metaforce/Runtime/World/CMorphBall.hpp

295 lines
14 KiB
C++

#pragma once
#include <array>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CCollidableSphere.hpp"
#include "Runtime/Collision/CCollisionInfoList.hpp"
#include "Runtime/Graphics/CRainSplashGenerator.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleSwoosh.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CMorphBallShadow.hpp"
#include "Runtime/World/CWorldShadow.hpp"
#include "Runtime/World/ScriptObjectSupport.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CActorLights;
class CDamageInfo;
class CPlayer;
class CScriptWater;
class CStateManager;
struct CFinalInput;
class CMorphBall {
public:
enum class EBallBoostState { BoostAvailable, BoostDisabled };
enum class ESpiderBallState { Inactive, Active };
enum class EBombJumpState { BombJumpAvailable, BombJumpDisabled };
private:
struct CSpiderBallElectricityManager {
u32 x0_effectIdx;
u32 x4_lifetime;
u32 x8_curFrame = 0;
CSpiderBallElectricityManager(u32 effectIdx, u32 lifetime) : x0_effectIdx(effectIdx), x4_lifetime(lifetime) {}
};
CPlayer& x0_player;
s32 x4_loadedModelId = -1;
u32 x8_ballGlowColorIdx = 0;
float xc_radius;
zeus::CVector3f x10_boostControlForce;
zeus::CVector3f x1c_controlForce;
bool x28_tireMode = false;
float x2c_tireLeanAngle = 0.f;
float x30_ballTiltAngle = 0.f;
CCollidableSphere x38_collisionSphere;
std::unique_ptr<CModelData> x58_ballModel;
u32 x5c_ballModelShader = 0;
std::unique_ptr<CModelData> x60_spiderBallGlassModel;
u32 x64_spiderBallGlassModelShader = 0;
std::unique_ptr<CModelData> x68_lowPolyBallModel;
u32 x6c_lowPolyBallModelShader = 0;
std::unique_ptr<CModelData> x70_frozenBallModel;
CCollisionInfoList x74_collisionInfos;
u32 xc78_ = 0;
ESpiderBallState x187c_spiderBallState = ESpiderBallState::Inactive;
zeus::CVector3f x1880_playerToSpiderNormal;
float x188c_spiderPullMovement = 1.f;
zeus::CVector3f x1890_spiderTrackPoint;
zeus::CVector3f x189c_spiderInterpBetweenPoints;
zeus::CVector3f x18a8_spiderBetweenPoints;
float x18b4_linVelDamp = 0.f;
float x18b8_angVelDamp = 0.f;
bool x18bc_spiderNearby = false;
bool x18bd_touchingSpider = false;
bool x18be_spiderBallSwinging = false;
bool x18bf_spiderSwingInAir = true;
bool x18c0_isSpiderSurface = false;
zeus::CTransform x18c4_spiderSurfaceTransform;
float x18f4_spiderSurfacePivotAngle = 0.f;
float x18f8_spiderSurfacePivotTargetAngle = 0.f;
float x18fc_refPullVel = 0.f;
float x1900_playerToSpiderTrackDist = 0.f;
float x1904_swingControlDir = 0.f;
float x1908_swingControlTime = 0.f;
zeus::CVector2f x190c_normSpiderSurfaceForces;
float x1914_spiderTrackForceMag = 0.f;
float x1918_spiderViewControlMag = 0.f;
float x191c_damageTimer = 0.f;
bool x1920_spiderForcesReset = false;
zeus::CTransform x1924_surfaceToWorld;
bool x1954_isProjectile = false;
std::vector<CToken> x1958_animationTokens;
TToken<CSwooshDescription> x1968_slowBlueTailSwoosh;
TToken<CSwooshDescription> x1970_slowBlueTailSwoosh2;
TToken<CSwooshDescription> x1978_jaggyTrail;
TToken<CGenDescription> x1980_wallSpark;
TToken<CGenDescription> x1988_ballInnerGlow;
TToken<CGenDescription> x1990_spiderBallMagnetEffect;
TToken<CGenDescription> x1998_boostBallGlow;
TToken<CSwooshDescription> x19a0_spiderElectric;
TToken<CGenDescription> x19a8_morphBallTransitionFlash;
TToken<CGenDescription> x19b0_effect_morphBallIceBreak;
