metaforce/DataSpec/DNAMP1/DeafBabe.hpp

154 lines
7.6 KiB
C++

#pragma once
#include "DataSpec/DNACommon/DeafBabe.hpp"
namespace DataSpec::DNAMP1
{
struct DeafBabe : BigDNA
{
AT_DECL_DNA
using BspNodeType = DataSpec::BspNodeType;
struct Material : BigDNA
{
AT_DECL_DNA
Value<atUint32> material = 0;
bool unknown() const { return material & 1; }
void setUnknown(bool v) { material &= ~1; material |= int(v); }
bool surfaceStone() const { return (material >> 1) & 1; }
void setSurfaceStone(bool v) { material &= ~(1ull << 1); material |= (v << 1); }
bool surfaceMetal() const { return (material >> 2) & 1; }
void setSurfaceMetal(bool v) { material &= ~(1ull << 2); material |= (v << 2); }
bool surfaceGrass() const { return (material >> 3) & 1; }
void setSurfaceGrass(bool v) { material &= ~(1ull << 3); material |= (v << 3); }
bool surfaceIce() const { return (material >> 4) & 1; }
void setSurfaceIce(bool v) { material &= ~(1ull << 4); material |= (v << 4); }
bool pillar() const { return (material >> 5) & 1; }
void setPillar(bool v) { material &= ~(1ull << 5); material |= (v << 5); }
bool surfaceMetalGrating() const { return (material >> 6) & 1; }
void setSurfaceMetalGrating(bool v) { material &= ~(1ull << 6); material |= (v << 6); }
bool surfacePhazon() const { return (material >> 7) & 1; }
void setSurfacePhazon(bool v) { material &= ~(1ull << 7); material |= (v << 7); }
bool surfaceDirt() const { return (material >> 8) & 1; }
void setSurfaceDirt(bool v) { material &= ~(1ull << 8); material |= (v << 8); }
bool surfaceLava() const {return (material >> 9) & 1; }
void setSurfaceLava(bool v) { material &= ~(1ull << 9); material |= (v << 9); }
bool surfaceStoneRock() const { return (material >> 10) & 1; }
void setSurfaceLavaStone(bool v) { material &= ~(1ull << 10); material |= (v << 10); }
bool surfaceSnow() const { return (material >> 11) & 1; }
void setSurfaceSnow(bool v) { material &= ~(1ull << 11); material |= (v << 11); }
bool surfaceMudSlow() const { return (material >> 12) & 1; }
void setSurfaceMudSlow(bool v) { material &= ~(1ull << 12); material |= (v << 12); }
bool halfPipe() const { return (material >> 13) & 1; }
void setHalfPipe(bool v) { material &= ~(1ull << 13); material |= (v << 13); }
bool surfaceMud() const { return (material >> 14) & 1; }
void setSurfaceMud(bool v) { material &= ~(1ull << 14); material |= (v << 14); }
bool surfaceGlass() const { return (material >> 15) & 1; }
void setSurfaceGlass(bool v) { material &= ~(1ull << 15); material |= (v << 15); }
bool surfaceShield() const { return (material >> 16) & 1; }
void setSurfaceShield(bool v) { material &= ~(1ull << 16); material |= (v << 16); }
bool surfaceSand() const { return (material >> 17) & 1; }
void setSurfaceSand(bool v) { material &= ~(1ull << 17); material |= (v << 17); }
bool projectilePassthrough() const { return (material >> 18) & 1; }
void setProjectilePassthrough(bool v) { material &= ~(1ull << 18); material |= (v << 18); }
bool solid() const { return (material >> 19) & 1; }
void setSolid(bool v) { material &= ~(1ull << 19); material |= (v << 19); }
bool noPlatformCollision() const { return (material >> 20) & 1; }
void setNoPlatformCollision(bool v) { material &= ~(1ull << 20); material |= (v << 20); }
bool cameraPassthrough() const { return (material >> 21) & 1; }
void setCameraPassthrough(bool v) { material &= ~(1ull << 21); material |= (v << 21); }
bool surfaceWood() const { return (material >> 22) & 1; }
