metaforce/Runtime/World/CLightParameters.hpp

109 lines
3.1 KiB
C++

#ifndef __URDE_CLIGHTPARAMETERS_HPP__
#define __URDE_CLIGHTPARAMETERS_HPP__
#include "RetroTypes.hpp"
#include "zeus/CColor.hpp"
#include "Character/CActorLights.hpp"
static inline u32 count_1bits(u32 x)
{
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = x + (x >> 8);
x = x + (x >> 16);
return x & 0x0000003F;
}
static inline u32 count_0bits(u32 x)
{
return 32 - count_1bits(x);
}
namespace urde
{
class CLightParameters
{
public:
enum class EShadowTesselation
{
Zero
};
enum class EWorldLightingOptions
{
Zero,
NormalWorld,
Two,
DisableWorld
};
enum class ELightRecalculationOptions
{
Zero,
One,
Two,
Three
};
private:
bool x4_a = false;
float x8_b = 0.f;
EShadowTesselation xc_shadowTesselation = EShadowTesselation::Zero;
float x10_d = 0.f;
float x14_e = 0.f;
zeus::CColor x18_f;
bool x1c_noLights = false;
bool x1d_h = false;
EWorldLightingOptions x20_worldLightingOptions = EWorldLightingOptions::Zero;
ELightRecalculationOptions x24_lightRecalcOpts = ELightRecalculationOptions::One;
s32 x28_k = 0;
zeus::CVector3f x2c_l;
s32 x38_m = 4;
s32 x3c_n = 4;
public:
CLightParameters() = default;
CLightParameters(bool a, float b, EShadowTesselation shadowTess, float d, float e, const zeus::CColor& f,
bool noLights, EWorldLightingOptions lightingOpts, ELightRecalculationOptions lightRecalcOpts,
const zeus::CVector3f& l, s32 m, s32 n, bool h, s32 k)
: x4_a(a), x8_b(b), xc_shadowTesselation(shadowTess), x10_d(d), x14_e(e), x18_f(f), x1c_noLights(noLights), x1d_h(h),
x20_worldLightingOptions(lightingOpts), x24_lightRecalcOpts(lightRecalcOpts), x28_k(k), x2c_l(l), x38_m(m), x3c_n(n)
{
if (x38_m > 4 || x38_m == -1)
x38_m = 4;
if (x3c_n > 4 || x3c_n == -1)
x3c_n = 4;
}
static CLightParameters None() {return CLightParameters();}
static u32 GetFramesBetweenRecalculation(ELightRecalculationOptions opts)
{
if (opts == ELightRecalculationOptions::Zero)
return 0x3FFFFFFF;
else if (opts == ELightRecalculationOptions::One)
return 8;
else if (opts == ELightRecalculationOptions::Two)
return 4;
else if (opts == ELightRecalculationOptions::Three)
return 1;
return 8;
}
std::unique_ptr<CActorLights> MakeActorLights() const
{
if (x1c_noLights == false)
return {};
u32 updateFrames = GetFramesBetweenRecalculation(x24_lightRecalcOpts);
CActorLights* lights = new CActorLights(updateFrames, x2c_l, x1d_h, x3c_n, x38_m,
count_0bits(x28_k - 1) / 32,
count_0bits(u32(x20_worldLightingOptions) - 3) / 32,
0.1f);
return std::unique_ptr<CActorLights>(std::move(lights));
}
};
}
#endif // __URDE_CLIGHTPARAMETERS_HPP__