mirror of https://github.com/AxioDL/metaforce.git
204 lines
8.2 KiB
C++
204 lines
8.2 KiB
C++
#include "PATH.hpp"
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#include "hecl/Blender/Connection.hpp"
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#include "zeus/CAABox.hpp"
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#include "DataSpec/DNACommon/AROTBuilder.hpp"
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namespace DataSpec::DNAMP1
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{
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void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entryName,
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const zeus::CMatrix4f* xf)
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{
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/* Open Py Stream and read sections */
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hecl::blender::PyOutStream os = conn.beginPythonOut(true);
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os.format("import bpy\n"
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"import bmesh\n"
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"from mathutils import Vector, Matrix\n"
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"\n"
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"bpy.types.Material.retro_path_idx_mask = bpy.props.IntProperty(name='Retro: Path Index Mask')\n"
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"bpy.types.Material.retro_path_type_mask = bpy.props.IntProperty(name='Retro: Path Type Mask')\n"
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"\n"
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"material_dict = {}\n"
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"material_index = []\n"
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"def make_ground_material(idxMask):\n"
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" mat = bpy.data.materials.new('Ground %%X' %% idxMask)\n"
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" mat.diffuse_color = (0.8, 0.460, 0.194)\n"
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" return mat\n"
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"def make_flyer_material(idxMask):\n"
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" mat = bpy.data.materials.new('Flyer %%X' %% idxMask)\n"
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" mat.diffuse_color = (0.016, 0.8, 0.8)\n"
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" return mat\n"
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"def make_swimmer_material(idxMask):\n"
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" mat = bpy.data.materials.new('Swimmer %%X' %% idxMask)\n"
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" mat.diffuse_color = (0.074, 0.293, 0.8)\n"
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" return mat\n"
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"def select_material(meshIdxMask, meshTypeMask):\n"
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" key = (meshIdxMask, meshTypeMask)\n"
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" if key in material_index:\n"
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" return material_index.index(key)\n"
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" elif key in material_dict:\n"
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" material_index.append(key)\n"
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" return len(material_index)-1\n"
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" else:\n"
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" if meshTypeMask == 0x2:\n"
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" mat = make_flyer_material(meshIdxMask)\n"
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" elif meshTypeMask == 0x4:\n"
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" mat = make_swimmer_material(meshIdxMask)\n"
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" else:\n"
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" mat = make_ground_material(meshIdxMask)\n"
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" mat.retro_path_idx_mask = meshIdxMask\n"
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" mat.retro_path_type_mask = meshTypeMask\n"
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" material_dict[key] = mat\n"
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" material_index.append(key)\n"
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" return len(material_index)-1\n"
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"\n"
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"bpy.context.scene.name = '%s'\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"bm = bmesh.new()\n"
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"height_lay = bm.faces.layers.float.new('Height')\n",
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entryName.data());
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for (const Node& n : nodes)
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{
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zeus::simd_floats f(n.position.simd);
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os.format("bm.verts.new((%f,%f,%f))\n", f[0], f[1], f[2]);
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}
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os << "bm.verts.ensure_lookup_table()\n";
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for (const Region& r : regions)
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{
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os << "tri_verts = []\n";
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for (int i=0 ; i<r.nodeCount ; ++i)
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os.format("tri_verts.append(bm.verts[%u])\n", r.nodeStart + i);
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os.format("face = bm.faces.get(tri_verts)\n"
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"if face is None:\n"
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" face = bm.faces.new(tri_verts)\n"
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" face.normal_flip()\n"
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"face.material_index = select_material(0x%04X, 0x%04X)\n"
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"face.smooth = False\n"
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"face[height_lay] = %f\n"
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"\n", r.meshIndexMask, r.meshTypeMask, r.height);
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#if 0
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zeus::CVector3f center = xf->multiplyOneOverW(r.centroid);
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zeus::CAABox aabb(xf->multiplyOneOverW(r.aabb[0]), xf->multiplyOneOverW(r.aabb[1]));
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os.format("aabb = bpy.data.objects.new('AABB', None)\n"
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"aabb.location = (%f,%f,%f)\n"
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"aabb.scale = (%f,%f,%f)\n"
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"aabb.empty_draw_type = 'CUBE'\n"
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"bpy.context.scene.objects.link(aabb)\n"
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"centr = bpy.data.objects.new('Center', None)\n"
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"centr.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(centr)\n",
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aabb.min.v[0] + (aabb.max.v[0] - aabb.min.v[0]) / 2.f,
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aabb.min.v[1] + (aabb.max.v[1] - aabb.min.v[1]) / 2.f,