void setSurfaceWood(bool v) { material &= ~(1ull << 22); material |= (v << 22); }
bool surfaceOrganic() const { return (material >> 23) & 1; }
void setSurfaceOrganic(bool v) { material &= ~(1ull << 23); material |= (v << 23); }
bool noEdgeCollision() const { return (material >> 24) & 1; }
void setNoEdgeCollision(bool v) { material &= ~(1ull << 24); material |= (v << 24); }
bool flipFace() const { return (material >> 25) & 1; }
void setFlipFace(bool v) { material &= ~(1ull << 25); material |= (v << 25); }
bool seeThrough() const { return (material >> 26) & 1; }
void setSeeThrough(bool v) { material &= ~(1ull << 26); material |= (v << 26); }
bool scanPassthrough() const { return (material >> 27) & 1; }
void setScanPassthrough(bool v) { material &= ~(1ull << 27); material |= (v << 27); }
bool aiPassthrough() const { return (material >> 28) & 1; }
void setAiPassthrough(bool v) { material &= ~(1ull << 28); material |= (v << 28); }
bool ceiling() const { return (material >> 29) & 1; }
void setCeiling(bool v) { material &= ~(1ull << 29); material |= (v << 29); }
bool wall() const { return (material >> 30) & 1; }
void setWall(bool v) { material &= ~(1ull << 30); material |= (v << 30); }
bool floor() const { return (material >> 31) & 1; }
void setFloor(bool v) { material &= ~(1ull << 31); material |= (v << 31); }
/* Dummies for later games */
bool surfaceSPMetal() const { return false; }
void setSurfaceSPMetal(bool v) { }
bool surfaceFabric() const { return false; }
void setSurfaceFabric(bool v) { }
bool surfaceRubber() const { return false; }
void setSurfaceRubber(bool v) { }
bool surfaceMothOrSeedOrganics() const { return false; }
void setSurfaceMothOrSeedOrganics(bool v) { }
bool surfaceWeb() const { return false; }
void setSurfaceWeb(bool v) { }
bool unused3() const { return false; }
void setUnused3(bool v) {}
bool unused4() const { return false; }
void setUnused4(bool v) {}
bool aiBlock() const { return false; }
void setAiBlock(bool v) { }
bool jumpNotAllowed() const { return false; }
void setJumpNotAllowed(bool v) { }
bool spiderBall() const { return false; }
void setSpiderBall(bool v) { }
bool screwAttackWallJump() const { return false; }
void setScrewAttackWallJump(bool v) { }
};
struct Edge : BigDNA
{
AT_DECL_DNA
Value<atUint16> verts[2];
};
struct Triangle : BigDNA
{
AT_DECL_DNA
Value<atUint16> edges[3];
};
Value<atUint32> unk1;
Value<atUint32> length;
Value<atUint32> magic;
Value<atUint32> version;
Value<atVec3f> aabb[2];
Value<BspNodeType> rootNodeType;
Value<atUint32> bspSize;
Buffer<AT_DNA_COUNT(bspSize)> bspTree;
Value<atUint32> materialCount;
Vector<Material, AT_DNA_COUNT(materialCount)> materials;
Value<atUint32> vertMatsCount;
Vector<atUint8, AT_DNA_COUNT(vertMatsCount)> vertMats;
Value<atUint32> edgeMatsCount;
Vector<atUint8, AT_DNA_COUNT(edgeMatsCount)> edgeMats;
Value<atUint32> triMatsCount;
Vector<atUint8, AT_DNA_COUNT(triMatsCount)> triMats;
Value<atUint32> edgeVertsCount;
Vector<Edge, AT_DNA_COUNT(edgeVertsCount)> edgeVertConnections;
Value<atUint32> triangleEdgesCount;
Vector<Triangle, AT_DNA_COUNT(triangleEdgesCount / 3)> triangleEdgeConnections;
Value<atUint32> vertCount;
Vector<atVec3f, AT_DNA_COUNT(vertCount)> verts;
/* Dummy MP2 member */
void insertNoClimb(hecl::blender::PyOutStream&) const {}
static void BlenderInit(hecl::blender::PyOutStream& os);
void sendToBlender(hecl::blender::PyOutStream& os) const
{
DeafBabeSendToBlender(os, *this);
}
};
}