metaforce/Runtime/Particle/CSpawnSystemKeyframeData.hpp

20 lines
360 B
C++

#ifndef __RETRO_CSPAWNSYSTEMKEYFRAMEDATA_HPP__
#define __RETRO_CSPAWNSYSTEMKEYFRAMEDATA_HPP__
#include "IOStreams.hpp"
namespace Retro
{
class CSimplePool;
class CSpawnSystemKeyframeData
{
public:
CSpawnSystemKeyframeData(CInputStream& in);
void LoadAllSpawnedSystemTokens(CSimplePool* pool);
};
}
#endif // __RETRO_CSPAWNSYSTEMKEYFRAMEDATA_HPP__