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aabb.min.v[2] + (aabb.max.v[2] - aabb.min.v[2]) / 2.f,
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(aabb.max.v[0] - aabb.min.v[0]) / 2.f,
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(aabb.max.v[1] - aabb.min.v[1]) / 2.f,
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(aabb.max.v[2] - aabb.min.v[2]) / 2.f,
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center.x, center.y, center.z);
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#endif
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}
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os << "bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.001)\n"
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"path_mesh = bpy.data.meshes.new('PATH')\n"
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"bm.to_mesh(path_mesh)\n"
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"path_mesh_obj = bpy.data.objects.new(path_mesh.name, path_mesh)\n"
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"\n"
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"for mat_name in material_index:\n"
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" mat = material_dict[mat_name]\n"
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" path_mesh.materials.append(mat)\n"
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"\n"
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"bpy.context.scene.objects.link(path_mesh_obj)\n"
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"path_mesh_obj.draw_type = 'SOLID'\n"
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"path_mesh_obj.game.physics_type = 'STATIC'\n"
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"path_mesh_obj.layers[1] = True\n"
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"bpy.context.scene.hecl_path_obj = path_mesh_obj.name\n"
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"\n"
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"for ar in bpy.context.screen.areas:\n"
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" for sp in ar.spaces:\n"
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" if sp.type == 'VIEW_3D':\n"
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" sp.viewport_shade = 'SOLID'\n";
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if (xf)
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{
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const zeus::CMatrix4f& w = *xf;
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zeus::simd_floats xfMtxF[4];
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for (int i = 0; i < 4; ++i)
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w.m[i].mSimd.copy_to(xfMtxF[i]);
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os.format("mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
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"mtxd = mtx.decompose()\n"
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"path_mesh_obj.rotation_mode = 'QUATERNION'\n"
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"path_mesh_obj.location = mtxd[0]\n"
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"path_mesh_obj.rotation_quaternion = mtxd[1]\n"
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"path_mesh_obj.scale = mtxd[2]\n",
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xfMtxF[0][0], xfMtxF[1][0], xfMtxF[2][0], xfMtxF[3][0],
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xfMtxF[0][1], xfMtxF[1][1], xfMtxF[2][1], xfMtxF[3][1],
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xfMtxF[0][2], xfMtxF[1][2], xfMtxF[2][2], xfMtxF[3][2]);
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}
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os.linkBackground("//!area.blend");
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os.centerView();
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os.close();
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}
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bool PATH::Extract(const SpecBase& dataSpec,
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PAKEntryReadStream& rs,
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const hecl::ProjectPath& outPath,
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PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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bool force,
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hecl::blender::Token& btok,
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std::function<void(const hecl::SystemChar*)> fileChanged)
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{
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PATH path;
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path.read(rs);
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hecl::blender::Connection& conn = btok.getBlenderConnection();
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if (!conn.createBlend(outPath, hecl::blender::BlendType::PathMesh))
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return false;
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const zeus::CMatrix4f* xf = pakRouter.lookupMAPATransform(entry.id);
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path.sendToBlender(conn, pakRouter.getBestEntryName(entry, false), xf);
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return conn.saveBlend();
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}
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bool PATH::Cook(const hecl::ProjectPath& outPath,
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const PathMesh& mesh)
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{
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athena::io::MemoryReader r(mesh.data.data(), mesh.data.size());
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PATH path;
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path.read(r);
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if (!path.regions.empty())
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{
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AROTBuilder octreeBuilder;
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octreeBuilder.buildPath(path);
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}
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else
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{
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path.octreeNodeCount = 1;
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path.octree.emplace_back();
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OctreeNode& n = path.octree.back();
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n.isLeaf = 1;
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n.aabb[0] = zeus::CVector3f{FLT_MAX, FLT_MAX, FLT_MAX};
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n.aabb[1] = zeus::CVector3f{-FLT_MAX, -FLT_MAX, -FLT_MAX};
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for (int i=0 ; i<8 ; ++i)
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n.children[i] = 0xffffffff;
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}
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athena::io::FileWriter w(outPath.getAbsolutePath());
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path.write(w);
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int64_t rem = w.position() % 32;
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if (rem)
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for (int64_t i=0 ; i<32-rem ; ++i)
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w.writeUByte(0xff);
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return true;
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}
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} |