mirror of https://github.com/AxioDL/metaforce.git
79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
#ifndef SPECBASE_HPP
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#define SPECBASE_HPP
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#include <functional>
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#include <hecl/Database.hpp>
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#include <nod/nod.hpp>
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#include "BlenderConnection.hpp"
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namespace DataSpec
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{
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struct SpecBase : hecl::Database::IDataSpec
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{
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/* HECL Adaptors */
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bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
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void doExtract(const ExtractPassInfo& info, FProgress progress);
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bool canCook(const hecl::ProjectPath& path);
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void doCook(const hecl::ProjectPath& path, const hecl::ProjectPath& cookedPath, bool fast, FCookProgress progress);
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bool canPackage(const PackagePassInfo& info);
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void gatherDependencies(const PackagePassInfo& info,
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std::unordered_set<hecl::ProjectPath>& implicitsOut);
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void doPackage(const PackagePassInfo& info);
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/* Extract handlers */
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virtual bool checkStandaloneID(const char* id) const=0;
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virtual bool checkFromStandaloneDisc(nod::DiscBase& disc,
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const hecl::SystemString& regstr,
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const std::vector<hecl::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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virtual bool checkFromTrilogyDisc(nod::DiscBase& disc,
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const hecl::SystemString& regstr,
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const std::vector<hecl::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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virtual bool extractFromDisc(nod::DiscBase& disc, bool force,
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FProgress progress)=0;
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/* Basic path check (game directory matching) */
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virtual bool checkPathPrefix(const hecl::ProjectPath& path)=0;
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/* Pre-cook handlers */
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virtual bool validateYAMLDNAType(FILE* fp) const=0;
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/* Cook handlers */
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using BlendStream = hecl::BlenderConnection::DataStream;
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using Mesh = BlendStream::Mesh;
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using Actor = BlendStream::Actor;
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virtual void cookMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0;
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virtual void cookActor(const hecl::ProjectPath& out, const hecl::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0;
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virtual void cookArea(const hecl::ProjectPath& out, const hecl::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0;
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virtual void cookYAML(const hecl::ProjectPath& out, const hecl::ProjectPath& in, FILE* fin, FCookProgress progress) const=0;
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const hecl::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
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/* Support functions for resolving paths from IDs */
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virtual hecl::ProjectPath getWorking(class UniqueID32&) {return hecl::ProjectPath();}
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virtual hecl::ProjectPath getWorking(class UniqueID64&) {return hecl::ProjectPath();}
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/* Project accessor */
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hecl::Database::Project& getProject() {return m_project;}
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SpecBase(hecl::Database::Project& project);
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protected:
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hecl::Database::Project& m_project;
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hecl::ProjectPath m_masterShader;
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private:
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std::unique_ptr<nod::DiscBase> m_disc;
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bool m_isWii;
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bool m_standalone;
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};
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}
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#endif // SPECBASE_HPP
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