metaforce/Runtime/World/CPlayerEnergyDrain.hpp

24 lines
666 B
C++

#pragma once
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CEnergyDrainSource.hpp"
namespace urde {
class CStateManager;
class CPlayerEnergyDrain {
std::vector<CEnergyDrainSource> x0_sources;
float x10_energyDrainTime;
public:
CPlayerEnergyDrain(u32);
const std::vector<CEnergyDrainSource>& GetEnergyDrainSources() const { return x0_sources; }
void AddEnergyDrainSource(TUniqueId, float);
void RemoveEnergyDrainSource(TUniqueId id);
float GetEnergyDrainIntensity() const;
float GetEnergyDrainTime() const { return x10_energyDrainTime; }
void ProcessEnergyDrain(const CStateManager&, float);
};
} // namespace urde