metaforce/DataSpec/DNAMP1/Tweaks/CTweakBall.hpp

220 lines
11 KiB
C++

#pragma once
#include "../../DNACommon/Tweaks/ITweakBall.hpp"
#include "zeus/CVector3f.hpp"
namespace DataSpec::DNAMP1
{
struct CTweakBall final : public ITweakBall
{
AT_DECL_EXPLICIT_DNA_YAML
Value<float> x4_maxTranslationAcceleration[8];
Value<float> x24_translationFriction[8];
Value<float> x44_translationMaxSpeed[8];
Value<float> x64_;
Value<float> x68_;
Value<float> x6c_;
Value<float> x70_;
Value<float> x74_ballCameraAnglePerSecond;
Value<zeus::CVector3f> x78_ballCameraOffset;
Value<float> x84_ballCameraMinSpeedDistance;
Value<float> x88_ballCameraMaxSpeedDistance;
Value<float> x8c_ballCameraBackwardsDistance;
Value<float> x90_;
Value<float> x94_ballCameraSpringConstant;
Value<float> x98_ballCameraSpringMax;
Value<float> x9c_ballCameraSpringTardis;
Value<float> xa0_ballCameraCentroidSpringConstant;
Value<float> xa4_ballCameraCentroidSpringMax;
Value<float> xa8_ballCameraCentroidSpringTardis;
Value<float> xac_ballCameraCentroidDistanceSpringConstant;
Value<float> xb0_ballCameraCentroidDistanceSpringMax;
Value<float> xb4_ballCameraCentroidDistanceSpringTardis;
Value<float> xb8_ballCameraLookAtSpringConstant;
Value<float> xbc_ballCameraLookAtSpringMax;
Value<float> xc0_ballCameraLookAtSpringTardis;
Value<float> xc4_ballForwardBrakingAcceleration[8];
Value<float> xe4_ballGravity;
Value<float> xe8_ballWaterGravity;
float xec_ = 10000.f;
float xf0_ = 1000.f;
float xf4_ = 40000.f;
float xf8_ = 40000.f;
float xfc_ = 40000.f;
float x100_ = 40000.f;
float x104_ = 40000.f;
float x108_ = 40000.f;
float x10c_ = 10000.f;
float x110_ = 1000.f;
float x114_ = 40000.f;
float x118_ = 40000.f;
float x11c_ = 40000.f;
float x120_ = 40000.f;
float x124_ = 40000.f;
float x128_ = 40000.f;
float x12c_ballSlipFactor[8] = { 10000.f, 10000.f, 1000.f, 10000.f, 2000.f, 2000.f, 2000.f, 2000.f };
Value<float> x14c_;
Value<float> x150_;
Value<float> x158_;
Value<float> x154_;
Value<float> x15c_;
Value<float> x160_;
Value<float> x164_;
Value<float> x168_;
Value<float> x16c_;
Value<float> x170_conservativeDoorCamDistance;
Value<float> x174_;
Value<float> x178_ballCameraChaseElevation;
Value<float> x17c_ballCameraChaseDampenAngle;
Value<float> x180_ballCameraChaseDistance;
Value<float> x184_ballCameraChaseYawSpeed;
Value<float> x188_ballCameraChaseAnglePerSecond;
Value<zeus::CVector3f> x18c_ballCameraChaseLookAtOffset;
Value<float> x198_ballCameraChaseSpringConstant;
Value<float> x19c_ballCameraChaseSpringMax;
Value<float> x1a0_ballCameraChaseSpringTardis;
Value<float> x1a4_ballCameraBoostElevation;
Value<float> x1a8_ballCameraBoostDampenAngle;
Value<float> x1ac_ballCameraBoostDistance;
Value<float> x1b0_ballCameraBoostYawSpeed;
Value<float> x1b4_ballCameraBoostAnglePerSecond;
Value<zeus::CVector3f> x1b8_ballCameraBoostLookAtOffset;
Value<float> x1c4_ballCameraBoostSpringConstant;
Value<float> x1c8_ballCameraBoostSpringMax;
Value<float> x1cc_ballCameraBoostSpringTardis;
Value<float> x1d0_ballCameraControlDistance;
Value<float> x1d4_;
Value<float> x1d8_;
Value<float> x1dc_minimumAlignmentSpeed;
Value<float> x1e0_tireness;
Value<float> x1ec_maxLeanAngle;
Value<float> x1f0_tireToMarbleThresholdSpeed;
Value<float> x1f4_marbleToTireThresholdSpeed;
Value<float> x1f8_forceToLeanGain;
Value<float> x1fc_leanTrackingGain;
Value<float> x1e4_leftStickDivisor;
Value<float> x1e8_rightStickDivisor;
Value<float> x200_;
