFogMode::None; }
void CGameArea::CAreaFog::DisableFog() { x0_fogMode = ERglFogMode::None; }
static std::vector<SObjectTag> ReadDependencyList(CInputStream& in) {
std::vector<SObjectTag> ret;
u32 count = in.readUint32Big();
ret.reserve(count);
for (u32 i = 0; i < count; ++i) {
ret.emplace_back();
ret.back().readMLVL(in);
}
return ret;
}
std::pair<std::unique_ptr<u8[]>, s32> GetScriptingMemoryAlways(const IGameArea& area) {
SObjectTag tag = {SBIG('MREA'), area.IGetAreaAssetId()};
std::unique_ptr<u8[]> data = g_ResFactory->LoadNewResourcePartSync(tag, 0, 96);
if (*reinterpret_cast<u32*>(data.get()) != SBIG(0xDEADBEEF))
return {};
SMREAHeader header;
CMemoryInStream r(data.get() + 4, 96 - 4);
u32 version = r.readUint32Big();
if (!(version & 0x10000))
Log.report(logvisor::Fatal, fmt("Attempted to load non-URDE MREA"));
version &= ~0x10000;
header.version = (version >= 12 && version <= 15) ? version : 0;
if (!header.version)
return {};
header.xf.read34RowMajor(r);
header.modelCount = r.readUint32Big();
header.secCount = r.readUint32Big();
header.geomSecIdx = r.readUint32Big();
header.sclySecIdx = r.readUint32Big();
header.collisionSecIdx = r.readUint32Big();
header.unkSecIdx = r.readUint32Big();
header.lightSecIdx = r.readUint32Big();
header.visiSecIdx = r.readUint32Big();
header.pathSecIdx = r.readUint32Big();
header.arotSecIdx = r.readUint32Big();
u32 dataLen = ROUND_UP_32(header.secCount * 4);
data = g_ResFactory->LoadNewResourcePartSync(tag, 96, dataLen);
r = CMemoryInStream(data.get(), dataLen);
std::vector<u32> secSizes(header.secCount);
u32 lastSize;
for (u32 i = 0; i < header.secCount; ++i) {
lastSize = r.readUint32Big();
secSizes.push_back(lastSize);
}
// TODO: Finish
return {};
}
CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion) {
x8_nameSTRG = in.readUint32Big();
x14_transform.read34RowMajor(in);
zeus::CAABox aabb;
aabb.readBoundingBoxBig(in);
xc_mrea = in.readUint32Big();
if (mlvlVersion > 15)
x10_areaId = in.readUint32Big();
u32 attachAreaCount = in.readUint32Big();
x44_attachedAreaIndices.reserve(attachAreaCount);
for (u32 i = 0; i < attachAreaCount; ++i)
x44_attachedAreaIndices.push_back(in.readUint16Big());
::urde::ReadDependencyList(in);
::urde::ReadDependencyList(in);
if (mlvlVersion > 13) {
u32 depCount = in.readUint32Big();
for (u32 i = 0; i < depCount; ++i)
in.readUint32Big();
}
u32 dockCount = in.readUint32Big();
x54_docks.reserve(dockCount);
for (u32 i = 0; i < dockCount; ++i)
x54_docks.emplace_back(in, x14_transform);
}
std::pair<std::unique_ptr<u8[]>, s32> CDummyGameArea::IGetScriptingMemoryAlways() const {
return GetScriptingMemoryAlways(*this);
}
TAreaId CDummyGameArea::IGetAreaId() const { return x10_areaId; }
CAssetId CDummyGameArea::IGetAreaAssetId() const { return xc_mrea; }
bool CDummyGameArea::IIsActive() const { return true; }
TAreaId CDummyGameArea::IGetAttachedAreaId(int idx) const { return x44_attachedAreaIndices[idx]; }
u32 CDummyGameArea::IGetNumAttachedAreas() const { return x44_attachedAreaIndices.size(); }
CAssetId CDummyGameArea::IGetStringTableAssetId() const { return x8_nameSTRG; }
const zeus::CTransform& CDummyGameArea::IGetTM() const { return x14_transform; }
CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion) : x4_selfIdx(idx) {
xf0_24_postConstructed = false;
xf0_25_active = true;
xf0_26_tokensReady = false;
xf0_27_loadPaused = false;
xf0_28_validated = false;
x8_nameSTRG = in.readUint32Big();
xc_transform.read34RowMajor(in);
