mirror of https://github.com/AxioDL/metaforce.git
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
#pragma once
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#include "../../DNACommon/Tweaks/ITweakGame.hpp"
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namespace DataSpec::DNAMP1
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{
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struct CTweakGame final : ITweakGame
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{
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AT_DECL_DNA_YAML
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String<-1> x4_worldPrefix;
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String<-1> x14_ruinsArea; // ????
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Value<float> x24_fov;
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Value<bool> x28_unknown1;
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Value<bool> x29_unknown2;
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Value<bool> x2a_unknown3;
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Value<bool> x2b_splashScreensDisabled;
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Value<float> x2c_unknown5;
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Value<float> x30_pressStartDelay;
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Value<float> x34_wavecapIntensityNormal;
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Value<float> x38_wavecapIntensityPoison;
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Value<float> x3c_wavecapIntensityLava;
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Value<float> x40_rippleIntensityNormal;
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Value<float> x44_rippleIntentityPoison;
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Value<float> x48_rippleIntensityLava;
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Value<float> x4c_fluidEnvBumpScale;
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Value<float> x50_waterFogDistanceBase;
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Value<float> x54_waterFogDistanceRange;
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Value<float> x58_gravityWaterFogDistanceBase;
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Value<float> x5c_gravityWaterFogDistanceRange;
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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std::string_view GetWorldPrefix() const { return x4_worldPrefix; }
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bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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float GetFirstPersonFOV() const { return x24_fov; }
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float GetPressStartDelay() const { return x30_pressStartDelay; }
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float GetWavecapIntensityNormal() const { return x34_wavecapIntensityNormal; }
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float GetWavecapIntensityPoison() const { return x38_wavecapIntensityPoison; }
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float GetWavecapIntensityLava() const { return x3c_wavecapIntensityLava; }
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float GetRippleIntensityNormal() const { return x40_rippleIntensityNormal; }
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float GetRippleIntensityPoison() const { return x44_rippleIntentityPoison; }
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float GetRippleIntensityLava() const { return x48_rippleIntensityLava; }
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float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
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float GetWaterFogDistanceBase() const { return x50_waterFogDistanceBase; }
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float GetWaterFogDistanceRange() const { return x54_waterFogDistanceRange; }
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float GetGravityWaterFogDistanceBase() const { return x58_gravityWaterFogDistanceBase; }
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float GetGravityWaterFogDistanceRange() const { return x5c_gravityWaterFogDistanceRange; }
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float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(athena::io::IStreamReader& in)
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{
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this->read(in);
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x2b_splashScreensDisabled = false;
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}
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void initCVars(hecl::CVarManager* mgr);
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};
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}
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