metaforce/Runtime/Collision/CCollisionInfo.hpp

56 lines
2.3 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "CMaterialList.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CMatrix3f.hpp"
namespace urde
{
class CCollisionInfo
{
zeus::CVector3f x0_point;
zeus::CVector3f xc_extentX;
zeus::CVector3f x18_extentY;
zeus::CVector3f x24_extentZ;
bool x30_valid = false;
bool x31_hasExtents = false;
CMaterialList x38_materialLeft;
CMaterialList x40_materialRight;
zeus::CVector3f x48_normalLeft;
zeus::CVector3f x54_normalRight;
public:
CCollisionInfo() = default;
CCollisionInfo(const zeus::CVector3f& point, const CMaterialList& list1, const CMaterialList& list2,
const zeus::CVector3f& normalLeft, const zeus::CVector3f& normalRight)
: x0_point(point), x30_valid(true), x31_hasExtents(false), x38_materialLeft(list2), x40_materialRight(list1),
x48_normalLeft(normalLeft), x54_normalRight(normalRight) {}
CCollisionInfo(const zeus::CVector3f& point, const CMaterialList& list1, const CMaterialList& list2,
const zeus::CVector3f& normal)
: x0_point(point), x30_valid(true), x31_hasExtents(false), x38_materialLeft(list2), x40_materialRight(list1),
x48_normalLeft(normal), x54_normalRight(-normal) {}
CCollisionInfo(const zeus::CAABox& aabox, const CMaterialList& list1, const CMaterialList& list2,
const zeus::CVector3f& normalLeft, const zeus::CVector3f& normalRight)
: x0_point(aabox.min),
xc_extentX(aabox.max.x() - aabox.min.x(), 0.f, 0.f),
x18_extentY(0.f, aabox.max.y() - aabox.min.y(), 0.f),
x24_extentZ(0.f, 0.f, aabox.max.z() - aabox.min.z()),
x30_valid(true), x31_hasExtents(true), x38_materialLeft(list2),
x40_materialRight(list1), x48_normalLeft(normalLeft),
x54_normalRight(normalRight)
{}
CCollisionInfo GetSwapped() const;
bool IsValid() const { return x30_valid; }
const CMaterialList& GetMaterialLeft() const { return x38_materialLeft; }
const CMaterialList& GetMaterialRight() const { return x40_materialRight; }
zeus::CVector3f GetExtreme() const;
void Swap();
const zeus::CVector3f& GetNormalLeft() const { return x48_normalLeft; }
const zeus::CVector3f& GetNormalRight() const { return x54_normalRight; }
const zeus::CVector3f& GetPoint() const { return x0_point; }
};
}