metaforce/Runtime/World/CGameLight.hpp

29 lines
726 B
C++

#pragma once
#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/Graphics/CLight.hpp"
namespace urde {
class CGameLight : public CActor {
TUniqueId xe8_parentId;
CLight xec_light;
u32 x13c_lightId;
u32 x140_priority;
float x144_lifeTime;
public:
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
u32 sourceId, u32, float);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;
TUniqueId GetParentId() const { return xe8_parentId; }
};
} // namespace urde