x3c_invTransform = xc_transform.inverse();
x6c_aabb.readBoundingBoxBig(in);
x84_mrea = in.readUint32Big();
if (mlvlVersion > 15)
x88_areaId = in.readInt32Big();
else
x88_areaId = -1;
u32 attachedCount = in.readUint32Big();
x8c_attachedAreaIndices.reserve(attachedCount);
for (u32 i = 0; i < attachedCount; ++i)
x8c_attachedAreaIndices.push_back(in.readUint16Big());
x9c_deps1 = ::urde::ReadDependencyList(in);
xac_deps2 = ::urde::ReadDependencyList(in);
zeus::CAABox aabb = x6c_aabb.getTransformedAABox(xc_transform);
x6c_aabb = aabb;
if (mlvlVersion > 13) {
u32 depCount = in.readUint32Big();
xbc_layerDepOffsets.reserve(depCount);
for (u32 i = 0; i < depCount; ++i)
xbc_layerDepOffsets.push_back(in.readUint32Big());
}
u32 dockCount = in.readUint32Big();
xcc_docks.reserve(dockCount);
for (u32 i = 0; i < dockCount; ++i)
xcc_docks.push_back({in, xc_transform});
ClearTokenList();
for (CToken& tok : xdc_tokens)
xec_totalResourcesSize += g_ResFactory->ResourceSize(*tok.GetObjectTag());
xec_totalResourcesSize += g_ResFactory->ResourceSize(SObjectTag{FOURCC('MREA'), x84_mrea});
}
CGameArea::CGameArea(CAssetId mreaId) : x84_mrea(mreaId) {
xf0_24_postConstructed = false;
xf0_25_active = false;
xf0_26_tokensReady = false;
xf0_27_loadPaused = false;
xf0_28_validated = false;
while (StartStreamingMainArea())
for (auto& req : xf8_loadTransactions)
req->WaitUntilComplete();
SMREAHeader header = VerifyHeader();
x12c_postConstructed->x4c_insts.resize(header.modelCount);
FillInStaticGeometry(false);
CBooModel::SetDummyTextures(true);
CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform());
CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix;
zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f));
CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f);
CModelFlags defaultFlags;
for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts) {
CGraphics::SetModelMatrix(zeus::CTransform::Translate(-inst.x34_aabb.center()));
inst.m_instance->UpdateUniformData(defaultFlags, nullptr, nullptr);
inst.m_instance->WarmupDrawSurfaces();
}
CGraphics::SetProjectionState(backupProj);
CGraphics::SetViewPointMatrix(backupViewPoint);
CGraphics::SetModelMatrix(backupModel);
CBooModel::DisableShadowMaps();
CBooModel::SetDummyTextures(false);
}
CGameArea::~CGameArea() {
for (auto& lt : xf8_loadTransactions)
lt->PostCancelRequest();
if (xf0_24_postConstructed)
RemoveStaticGeometry();
else
while (!Invalidate(nullptr)) {}
}
bool CGameArea::IsFinishedOccluding() const {
if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Occluded)
return true;
return x12c_postConstructed->x1108_27_;
}
std::pair<std::unique_ptr<u8[]>, s32> CGameArea::IGetScriptingMemoryAlways() const {
return GetScriptingMemoryAlways(*this);
}
bool CGameArea::IIsActive() const { return xf0_25_active; }
TAreaId CGameArea::IGetAttachedAreaId(int idx) const { return x8c_attachedAreaIndices[idx]; }
u32 CGameArea::IGetNumAttachedAreas() const { return x8c_attachedAreaIndices.size(); }
CAssetId CGameArea::IGetStringTableAssetId() const { return x8_nameSTRG; }
const zeus::CTransform& CGameArea::IGetTM() const { return xc_transform; }
void CGameArea::SetLoadPauseState(bool paused) {
if (xf0_26_tokensReady)
return;
xf0_27_loadPaused = paused;
if (!paused)
return;
for (CToken& tok : xdc_tokens)
if (!tok.IsLoaded())
tok.Unlock();
}
void CGameArea::SetXRaySpeedAndTarget(float f1, float f2) {
x12c_postConstructed->x112c_xraySpeed = f1;
x12c_postConstructed->x1130_xrayTarget = f2;
