metaforce/Runtime/World/CSnakeWeedSwarm.hpp

126 lines
4.3 KiB
C++

#pragma once
#include "Runtime/Collision/CCollisionSurface.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
namespace urde {
class CAnimationParameters;
class CSnakeWeedSwarm : public CActor {
public:
enum class EBoidState : u32 {
Raised = 0,
Raising = 1,
x2 = 2,
x3 = 3,
};
enum class EBoidPlacement : u32 {
None = 0,
Ready = 1,
Invalid = 2,
Placed = 3,
};
class CBoid {
zeus::CVector3f x0_pos;
EBoidState xc_state;
float x10_ = 0.f; // some timer
float x14_yOffset;
float x18_;
float x1c_ = 0.f;
float x20_;
public:
constexpr CBoid(const zeus::CVector3f& pos, float f1, float f2, float f3)
: x0_pos(pos), xc_state(EBoidState::Raising), x14_yOffset(f1), x18_(f2), x20_(f3) {}
constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; }
constexpr EBoidState GetState() const { return xc_state; }
constexpr float Get_x10() const { return x10_; }
constexpr float GetYOffset() const { return x14_yOffset; }
constexpr float Get_x18() const { return x18_; }
constexpr float Get_x20() const { return x20_; }
constexpr void SetState(EBoidState v) { xc_state = v; }
constexpr void Set_x10(float v) { x10_ = v; }
constexpr void SetYOffset(float v) { x14_yOffset = v; }
constexpr void Set_x18(float v) { x18_ = v; }
};
private:
zeus::CVector3f xe8_scale;
float xf4_boidSpacing;
float xf8_height;
float xfc_;
float x100_weaponDamageRadius;
float x104_;
float x108_;
float x10c_;
float x110_;
float x114_;
float x118_;
float x11c_;
float x120_;
float x124_;
float x128_;
// u32 x12c_ = 0;
std::vector<CBoid> x134_boids;
bool x140_24_hasGround : 1;
bool x140_25_modelAssetDirty : 1;
bool x140_26_playerTouching : 1;
zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
CDamageInfo x15c_damageInfo;
// x178_ / x19c_: vectors of CSkinnedModel*, not needed
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
CModelData::EWhichModel x1c4_which;
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
std::unique_ptr<std::vector<EBoidPlacement>> x1cc_boidPlacement;
u16 x1d0_sfx1;
u16 x1d2_sfx2;
u16 x1d4_sfx3;
CSfxHandle x1d8_sfxHandle = 0;
TLockedToken<CGenDescription> x1dc_particleGenDesc;
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_
std::unique_ptr<CElementGen> x1ec_particleGen1;
std::unique_ptr<CElementGen> x1f4_particleGen2;
u32 x1fc_;
float x200_;
float x204_particleTimer = 0.f;
public:
CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
const CAnimRes&, const CActorParameters&, float, float, float, float, float, float, float, float,
float, float, float, float, float, float, const CDamageInfo&, float, u32, u32, u32, CAssetId, u32,
CAssetId, float);
void Accept(IVisitor&) override;
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr);
std::optional<zeus::CAABox> GetTouchBounds() const override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Touch(CActor&, CStateManager&) override;
void Think(float, CStateManager&) override;
private:
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
void FindGround(const CStateManager& mgr);
zeus::CAABox GetBoidBox();
int GetNumBoidsY();
int GetNumBoidsX();
void CreateBoids(CStateManager& mgr, int num);
zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos);
bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
float GetBoidOffsetY(const zeus::CVector3f& pos);
float GetBoidOffsetX(const zeus::CVector3f& pos);
void AddBoidPosition(const zeus::CVector3f& pos);
void CalculateTouchBounds();
void EmitParticles1(const zeus::CVector3f& pos);
void EmitParticles2(const zeus::CVector3f& pos);
void RenderBoid(u32 idx, const CBoid& boid, u32& posesToBuild) const;
};
} // namespace urde