std::unique_ptr<CParticleSwoosh> x19b8_slowBlueTailSwooshGen;
std::unique_ptr<CParticleSwoosh> x19bc_slowBlueTailSwooshGen2;
std::unique_ptr<CParticleSwoosh> x19c0_slowBlueTailSwoosh2Gen;
std::unique_ptr<CParticleSwoosh> x19c4_slowBlueTailSwoosh2Gen2;
std::unique_ptr<CParticleSwoosh> x19c8_jaggyTrailGen;
std::unique_ptr<CElementGen> x19cc_wallSparkGen;
std::unique_ptr<CElementGen> x19d0_ballInnerGlowGen;
std::unique_ptr<CElementGen> x19d4_spiderBallMagnetEffectGen;
std::unique_ptr<CElementGen> x19d8_boostBallGlowGen;
std::unique_ptr<CElementGen> x19dc_morphBallTransitionFlashGen;
std::unique_ptr<CElementGen> x19e0_effect_morphBallIceBreakGen;
rstl::reserved_vector<std::pair<std::unique_ptr<CParticleSwoosh>, bool>, 32> x19e4_spiderElectricGens;
std::list<CSpiderBallElectricityManager> x1b6c_activeSpiderElectricList;
CRandom16 x1b80_rand = {99};
rstl::reserved_vector<TToken<CGenDescription>, 8> x1b84_wakeEffects;
rstl::reserved_vector<std::unique_ptr<CElementGen>, 8> x1bc8_wakeEffectGens;
s32 x1c0c_wakeEffectIdx = -1;
TUniqueId x1c10_ballInnerGlowLight = kInvalidUniqueId;
std::unique_ptr<CWorldShadow> x1c14_worldShadow;
std::unique_ptr<CActorLights> x1c18_actorLights;
std::unique_ptr<CRainSplashGenerator> x1c1c_rainSplashGen;
float x1c20_tireFactor = 0.f;
float x1c24_maxTireFactor = 0.5f;
float x1c28_tireInterpSpeed = 1.f;
bool x1c2c_tireInterpolating = false;
float x1c30_boostOverLightFactor = 0.f;
float x1c34_boostLightFactor = 0.f;
float x1c38_spiderLightFactor = 0.f;
TReservedAverage<zeus::CQuaternion, 5> x1c3c_ballOrientAvg = {{}};
TReservedAverage<zeus::CVector3f, 5> x1c90_ballPosAvg = {{}};
TReservedAverage<float, 15> x1cd0_liftSpeedAvg = {{}};
TReservedAverage<zeus::CVector3f, 15> x1d10_liftControlForceAvg = {{}};
u32 x1dc8_failsafeCounter = 0;
zeus::CVector3f x1dcc_;
zeus::CVector3f x1dd8_;
bool x1de4_24_inBoost : 1;
bool x1de4_25_boostEnabled : 1;
float x1de8_boostChargeTime = 0.f;
float x1dec_timeNotInBoost = 0.f;
float x1df0_ = 0.f;
float x1df4_boostDrainTime = 0.f;
bool x1df8_24_inHalfPipeMode : 1;
bool x1df8_25_inHalfPipeModeInAir : 1;
bool x1df8_26_touchedHalfPipeRecently : 1;
bool x1df8_27_ballCloseToCollision : 1;
float x1dfc_touchHalfPipeCooldown = 0.f;
float x1e00_disableControlCooldown = 0.f;
float x1e04_touchHalfPipeRecentCooldown = 0.f;
zeus::CVector3f x1e08_prevHalfPipeNormal;
zeus::CVector3f x1e14_halfPipeNormal;
u32 x1e20_ballAnimIdx = 0;
CSfxHandle x1e24_boostSfxHandle;
CSfxHandle x1e28_wallHitSfxHandle;
CSfxHandle x1e2c_rollSfxHandle;
CSfxHandle x1e30_spiderSfxHandle;
u16 x1e34_rollSfx = 0xffff;
u16 x1e36_landSfx = 0xffff;
u32 x1e38_wallSparkFrameCountdown = 0;
EBallBoostState x1e3c_boostState = EBallBoostState::BoostAvailable;
EBombJumpState x1e40_bombJumpState = EBombJumpState::BombJumpAvailable;
float x1e44_damageEffect = 0.f;
float x1e48_damageEffectDecaySpeed = 0.f;
float x1e4c_damageTime = 0.f;
std::unique_ptr<CMorphBallShadow> x1e50_shadow;
void LoadAnimationTokens(std::string_view ancsName);
void InitializeWakeEffects();
static std::unique_ptr<CModelData> GetMorphBallModel(const char* name, float radius);
void SelectMorphBallSounds(const CMaterialList& mat);
void UpdateMorphBallSounds(float dt);
static zeus::CVector3f TransformSpiderBallForcesXY(const zeus::CVector2f& forces, CStateManager& mgr);
static zeus::CVector3f TransformSpiderBallForcesXZ(const zeus::CVector2f& forces, CStateManager& mgr);