}
void CGameArea::SetThermalSpeedAndTarget(float speed, float target) {
x12c_postConstructed->x1120_thermalSpeed = speed;
x12c_postConstructed->x1124_thermalTarget = target;
}
void CGameArea::SetWeaponWorldLighting(float speed, float target) {
x12c_postConstructed->x1134_weaponWorldLightingSpeed = speed;
x12c_postConstructed->x1138_weaponWorldLightingTarget = target;
}
float CGameArea::GetXRayFogDistance() const {
const CScriptAreaAttributes* attrs = x12c_postConstructed->x10d8_areaAttributes;
if (attrs)
return attrs->GetXRayFogDistance();
return 1.f;
}
EEnvFxType CGameArea::DoesAreaNeedEnvFx() const {
const CPostConstructed* postConstructed = GetPostConstructed();
if (!postConstructed)
return EEnvFxType::None;
const CScriptAreaAttributes* attrs = postConstructed->x10d8_areaAttributes;
if (!attrs)
return EEnvFxType::None;
if (postConstructed->x10dc_occlusionState == EOcclusionState::Occluded)
return EEnvFxType::None;
return attrs->GetEnvFxType();
}
bool CGameArea::DoesAreaNeedSkyNow() const {
const CPostConstructed* postConstructed = GetPostConstructed();
if (!postConstructed)
return false;
const CScriptAreaAttributes* attrs = postConstructed->x10d8_areaAttributes;
if (!attrs)
return false;
return attrs->GetNeedsSky();
}
void CGameArea::UpdateFog(float dt) {
CAreaFog* fog = GetPostConstructed()->x10c4_areaFog.get();
if (fog)
fog->Update(dt);
}
void CGameArea::OtherAreaOcclusionChanged() {
if (GetPostConstructed()->x10e0_ == 3 && GetPostConstructed()->x10dc_occlusionState == EOcclusionState::Visible) {
x12c_postConstructed->x1108_27_ = false;
} else if (GetPostConstructed()->x10dc_occlusionState == EOcclusionState::Visible) {
ReloadAllUnloadedTextures();
}
}
void CGameArea::PingOcclusionState() {
if (GetOcclusionState() == EOcclusionState::Occluded && GetPostConstructed()->x10e0_ < 2) {
x12c_postConstructed->x10e0_ += 1;
return;
}
x12c_postConstructed->x10e0_ = 3;
if (!x12c_postConstructed->x1108_27_) {
bool unloaded = true;
bool transferred = true;
#if 0
unloaded = UnloadAllloadedTextures();
transferred = TransferTokens();
#endif
if (unloaded && transferred)
x12c_postConstructed->x1108_27_ = true;
}
x12c_postConstructed->x1108_26_ = true;
}
void CGameArea::PreRender() {
if (!xf0_24_postConstructed)
return;
if (x12c_postConstructed->x1108_28_occlusionPinged)
x12c_postConstructed->x1108_28_occlusionPinged = false;
else
PingOcclusionState();
}
void CGameArea::UpdateThermalVisor(float dt) {
if (x12c_postConstructed->x1120_thermalSpeed == 0.f)
return;
float influence = x12c_postConstructed->x111c_thermalCurrent;
float delta = x12c_postConstructed->x1120_thermalSpeed * dt;
if (std::fabs(x12c_postConstructed->x1124_thermalTarget - x12c_postConstructed->x111c_thermalCurrent) < delta) {
influence = x12c_postConstructed->x1124_thermalTarget;
x12c_postConstructed->x1120_thermalSpeed = 0.f;
} else if (x12c_postConstructed->x1124_thermalTarget < influence)
influence -= delta;
else
influence += delta;
x12c_postConstructed->x111c_thermalCurrent = influence;
}
void CGameArea::UpdateWeaponWorldLighting(float dt) {
float newLightingLevel = x12c_postConstructed->x1128_worldLightingLevel;
if (x12c_postConstructed->x112c_xraySpeed != 0.f) {
float speed = dt * x12c_postConstructed->x112c_xraySpeed;
if (std::fabs(x12c_postConstructed->x1130_xrayTarget - newLightingLevel) < speed) {
newLightingLevel = x12c_postConstructed->x1130_xrayTarget;
x12c_postConstructed->x1134_weaponWorldLightingSpeed = 0.f;