Value<float> x204_ballTouchRadius;
float x208_;
Value<float> x20c_boostBallDrainTime;
Value<float> x218_boostBallMinChargeTime;
Value<float> x21c_boostBallMinRelativeSpeedForDamage;
Value<float> x220_boostBallChargeTime0;
Value<float> x224_boostBallChargeTime1;
float x228_boostBallChargeTime2;
Value<float> x210_boostBallMaxChargeTime;
Value<float> x22c_boostBallIncrementalSpeed0;
Value<float> x230_boostBallIncrementalSpeed1;
Value<float> x234_boostBallIncrementalSpeed2;
CTweakBall()=default;
CTweakBall(athena::io::IStreamReader& r)
{
this->read(r);
x6c_ = -x6c_;
x70_ = -x70_;
x74_ballCameraAnglePerSecond = zeus::degToRad(x74_ballCameraAnglePerSecond);
x90_ = zeus::degToRad(x90_);
xe4_ballGravity = -xe4_ballGravity;
xe8_ballWaterGravity = -xe8_ballWaterGravity;
x15c_ = zeus::degToRad(x15c_);
x16c_ = zeus::degToRad(x16c_);
x174_ = zeus::degToRad(x174_);
x17c_ballCameraChaseDampenAngle = zeus::degToRad(x17c_ballCameraChaseDampenAngle);
x184_ballCameraChaseYawSpeed = zeus::degToRad(x184_ballCameraChaseYawSpeed);
x188_ballCameraChaseAnglePerSecond = zeus::degToRad(x188_ballCameraChaseAnglePerSecond);
x1a8_ballCameraBoostDampenAngle = zeus::degToRad(x1a8_ballCameraBoostDampenAngle);
x1b0_ballCameraBoostYawSpeed = zeus::degToRad(x1b0_ballCameraBoostYawSpeed);
x1b4_ballCameraBoostAnglePerSecond = zeus::degToRad(x1b4_ballCameraBoostAnglePerSecond);
x1ec_maxLeanAngle = zeus::degToRad(x1ec_maxLeanAngle);
}
float GetMaxBallTranslationAcceleration(int s) const { return x4_maxTranslationAcceleration[s]; }
float GetBallTranslationFriction(int s) const { return x24_translationFriction[s]; }
float GetBallTranslationMaxSpeed(int s) const { return x44_translationMaxSpeed[s]; }
float GetBallCameraElevation() const { return 2.736f; }
float GetBallCameraAnglePerSecond() const { return x74_ballCameraAnglePerSecond; }
const zeus::CVector3f& GetBallCameraOffset() const { return x78_ballCameraOffset; }
float GetBallCameraMinSpeedDistance() const { return x84_ballCameraMinSpeedDistance; }
float GetBallCameraMaxSpeedDistance() const { return x88_ballCameraMaxSpeedDistance; }
float GetBallCameraBackwardsDistance() const { return x8c_ballCameraBackwardsDistance; }
float GetBallCameraSpringConstant() const { return x94_ballCameraSpringConstant; }
float GetBallCameraSpringMax() const { return x98_ballCameraSpringMax; }
float GetBallCameraSpringTardis() const { return x9c_ballCameraSpringTardis; }
float GetBallCameraCentroidSpringConstant() const { return xa0_ballCameraCentroidSpringConstant; }
float GetBallCameraCentroidSpringMax() const { return xa4_ballCameraCentroidSpringMax; }
float GetBallCameraCentroidSpringTardis() const { return xa8_ballCameraCentroidSpringTardis; }
float GetBallCameraCentroidDistanceSpringConstant() const { return xac_ballCameraCentroidDistanceSpringConstant; }
float GetBallCameraCentroidDistanceSpringMax() const { return xb0_ballCameraCentroidDistanceSpringMax; }
float GetBallCameraCentroidDistanceSpringTardis() const { return xb4_ballCameraCentroidDistanceSpringTardis; }
float GetBallCameraLookAtSpringConstant() const { return xb8_ballCameraLookAtSpringConstant; }
float GetBallCameraLookAtSpringMax() const { return xbc_ballCameraLookAtSpringMax; }
float GetBallCameraLookAtSpringTardis() const { return xc0_ballCameraLookAtSpringTardis; }
float GetBallForwardBrakingAcceleration(int s) const { return xc4_ballForwardBrakingAcceleration[s]; }
