mirror of https://github.com/AxioDL/metaforce.git
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#ifndef __PSHAG_CELEMENTGENSHADERS_HPP__
|
|
#define __PSHAG_CELEMENTGENSHADERS_HPP__
|
|
|
|
#include "CGraphics.hpp"
|
|
#include "boo/graphicsdev/GL.hpp"
|
|
#include "boo/graphicsdev/D3D.hpp"
|
|
#include "boo/graphicsdev/Metal.hpp"
|
|
|
|
namespace pshag
|
|
{
|
|
class CElementGen;
|
|
|
|
class CElementGenShaders
|
|
{
|
|
public:
|
|
struct IDataBindingFactory
|
|
{
|
|
virtual void BuildShaderDataBinding(CElementGen& gen,
|
|
boo::IShaderPipeline* regPipeline,
|
|
boo::IShaderPipeline* redToAlphaPipeline)=0;
|
|
};
|
|
|
|
enum class EShaderClass
|
|
{
|
|
Tex,
|
|
IndTex,
|
|
NoTex
|
|
};
|
|
|
|
private:
|
|
static boo::IShaderPipeline* m_texZTestZWrite;
|
|
static boo::IShaderPipeline* m_texNoZTestZWrite;
|
|
static boo::IShaderPipeline* m_texZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_texNoZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_texAdditiveZTest;
|
|
static boo::IShaderPipeline* m_texAdditiveNoZTest;
|
|
static boo::IShaderPipeline* m_texRedToAlphaZTest;
|
|
static boo::IShaderPipeline* m_texRedToAlphaNoZTest;
|
|
|
|
static boo::IShaderPipeline* m_indTexZWrite;
|
|
static boo::IShaderPipeline* m_indTexNoZWrite;
|
|
static boo::IShaderPipeline* m_indTexAdditive;
|
|
|
|
static boo::IShaderPipeline* m_cindTexZWrite;
|
|
static boo::IShaderPipeline* m_cindTexNoZWrite;
|
|
static boo::IShaderPipeline* m_cindTexAdditive;
|
|
|
|
static boo::IShaderPipeline* m_noTexZTestZWrite;
|
|
static boo::IShaderPipeline* m_noTexNoZTestZWrite;
|
|
static boo::IShaderPipeline* m_noTexZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_noTexNoZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_noTexAdditiveZTest;
|
|
static boo::IShaderPipeline* m_noTexAdditiveNoZTest;
|
|
|
|
static boo::IVertexFormat* m_vtxFormatTex; /* No OpenGL */
|
|
static boo::IVertexFormat* m_vtxFormatIndTex; /* No OpenGL */
|
|
static boo::IVertexFormat* m_vtxFormatNoTex; /* No OpenGL */
|
|
|
|
static std::unique_ptr<IDataBindingFactory> m_bindFactory;
|
|
static boo::GraphicsDataToken m_gfxToken;
|
|
|
|
public:
|
|
static IDataBindingFactory* Initialize(boo::GLDataFactory& factory);
|
|
#if _WIN32
|
|
static IDataBindingFactory* Initialize(boo::ID3DDataFactory& factory);
|
|
#elif __APPLE__
|
|
static IDataBindingFactory* Initialize(boo::MetalDataFactory& factory);
|
|
#endif
|
|
|
|
static void Initialize();
|
|
static EShaderClass GetShaderClass(CElementGen& gen);
|
|
static void BuildShaderDataBinding(CElementGen& gen);
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __PSHAG_CELEMENTGENSHADERS_HPP__
|