mirror of https://github.com/AxioDL/metaforce.git
43 lines
1012 B
C++
43 lines
1012 B
C++
#pragma once
|
|
|
|
#include "Runtime/Graphics/CLight.hpp"
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
namespace urde {
|
|
class CWorldLight {
|
|
public:
|
|
enum class EWorldLightType {
|
|
LocalAmbient,
|
|
Directional,
|
|
Custom,
|
|
Spot,
|
|
Spot2,
|
|
LocalAmbient2,
|
|
};
|
|
|
|
private:
|
|
EWorldLightType x0_type = EWorldLightType::Spot2;
|
|
zeus::CVector3f x4_color;
|
|
zeus::CVector3f x10_position;
|
|
zeus::CVector3f x1c_direction;
|
|
float x28_q = 0.f;
|
|
float x2c_cutoffAngle = 0.f;
|
|
float x30_ = 0.f;
|
|
bool x34_castShadows = false;
|
|
float x38_ = 0.f;
|
|
EFalloffType x3c_falloff = EFalloffType::Linear;
|
|
float x40_ = 0.f;
|
|
|
|
public:
|
|
CWorldLight(const CWorldLight&) = default;
|
|
CWorldLight(CInputStream& in);
|
|
EWorldLightType GetLightType() const { return x0_type; }
|
|
const zeus::CVector3f& GetDirection() const { return x1c_direction; }
|
|
const zeus::CVector3f& GetPosition() const { return x10_position; }
|
|
bool DoesCastShadows() const { return x34_castShadows; }
|
|
|
|
CLight GetAsCGraphicsLight() const;
|
|
};
|
|
|
|
} // namespace urde
|