float GetBallGravity() const { return xe4_ballGravity; }
float GetBallWaterGravity() const { return xe8_ballWaterGravity; }
float GetBallSlipFactor(int s) const { return x12c_ballSlipFactor[s]; }
float GetConservativeDoorCameraDistance() const { return x170_conservativeDoorCamDistance; }
float GetBallCameraChaseElevation() const { return x178_ballCameraChaseElevation; }
float GetBallCameraChaseDampenAngle() const { return x17c_ballCameraChaseDampenAngle; }
float GetBallCameraChaseDistance() const { return x180_ballCameraChaseDistance; }
float GetBallCameraChaseYawSpeed() const { return x184_ballCameraChaseYawSpeed; }
float GetBallCameraChaseAnglePerSecond() const { return x188_ballCameraChaseAnglePerSecond; }
const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const { return x18c_ballCameraChaseLookAtOffset; }
float GetBallCameraChaseSpringConstant() const { return x198_ballCameraChaseSpringConstant; }
float GetBallCameraChaseSpringMax() const { return x19c_ballCameraChaseSpringMax; }
float GetBallCameraChaseSpringTardis() const { return x1a0_ballCameraChaseSpringTardis; }
float GetBallCameraBoostElevation() const { return x1a4_ballCameraBoostElevation; }
float GetBallCameraBoostDampenAngle() const { return x1a8_ballCameraBoostDampenAngle; }
float GetBallCameraBoostDistance() const { return x1ac_ballCameraBoostDistance; }
float GetBallCameraBoostYawSpeed() const { return x1b0_ballCameraBoostYawSpeed; }
float GetBallCameraBoostAnglePerSecond() const { return x1b4_ballCameraBoostAnglePerSecond; }
const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const { return x1b8_ballCameraBoostLookAtOffset; }
float GetBallCameraBoostSpringConstant() const { return x1c4_ballCameraBoostSpringConstant; }
float GetBallCameraBoostSpringMax() const { return x1c8_ballCameraBoostSpringMax; }
float GetBallCameraBoostSpringTardis() const { return x1cc_ballCameraBoostSpringTardis; }
float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
float GetMinimumAlignmentSpeed() const { return x1dc_minimumAlignmentSpeed; }
float GetTireness() const { return x1e0_tireness; }
float GetMaxLeanAngle() const { return x1ec_maxLeanAngle; }
float GetTireToMarbleThresholdSpeed() const { return x1f0_tireToMarbleThresholdSpeed; }
float GetMarbleToTireThresholdSpeed() const { return x1f4_marbleToTireThresholdSpeed; }
float GetForceToLeanGain() const { return x1f8_forceToLeanGain; }
float GetLeanTrackingGain() const { return x1fc_leanTrackingGain; }
float GetLeftStickDivisor() const { return x1e4_leftStickDivisor; }
float GetRightStickDivisor() const { return x1e8_rightStickDivisor; }
float GetBallTouchRadius() const { return x204_ballTouchRadius; }
float GetBoostBallDrainTime() const { return x20c_boostBallDrainTime; }
float GetBoostBallMaxChargeTime() const { return x210_boostBallMaxChargeTime; }
float GetBoostBallMinChargeTime() const { return x218_boostBallMinChargeTime; }
float GetBoostBallMinRelativeSpeedForDamage() const { return x21c_boostBallMinRelativeSpeedForDamage; }
float GetBoostBallChargeTimeTable(int i) const
{
switch (i)
{
default:
case 0:
return x220_boostBallChargeTime0;
case 1:
return x224_boostBallChargeTime1;
case 2:
return x228_boostBallChargeTime2;
}
}
float GetBoostBallIncrementalSpeedTable(int i) const
{
switch (i)
{
default:
case 0:
return x22c_boostBallIncrementalSpeed0;
case 1:
return x230_boostBallIncrementalSpeed1;
case 2:
return x234_boostBallIncrementalSpeed2;
}
}
};
}