} else if (x12c_postConstructed->x1130_xrayTarget < newLightingLevel) {
newLightingLevel -= speed;
} else {
newLightingLevel += speed;
}
}
if (x12c_postConstructed->x1134_weaponWorldLightingSpeed != 0.f) {
float newWeaponWorldLightingLevel = x12c_postConstructed->x1128_worldLightingLevel;
float speed = dt * x12c_postConstructed->x1134_weaponWorldLightingSpeed;
if (std::fabs(x12c_postConstructed->x1138_weaponWorldLightingTarget - newLightingLevel) < speed) {
newWeaponWorldLightingLevel = x12c_postConstructed->x1138_weaponWorldLightingTarget;
x12c_postConstructed->x1134_weaponWorldLightingSpeed = 0.f;
} else if (x12c_postConstructed->x1138_weaponWorldLightingTarget < newWeaponWorldLightingLevel) {
newWeaponWorldLightingLevel -= speed;
} else {
newWeaponWorldLightingLevel += speed;
}
if (x12c_postConstructed->x112c_xraySpeed != 0.f) {
newLightingLevel = std::min(newLightingLevel, newWeaponWorldLightingLevel);
} else {
newLightingLevel = newWeaponWorldLightingLevel;
}
}
if (std::fabs(x12c_postConstructed->x1128_worldLightingLevel - newLightingLevel) >= 0.00001f) {
x12c_postConstructed->x1128_worldLightingLevel = newLightingLevel;
for (CEntity* ent : *x12c_postConstructed->x10c0_areaObjs)
if (TCastToPtr<CActor> act = ent)
act->SetWorldLightingDirty(true);
}
}
void CGameArea::AliveUpdate(float dt) {
if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::Occluded)
x12c_postConstructed->x10e4_occludedTime += dt;
else
x12c_postConstructed->x10e4_occludedTime = 0.f;
UpdateFog(dt);
UpdateThermalVisor(dt);
UpdateWeaponWorldLighting(dt);
}
void CGameArea::SetOcclusionState(EOcclusionState state) {
if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state)
return;
if (state != EOcclusionState::Occluded) {
ReloadAllUnloadedTextures();
AddStaticGeometry();
} else {
x12c_postConstructed->x1108_26_ = true;
x12c_postConstructed->x1108_27_ = false;
RemoveStaticGeometry();
}
}
void CGameArea::RemoveStaticGeometry() {
if (!xf0_24_postConstructed || !x12c_postConstructed ||
x12c_postConstructed->x10dc_occlusionState == EOcclusionState::Occluded)
return;
x12c_postConstructed->x10e0_ = 0;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded;
g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts);
}
void CGameArea::AddStaticGeometry() {
if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Visible) {
x12c_postConstructed->x10e0_ = 0;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Visible;
if (!x12c_postConstructed->x1108_25_modelsConstructed)
FillInStaticGeometry();
g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts,
x12c_postConstructed->xc_octTree ? &*x12c_postConstructed->xc_octTree : nullptr,
x4_selfIdx, &x12c_postConstructed->m_materialSet);
}
}
EChain CGameArea::SetChain(CGameArea* next, EChain setChain) {
if (x138_curChain == setChain)
return x138_curChain;
if (x134_prev)
x134_prev->x130_next = x130_next;
if (x130_next)
x130_next->x134_prev = x134_prev;
x134_prev = nullptr;
x130_next = next;
if (next)
next->x134_prev = this;
EChain ret = x138_curChain;
x138_curChain = setChain;
return ret;
}
bool CGameArea::StartStreamingMainArea() {
if (xf0_24_postConstructed)
return false;
switch (xf4_phase) {
case EPhase::LoadHeader: {
x110_mreaSecBufs.reserve(3);
AllocNewAreaData(0, 96);
x12c_postConstructed.reset(new CPostConstructed());
xf4_phase = EPhase::LoadSecSizes;
break;
}
case EPhase::LoadSecSizes: {
CullDeadAreaRequests();
if (xf8_loadTransactions.size())
break;
