metaforce/Runtime/Graphics/IWeaponRenderer.hpp

18 lines
313 B
C++

#pragma once
namespace urde {
class CParticleGen;
class IWeaponRenderer {
public:
virtual ~IWeaponRenderer() = default;
virtual void AddParticleGen(CParticleGen&) = 0;
};
class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
void AddParticleGen(CParticleGen&) override;
};
} // namespace urde