void ResetSpiderBallForces();
static void PointGenerator(void* ctx, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
public:
CMorphBall(CPlayer& player, float radius);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
const CCollidableSphere& GetCollidableSphere() const { return x38_collisionSphere; }
bool IsProjectile() const { return x1954_isProjectile; }
void GetBallContactMaterials() const {}
void GetWallBumpCounter() const {}
void GetBoostChargeTimer() const {}
bool IsBoosting() const { return false; }
float GetBallRadius() const;
float GetBallTouchRadius() const;
float ForwardInput(const CFinalInput& input) const;
float BallTurnInput(const CFinalInput& input) const;
void ComputeBallMovement(const CFinalInput& input, CStateManager& mgr, float dt);
bool IsMovementAllowed() const;
void UpdateSpiderBall(const CFinalInput& input, CStateManager& mgr, float dt);
void ApplySpiderBallSwingingForces(const CFinalInput& input, CStateManager& mgr, float dt);
void ApplySpiderBallRollForces(const CFinalInput& input, CStateManager& mgr, float dt);
zeus::CVector2f CalculateSpiderBallAttractionSurfaceForces(const CFinalInput& input) const;
bool CheckForSwitchToSpiderBallSwinging(CStateManager& mgr) const;
bool FindClosestSpiderBallWaypoint(CStateManager& mgr, const zeus::CVector3f& ballCenter,
zeus::CVector3f& closestPoint, zeus::CVector3f& interpDeltaBetweenPoints,
zeus::CVector3f& deltaBetweenPoints, float& distance, zeus::CVector3f& normal,
bool& isSurface, zeus::CTransform& surfaceTransform) const;
void SetSpiderBallSwingingState(bool active);
float GetSpiderBallControllerMovement(const CFinalInput& input) const;
void ResetSpiderBallSwingControllerMovementTimer();
void UpdateSpiderBallSwingControllerMovementTimer(float movement, float dt);
float GetSpiderBallSwingControllerMovementScalar() const;
void CreateSpiderBallParticles(const zeus::CVector3f& ballPos, const zeus::CVector3f& trackPoint);
void ComputeMarioMovement(const CFinalInput& input, CStateManager& mgr, float dt);
void SetSpiderBallState(ESpiderBallState state) { x187c_spiderBallState = state; }
zeus::CTransform GetSwooshToWorld() const;
zeus::CTransform GetBallToWorld() const;
zeus::CTransform CalculateSurfaceToWorld(const zeus::CVector3f& trackNormal, const zeus::CVector3f& trackPoint,
const zeus::CVector3f& ballDir) const;
bool CalculateBallContactInfo(zeus::CVector3f& normal, zeus::CVector3f& point) const;
void UpdateBallDynamics(CStateManager& mgr, float dt);
void SwitchToMarble();
void SwitchToTire();
void Update(float dt, CStateManager& mgr);
void DeleteLight(CStateManager& mgr);
void SetBallLightActive(CStateManager& mgr, bool active);
void EnterMorphBallState(CStateManager& mgr);
void LeaveMorphBallState(CStateManager& mgr);
void UpdateEffects(float dt, CStateManager& mgr);
void ComputeBoostBallMovement(const CFinalInput& input, CStateManager& mgr, float dt);
void EnterBoosting(CStateManager& mgr);
void LeaveBoosting();
void CancelBoosting();
bool UpdateMarbleDynamics(CStateManager& mgr, float dt, const zeus::CVector3f& point);
void ApplyFriction(float);
void DampLinearAndAngularVelocities(float linDamp, float angDamp);
float GetMinimumAlignmentSpeed() const;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
void Render(const CStateManager& mgr, const CActorLights* lights) const;