SMREAHeader header = VerifyHeader();
AllocNewAreaData(x110_mreaSecBufs[0].second, ROUND_UP_32(header.secCount * 4));
xf4_phase = EPhase::ReserveSections;
break;
}
case EPhase::ReserveSections: {
CullDeadAreaRequests();
if (xf8_loadTransactions.size())
break;
// x110_mreaSecBufs.reserve(GetNumPartSizes() + 2);
x124_secCount = 0;
x128_mreaDataOffset = x110_mreaSecBufs[0].second + x110_mreaSecBufs[1].second;
xf4_phase = EPhase::LoadDataSections;
break;
}
case EPhase::LoadDataSections: {
CullDeadAreaRequests();
u32 totalSz = 0;
u32 secCount = GetNumPartSizes();
for (u32 i = 0; i < secCount; ++i)
totalSz += hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
AllocNewAreaData(x128_mreaDataOffset, totalSz);
m_resolvedBufs.reserve(secCount);
m_resolvedBufs.emplace_back(x110_mreaSecBufs[0].first.get(), x110_mreaSecBufs[0].second);
m_resolvedBufs.emplace_back(x110_mreaSecBufs[1].first.get(), x110_mreaSecBufs[1].second);
u32 curOff = 0;
for (u32 i = 0; i < secCount; ++i) {
u32 size = hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
m_resolvedBufs.emplace_back(x110_mreaSecBufs[2].first.get() + curOff, size);
curOff += size;
}
xf4_phase = EPhase::WaitForFinish;
break;
}
case EPhase::WaitForFinish: {
CullDeadAreaRequests();
if (xf8_loadTransactions.size())
break;
return false;
}
default:
break;
}
return true;
}
void CGameArea::ReloadAllUnloadedTextures() {}
u32 CGameArea::GetNumPartSizes() const {
return hecl::SBig(*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get() + 60));
}
void CGameArea::AllocNewAreaData(int offset, int size) {
x110_mreaSecBufs.emplace_back(std::unique_ptr<u8[]>(new u8[size]), size);
xf8_loadTransactions.push_back(g_ResFactory->LoadResourcePartAsync(SObjectTag{FOURCC('MREA'), x84_mrea}, offset, size,
x110_mreaSecBufs.back().first.get()));
}
bool CGameArea::Invalidate(CStateManager* mgr) {
if (!xf0_24_postConstructed) {
ClearTokenList();
for (auto it = xf8_loadTransactions.begin(); it != xf8_loadTransactions.end();) {
if (!(*it)->IsComplete()) {
(*it)->PostCancelRequest();
++it;
continue;
}
it = xf8_loadTransactions.erase(it);
}
if (xf8_loadTransactions.size() != 0)
return false;
x12c_postConstructed.reset();
KillmAreaData();
return true;
}
if (mgr)
mgr->PrepareAreaUnload(GetAreaId());
#if 0
dword_805a8eb0 -= GetPostConstructedSize();
#endif
RemoveStaticGeometry();
x12c_postConstructed.reset();
xf0_24_postConstructed = false;
xf0_28_validated = false;
xf4_phase = EPhase::LoadHeader;
xf8_loadTransactions.clear();
CullDeadAreaRequests();
KillmAreaData();
ClearTokenList();
if (mgr)
mgr->AreaUnloaded(GetAreaId());
return true;
}
void CGameArea::KillmAreaData() {
m_resolvedBufs.clear();
x110_mreaSecBufs.clear();
}
void CGameArea::CullDeadAreaRequests() {
for (auto it = xf8_loadTransactions.begin(); it != xf8_loadTransactions.end();) {
if ((*it)->IsComplete()) {
it = xf8_loadTransactions.erase(it);
continue;
}
++it;
}
}
void CGameArea::StartStreamIn(CStateManager& mgr) {
if (xf0_24_postConstructed || xf0_27_loadPaused)
return;
VerifyTokenList(mgr);
if (!xf0_26_tokensReady) {
u32 notLoaded = 0;
for (CToken& tok : xdc_tokens) {
tok.Lock();
if (!tok.IsLoaded())
++notLoaded;
}
if (notLoaded)
return;
xf0_26_tokensReady = true;
}
StartStreamingMainArea();
if (xf4_phase != EPhase::WaitForFinish)
return;
CullDeadAreaRequests();
if (xf8_loadTransactions.size())
return;
Validate(mgr);
}
void CGameArea::Validate(CStateManager& mgr) {
if (xf0_24_postConstructed)
return;
while (StartStreamingMainArea()) {}
