mirror of https://github.com/AxioDL/metaforce.git
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
#ifndef __URDE_CWORLDTRANSMANAGER_HPP__
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#define __URDE_CWORLDTRANSMANAGER_HPP__
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#include "RetroTypes.hpp"
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#include "CRandom16.hpp"
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#include "Character/CModelData.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
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#include "Graphics/CLight.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Graphics/Shaders/CCameraBlurFilter.hpp"
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namespace urde
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{
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class CSimplePool;
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class CStringTable;
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class CWorldTransManager
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{
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public:
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enum class ETransType
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{
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Disabled,
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Enabled,
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Text
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};
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struct SModelDatas
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{
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CAnimRes x0_samusRes;
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CModelData x1c_samusModelData;
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CModelData x68_beamModelData;
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CModelData xb4_platformModelData;
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CModelData x100_bgModelData[3];
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TLockedToken<CModel> x14c_beamModel;
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TLockedToken<CModel> x158_suitModel;
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TLockedToken<CSkinRules> x164_suitSkin;
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zeus::CTransform x170_gunXf;
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std::vector<CLight> x1a0_lights;
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//std::unique_ptr<u8> x1b0_dissolveTextureBuffer;
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zeus::CVector2f x1b4_shakeResult;
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zeus::CVector2f x1bc_shakeDelta;
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float x1c4_randTimeout = 0.f;
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float x1c8_blurResult = 0.f;
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float x1cc_blurDelta = 0.f;
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float x1d0_dissolveStartTime = 99999.f;
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float x1d4_dissolveEndTime = 99999.f;
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float x1d8_transCompleteTime = 99999.f;
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bool x1dc_dissolveStarted = false;
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SModelDatas(const CAnimRes& samusRes);
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};
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private:
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float x0_curTime = 0.f;
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std::unique_ptr<SModelDatas> x4_modelData;
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std::unique_ptr<CGuiTextSupport> x8_textData;
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TLockedToken<CStringTable> xc_strTable;
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u8 x14_ = 0;
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float x18_bgOffset;
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float x1c_bgHeight;
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CRandom16 x20_random = CRandom16(99);
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u16 x24_ = 1189;
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u32 x28_ = 0;
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u8 x2c_ = 127;
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u8 x2d_ = 64;
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ETransType x30_type = ETransType::Disabled;
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float x38_ = 0.f;
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bool x40_;
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union
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{
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struct
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{
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bool x44_24_transFinished : 1;
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bool x44_25_stopSoon : 1;
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bool x44_26_goingUp : 1;
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bool x44_27_ : 1;
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bool x44_28_ : 1;
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};
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u8 dummy = 0;
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};
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CColoredQuadFilter m_fadeToBlack = { CCameraFilterPass::EFilterType::Blend };
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CTexturedQuadFilter m_dissolve = { CCameraFilterPass::EFilterType::Blend,
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CGraphics::g_SpareTexture };
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CWideScreenFilter m_widescreen = { CCameraFilterPass::EFilterType::Blend };
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CCameraBlurFilter m_camblur;
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static int GetSuitCharIdx();
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void DrawFirstPass();
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void DrawSecondPass();
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void DrawAllModels();
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void UpdateLights(float dt);
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void UpdateEnabled(float);
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void UpdateDisabled(float);
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void UpdateText(float);
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void DrawEnabled();
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void DrawDisabled();
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void DrawText();
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public:
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CWorldTransManager() : x44_24_transFinished(true) {}
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void Update(float);
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void Draw();
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void EnableTransition(const CAnimRes& samusRes,
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ResId platRes, const zeus::CVector3f& platScale,
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ResId bgRes, const zeus::CVector3f& bgScale, bool goingUp);
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void EnableTransition(ResId fontId, ResId stringId, bool b1, bool b2,
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float chFadeTime, float chFadeRate, float f3);
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void StartTransition();
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void EndTransition();
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bool IsTransitionFinished() const { return x44_24_transFinished; }
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void PleaseStopSoon() { x44_25_stopSoon = true; }
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bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; }
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void DisableTransition();
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void TouchModels();
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};
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}
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#endif // __URDE_CWORLDTRANSMANAGER_HPP__
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