mirror of https://github.com/AxioDL/metaforce.git
146 lines
4.0 KiB
C++
146 lines
4.0 KiB
C++
#ifndef __URDE_CACTOR_HPP__
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#define __URDE_CACTOR_HPP__
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#include "CEntity.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Audio/CSfxHandle.hpp"
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#include "zeus/zeus.hpp"
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#include "Collision/CMaterialFilter.hpp"
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#include "Character/CModelData.hpp"
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#include "Particle/CCollisionResponseData.hpp"
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namespace urde
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{
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class CActorParameters;
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class CWeaponMode;
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class CHealthInfo;
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class CDamageVulnerability;
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class CLightParameters;
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class CSfxHandle;
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class CSimpleShadow;
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class CActor : public CEntity
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{
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protected:
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zeus::CTransform x34_transform;
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std::unique_ptr<CModelData> x64_modelData;
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CMaterialList x68_material;
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CMaterialFilter x70_;
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s16 x88_sfxId = -1;
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std::unique_ptr<CSfxHandle> x8c_sfxHandle;
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//std::unique_ptr<CSimpleShadow> x94_simpleShadow;
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zeus::CAABox x9c_aabox;
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u32 xb8_ = 0;
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float xbc_time = 0.f;
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s32 xc0_ = 0;
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TUniqueId xc4_fluidId = kInvalidUniqueId;
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TUniqueId xc6_ = kInvalidUniqueId;
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u8 xd4_ = 0x7F;
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union
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{
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struct
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{
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bool xe4_27_ : 1;
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bool xe4_28_ : 1;
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bool xe4_29_ : 1;
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bool xe4_30_ : 1;
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};
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u8 _dummy1 = 0;
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};
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union
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{
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struct
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{
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bool xe5_0_opaque : 1;
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bool xe5_26_muted : 1;
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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};
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u8 _dummy2 = 0;
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};
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union
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{
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struct
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{
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bool xe6_26_inFluid : 1;
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bool xe6_30_enablePitchBend : 1;
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};
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u8 _dummy3 = 0;
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};
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union
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{
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struct
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{
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bool xe7_29_ : 1;
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};
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u8 _dummy4 = 0;
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};
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public:
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enum class EFluidState
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{
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};
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CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
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const zeus::CTransform&, CModelData&&, const CMaterialList&,
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const CActorParameters&, TUniqueId);
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const zeus::CTransform& GetTransform() const {return x34_transform;}
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virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&) {}
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virtual void Render(CStateManager&) {}
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virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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virtual void SetActive(bool active)
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{
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xe4_27_ = true;
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xe4_28_ = true;
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xe4_29_ = true;
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xe7_29_ = true;
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CEntity::SetActive(active);
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}
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virtual zeus::CVector3f GetAimPosition(const CStateManager&, float)
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{ return x34_transform.origin; }
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virtual bool ValidAimTarget() { return true; }
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virtual bool ValidOrbitTarget() { return true; }
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virtual bool GetOrbitDistanceCheck() { return true; }
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virtual zeus::CVector3f GetOrbitPosition(const CStateManager&);
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void RemoveEmitter();
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virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const { return {} ; }
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
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void RemoveMaterial(EMaterialTypes, CStateManager&);
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void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
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void AddMaterial(EMaterialTypes, CStateManager&);
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void SetCallTouch(bool callTouch);
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bool GetCallTouch() const;
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void SetUseInSortedList(bool use);
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bool GetUseInSortedLists() const;
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const CMaterialFilter& GetMaterialFilter() const { return x70_; }
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void SetInFluid(bool in, TUniqueId uid);
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bool HasModelData() const;
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const CSfxHandle* GetSfxHandle() const;
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void SetSfxPitchBend(s32);
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};
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}
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#endif // __URDE_CACTOR_HPP__
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