for (auto& req : xf8_loadTransactions)
req->WaitUntilComplete();
if (xdc_tokens.empty()) {
VerifyTokenList(mgr);
for (CToken& tok : xdc_tokens)
tok.Lock();
for (CToken& tok : xdc_tokens)
tok.GetObj();
xf0_26_tokensReady = true;
}
xf8_loadTransactions.clear();
PostConstructArea();
if (x4_selfIdx != kInvalidAreaId)
mgr.GetWorld()->MoveAreaToAliveChain(x4_selfIdx);
LoadScriptObjects(mgr);
CPVSAreaSet* pvs = x12c_postConstructed->xa0_pvs.get();
if (pvs && x12c_postConstructed->x1108_29_pvsHasActors) {
for (int i = 0; i < pvs->GetNumActors(); ++i) {
TEditorId entId = pvs->GetEntityIdByIndex(i) | (x4_selfIdx << 16);
TUniqueId id = mgr.GetIdForScript(entId);
if (id != kInvalidUniqueId) {
CPostConstructed::MapEntry& ent = x12c_postConstructed->xa8_pvsEntityMap[id.Value()];
ent.x0_id = i + (pvs->GetNumFeatures() - pvs->GetNumActors());
ent.x4_uid = id;
}
}
}
xf0_28_validated = true;
mgr.AreaLoaded(x4_selfIdx);
}
void CGameArea::LoadScriptObjects(CStateManager& mgr) {
CWorldLayerState& layerState = *mgr.WorldLayerState();
u32 layerCount = layerState.GetAreaLayerCount(x4_selfIdx);
std::vector<TEditorId> objIds;
for (u32 i = 0; i < layerCount; ++i) {
if (layerState.IsLayerActive(x4_selfIdx, i)) {
auto layerBuf = GetLayerScriptBuffer(i);
CMemoryInStream r(layerBuf.first, layerBuf.second);
mgr.LoadScriptObjects(x4_selfIdx, r, objIds);
}
}
mgr.InitScriptObjects(objIds);
}
std::pair<const u8*, u32> CGameArea::GetLayerScriptBuffer(int layer) const {
if (!xf0_24_postConstructed)
return {};
return x12c_postConstructed->x110c_layerPtrs[layer];
}
void CGameArea::PostConstructArea() {
SMREAHeader header = VerifyHeader();
auto secIt = m_resolvedBufs.begin() + 2;
/* Materials */
++secIt;
u32 sec = 3;
/* Models */
x12c_postConstructed->x4c_insts.resize(header.modelCount);
for (u32 i = 0; i < header.modelCount; ++i) {
u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>((secIt + 4)->first));
secIt += 5 + surfCount;
sec += 5 + surfCount;
}
/* Render octree */
if (header.version == 15 && header.arotSecIdx != -1) {
x12c_postConstructed->xc_octTree.emplace(secIt->first);
++secIt;
}
/* Scriptable layer section */
x12c_postConstructed->x10c8_sclyBuf = secIt->first;
x12c_postConstructed->x10d0_sclySize = secIt->second;
++secIt;
/* Collision section */
std::unique_ptr<CAreaOctTree> collision = CAreaOctTree::MakeFromMemory(secIt->first, secIt->second);
if (collision) {
x12c_postConstructed->x0_collision = std::move(collision);
x12c_postConstructed->x8_collisionSize = secIt->second;
}
++secIt;
/* Unknown section */
++secIt;
/* Lights section */
if (header.version > 6) {
athena::io::MemoryReader r(secIt->first, secIt->second);
u32 magic = r.readUint32Big();
if (magic == 0xBABEDEAD) {
u32 aCount = r.readUint32Big();
x12c_postConstructed->x60_lightsA.reserve(aCount);
x12c_postConstructed->x70_gfxLightsA.reserve(aCount);
for (u32 i = 0; i < aCount; ++i) {
x12c_postConstructed->x60_lightsA.emplace_back(r);
x12c_postConstructed->x70_gfxLightsA.push_back(x12c_postConstructed->x60_lightsA.back().GetAsCGraphicsLight());
}
u32 bCount = r.readUint32Big();
x12c_postConstructed->x80_lightsB.reserve(bCount);
x12c_postConstructed->x90_gfxLightsB.reserve(bCount);
for (u32 i = 0; i < bCount; ++i) {
x12c_postConstructed->x80_lightsB.emplace_back(r);
x12c_postConstructed->x90_gfxLightsB.push_back(x12c_postConstructed->x80_lightsB.back().GetAsCGraphicsLight());
}
}
++secIt;
}
/* PVS section */
if (header.version > 7) {