void ResetMorphBallTransitionFlash();
void UpdateMorphBallTransitionFlash(float dt);
void RenderMorphBallTransitionFlash(const CStateManager&) const;
void UpdateIceBreakEffect(float dt);
void RenderIceBreakEffect(const CStateManager& mgr) const;
bool IsMorphBallTransitionFlashValid() const { return x19dc_morphBallTransitionFlashGen != 0; }
void RenderDamageEffects(const CStateManager& mgr, const zeus::CTransform& xf) const;
void UpdateHalfPipeStatus(CStateManager& mgr, float dt);
bool GetIsInHalfPipeMode() const { return x1df8_24_inHalfPipeMode; }
void SetIsInHalfPipeMode(bool b) { x1df8_24_inHalfPipeMode = b; }
bool GetIsInHalfPipeModeInAir() const { return x1df8_25_inHalfPipeModeInAir; }
void SetIsInHalfPipeModeInAir(bool b) { x1df8_25_inHalfPipeModeInAir = b; }
bool GetTouchedHalfPipeRecently() const { return x1df8_26_touchedHalfPipeRecently; }
void SetTouchedHalfPipeRecently(bool b) { x1df8_26_touchedHalfPipeRecently = b; }
void DisableHalfPipeStatus();
bool BallCloseToCollision(const CStateManager& mgr, float dist, const CMaterialFilter& filter) const;
void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr);
bool IsInFrustum(const zeus::CFrustum& frustum) const;
void ComputeLiftForces(const zeus::CVector3f& controlForce, const zeus::CVector3f& velocity,
const CStateManager& mgr);
float CalculateSurfaceFriction() const;
void ApplyGravity(CStateManager& mgr);
void SpinToSpeed(float holdMag, zeus::CVector3f torque, float mag);
float ComputeMaxSpeed() const;
void Touch(CActor& actor, CStateManager& mgr);
bool IsClimbable(const CCollisionInfo& cinfo) const;
void FluidFXThink(CActor::EFluidState state, CScriptWater& water, CStateManager& mgr);
void LoadMorphBallModel(CStateManager& mgr);
void AddSpiderBallElectricalEffect();
void UpdateSpiderBallElectricalEffects();
void RenderSpiderBallElectricalEffect() const;
void RenderEnergyDrainEffects(const CStateManager& mgr) const;
void TouchModel(const CStateManager& mgr) const;
void SetAsProjectile() { x1954_isProjectile = true; }
EBallBoostState GetBallBoostState() const { return x1e3c_boostState; }
void SetBallBoostState(EBallBoostState state) { x1e3c_boostState = state; }
EBombJumpState GetBombJumpState() const { return x1e40_bombJumpState; }
void SetBombJumpState(EBombJumpState state) { x1e40_bombJumpState = state; }
void TakeDamage(float dam);
void DrawBallShadow(const CStateManager& mgr);
void DeleteBallShadow();
void CreateBallShadow();
void RenderToShadowTex(CStateManager& mgr);
void StartLandingSfx();
ESpiderBallState GetSpiderBallState() const { return x187c_spiderBallState; }
void SetDamageTimer(float t) { x191c_damageTimer = t; }
void Stop();
void StopSounds();
void StopEffects();
CModelData& GetMorphballModelData() const { return *x58_ballModel; }
u32 GetMorphballModelShader() const { return x5c_ballModelShader; }
bool GetBoostEnabled() const { return x1de4_25_boostEnabled; }
void SetBoostEnabed(bool b) { x1de4_25_boostEnabled = b; }
bool IsInBoost() const { return x1de4_24_inBoost; }
float GetBoostChargeTime() const { return x1de8_boostChargeTime; }
// Contains red, green, and blue channel values
using ColorArray = std::array<u8, 3>;
static const std::array<ColorArray, 9> BallGlowColors;
static const std::array<ColorArray, 9> BallTransFlashColors;
static const std::array<ColorArray, 9> BallAuxGlowColors;
};
} // namespace urde