athena::io::MemoryReader r(secIt->first, secIt->second);
u32 magic = r.readUint32Big();
if (magic == 'VISI') {
x12c_postConstructed->x10a8_pvsVersion = r.readUint32Big();
if (x12c_postConstructed->x10a8_pvsVersion == 2) {
x12c_postConstructed->x1108_29_pvsHasActors = r.readBool();
x12c_postConstructed->x1108_30_ = r.readBool();
x12c_postConstructed->xa0_pvs =
std::make_unique<CPVSAreaSet>(secIt->first + r.position(), secIt->second - r.position());
}
}
++secIt;
}
/* Pathfinding section */
if (header.version > 9) {
athena::io::MemoryReader r(secIt->first, secIt->second);
CAssetId pathId = r.readUint32Big();
x12c_postConstructed->x10ac_pathToken = g_SimplePool->GetObj(SObjectTag{FOURCC('PATH'), pathId});
x12c_postConstructed->x10bc_pathArea = x12c_postConstructed->x10ac_pathToken.GetObj();
x12c_postConstructed->x10bc_pathArea->SetTransform(xc_transform);
++secIt;
}
x12c_postConstructed->x10c0_areaObjs.reset(new CAreaObjectList(x4_selfIdx));
x12c_postConstructed->x10c4_areaFog.reset(new CAreaFog());
/* URDE addition: preemptively fill in area models so shaders may be polled for completion */
if (!x12c_postConstructed->x1108_25_modelsConstructed)
FillInStaticGeometry();
xf0_24_postConstructed = true;
/* Resolve layer pointers */
if (x12c_postConstructed->x10c8_sclyBuf) {
athena::io::MemoryReader r(x12c_postConstructed->x10c8_sclyBuf, x12c_postConstructed->x10d0_sclySize);
hecl::DNAFourCC magic;
magic.read(r);
if (magic == FOURCC('SCLY')) {
r.readUint32Big();
u32 layerCount = r.readUint32Big();
x12c_postConstructed->x110c_layerPtrs.resize(layerCount);
for (u32 l = 0; l < layerCount; ++l)
x12c_postConstructed->x110c_layerPtrs[l].second = r.readUint32Big();
const u8* ptr = x12c_postConstructed->x10c8_sclyBuf + r.position();
for (u32 l = 0; l < layerCount; ++l) {
x12c_postConstructed->x110c_layerPtrs[l].first = ptr;
ptr += x12c_postConstructed->x110c_layerPtrs[l].second;
}
}
}
}
void CGameArea::FillInStaticGeometry(bool textures) {
if (!x12c_postConstructed->x4c_insts.empty())
for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts)
inst.Clear();
/* Materials */
SShader& matSet = x12c_postConstructed->m_materialSet;
auto secIt = m_resolvedBufs.begin() + 2;
{
athena::io::MemoryReader r(secIt->first, secIt->second);
matSet.m_matSet.read(r);
if (textures)
CBooModel::MakeTexturesFromMats(matSet.m_matSet, matSet.x0_textures, *g_SimplePool);
matSet.InitializeLayout(nullptr);
++secIt;
}
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
/* Reserve extra buffers for 16 cubemaps and shadow rendering */
matSet.m_geomLayout->ReserveSharedBuffers(ctx, 96 + int(EWorldShadowMode::MAX));
/* Models */
for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts) {
{
DataSpec::DNAMP1::MREA::MeshHeader header;
athena::io::MemoryReader r(secIt->first, secIt->second);
header.read(r);
inst.x0_visorFlags = header.visorFlags.flags;
inst.x4_xf = header.xfMtx;
inst.x34_aabb = zeus::CAABox(header.aabb[0], header.aabb[1]);
++secIt;
}
{
athena::io::MemoryReader r(secIt->first, secIt->second);
inst.m_hmdlMeta.read(r);
}
++secIt;
boo::ObjToken<boo::IGraphicsBufferS> vbo;
boo::ObjToken<boo::IGraphicsBufferS> ibo;
vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, secIt->first, inst.m_hmdlMeta.vertStride,
inst.m_hmdlMeta.vertCount);
++secIt;
ibo = ctx.newStaticBuffer(boo::BufferUse::Index, secIt->first, 4, inst.m_hmdlMeta.indexCount);
++secIt;
u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(secIt->first));
inst.m_surfaces.reserve(surfCount);
inst.m_shaders.reserve(surfCount);
++secIt;
for (u32 j = 0; j < surfCount; ++j) {
inst.m_surfaces.emplace_back();
CBooSurface& surf = inst.m_surfaces.back();
surf.selfIdx = j;
athena::io::MemoryReader r(secIt->first, secIt->second);
surf.m_data.read(r);
++secIt;
}
TToken<CModel> nullModel;
inst.m_instance = std::make_unique<CBooModel>(nullModel, nullptr, &inst.m_surfaces, matSet, vbo, ibo,
inst.x34_aabb, inst.x0_visorFlags, 0);
}
return true;
} BooTrace);
for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts) {
for (CBooSurface& surf : inst.m_surfaces) {
auto& shad = inst.m_shaders[surf.m_data.matIdx];
if (!shad)
shad = matSet.BuildShader(inst.m_hmdlMeta, matSet.m_matSet.materials[surf.m_data.matIdx]);
}
inst.m_instance->RemapMaterialData(matSet, inst.m_shaders);
}
x12c_postConstructed->x1108_25_modelsConstructed = true;
}
void CGameArea::VerifyTokenList(CStateManager& stateMgr) {
if (xdc_tokens.size())
return;
ClearTokenList();
if (xac_deps2.empty())
return;
auto end = xac_deps2.end();
for (int lidx = int(xbc_layerDepOffsets.size() - 1); lidx >= 0; --lidx) {
auto begin = xac_deps2.begin() + xbc_layerDepOffsets[lidx];
if (stateMgr.WorldLayerState()->IsLayerActive(x4_selfIdx, lidx)) {
for (auto it = begin; it != end; ++it) {
xdc_tokens.push_back(g_SimplePool->GetObj(*it));
xdc_tokens.back().Lock();
}
}
end = begin;
}
}
void CGameArea::ClearTokenList() {
if (xdc_tokens.empty())
xdc_tokens.reserve(xac_deps2.size());
else
xdc_tokens.clear();
xf0_26_tokensReady = false;
}
u32 CGameArea::GetPreConstructedSize() const { return 0; }
SMREAHeader CGameArea::VerifyHeader() const {
if (x110_mreaSecBufs.empty())
return {};
if (*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get()) != SBIG(0xDEADBEEF))
return {};
SMREAHeader header;
CMemoryInStream r(x110_mreaSecBufs[0].first.get() + 4, x110_mreaSecBufs[0].second - 4);
u32 version = r.readUint32Big();
if (!(version & 0x10000))
Log.report(logvisor::Fatal, fmt("Attempted to load non-URDE MREA"));
version &= ~0x10000;
header.version = (version >= 12 && version <= 15) ? version : 0;
if (!header.version)
return {};
header.xf.read34RowMajor(r);
header.modelCount = r.readUint32Big();
header.secCount = r.readUint32Big();
header.geomSecIdx = r.readUint32Big();
header.sclySecIdx = r.readUint32Big();
header.collisionSecIdx = r.readUint32Big();
header.unkSecIdx = r.readUint32Big();
header.lightSecIdx = r.readUint32Big();
header.visiSecIdx = r.readUint32Big();
header.pathSecIdx = r.readUint32Big();
header.arotSecIdx = r.readUint32Big();
return header;
}
TUniqueId CGameArea::LookupPVSUniqueID(TUniqueId id) const {
return x12c_postConstructed->xa8_pvsEntityMap[id.Value()].x4_uid;
}
s16 CGameArea::LookupPVSID(TUniqueId id) const { return x12c_postConstructed->xa8_pvsEntityMap[id.Value()].x0_id; }
void CGameArea::SetAreaAttributes(const CScriptAreaAttributes* areaAttributes) {
x12c_postConstructed->x10d8_areaAttributes = areaAttributes;
if (areaAttributes == nullptr)
return;
x12c_postConstructed->x111c_thermalCurrent = areaAttributes->GetThermalHeat();
x12c_postConstructed->x1128_worldLightingLevel = areaAttributes->GetWorldLightingLevel();
}
bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent) { return (ent.GetAreaIdAlways() == x200c_areaIdx); }
void CGameArea::WarmupShaders(const SObjectTag& mreaTag) {
// Calling this version of the constructor performs warmup implicitly
CGameArea area(mreaTag.id);
}
} // namespace urde