mirror of https://github.com/AxioDL/metaforce.git
157 lines
6.2 KiB
C++
157 lines
6.2 KiB
C++
#include "CAtomicAlpha.hpp"
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#include "World/CWorld.hpp"
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#include "World/CGameArea.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CPatternedInfo.hpp"
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#include "Weapon/CPlayerGun.hpp"
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#include "CStateManager.hpp"
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namespace urde::MP1 {
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const std::string_view CAtomicAlpha::skBombLocators[4] = {"bomb1_LCTR"sv, "bomb2_LCTR"sv, "bomb3_LCTR"sv,
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"bomb4_LCTR"sv};
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CAtomicAlpha::CAtomicAlpha(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
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CAssetId bombWeapon, const CDamageInfo& bombDamage, float bombDropDelay, float f2, float f3,
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CAssetId cmdl, bool invisible, bool b2)
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: CPatterned(ECharacter::AtomicAlpha, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::Medium)
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, x568_24_inRange(false)
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, x568_25_invisible(invisible)
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, x568_26_applyBeamAttraction(b2)
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, x56c_bomdDropDelay(bombDropDelay)
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, x570_bombReappearDelay(f2)
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, x574_bombRappearTime(f3)
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, x580_pathFind(nullptr, 3, pInfo.GetPathfindingIndex(), 1.f, 1.f)
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, x668_bombProjectile(bombWeapon, bombDamage)
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, x690_bombModel(CStaticRes(cmdl, GetModelData()->GetScale())) {
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x668_bombProjectile.Token().Lock();
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for (u32 i = 0; i < skBombCount; ++i) {
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x6dc_bombLocators.push_back(
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SBomb(skBombLocators[i], pas::ELocomotionType(u32(pas::ELocomotionType::Internal10) + i)));
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}
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}
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void CAtomicAlpha::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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if (msg == EScriptObjectMessage::InitializedInArea) {
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x580_pathFind.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
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} else if (msg == EScriptObjectMessage::Registered) {
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x450_bodyController->Activate(mgr);
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} else if (msg == EScriptObjectMessage::AddSplashInhabitant) {
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if (x400_25_alive)
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x401_30_pendingDeath = true;
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}
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}
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void CAtomicAlpha::Render(const CStateManager& mgr) const {
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible)
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return;
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CPatterned::Render(mgr);
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for (const SBomb& bomb : x6dc_bombLocators) {
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zeus::CTransform locatorXf =
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GetTransform() * GetScaledLocatorTransform(bomb.x0_locatorName) *
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zeus::CTransform::Scale(
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std::min(1.f, std::max(0.f, bomb.x14_scaleTime - x570_bombReappearDelay) / x570_bombReappearDelay));
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CModelFlags flags;
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flags.x2_flags = 1 | 2;
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flags.x4_color = zeus::skWhite;
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x690_bombModel.Render(mgr, locatorXf, x90_actorLights.get(), flags);
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}
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}
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void CAtomicAlpha::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible)
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return;
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CPatterned::AddToRenderer(frustum, mgr);
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}
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void CAtomicAlpha::Think(float dt, CStateManager& mgr) {
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CPatterned::Think(dt, mgr);
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if (!GetActive())
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return;
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x578_bombTime += dt;
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for (SBomb& bomb : x6dc_bombLocators) {
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bomb.x14_scaleTime += dt;
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}
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}
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void CAtomicAlpha::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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if (type == EUserEventType::Projectile) {
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zeus::CVector3f origin = GetLctrTransform(node.GetLocatorName()).origin;
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zeus::CTransform xf = zeus::lookAt(origin, origin + zeus::skDown, zeus::skUp);
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LaunchProjectile(xf, mgr, 4, EProjectileAttrib::None, false, {}, 0xFFFF, false, zeus::CVector3f(1.f));
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x578_bombTime = 0.f;
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x57c_curBomb = (x57c_curBomb + 1) & (x6dc_bombLocators.size() - 1);
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} else
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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bool CAtomicAlpha::Leash(CStateManager& mgr, float) {
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if ((mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() <=
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x3cc_playerLeashRadius * x3cc_playerLeashRadius)
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return false;
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return x3d4_curPlayerLeashTime > x3d0_playerLeashTime;
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}
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bool CAtomicAlpha::AggressionCheck(CStateManager& mgr, float) {
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const CPlayerGun* playerGun = mgr.GetPlayer().GetPlayerGun();
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float factor = 0.f;
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if (x568_26_applyBeamAttraction && playerGun->IsCharging())
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factor = playerGun->GetChargeBeamFactor();
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return factor > 0.1f;
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}
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void CAtomicAlpha::CollidedWith(TUniqueId uid, const CCollisionInfoList& list, CStateManager& mgr) {
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if (IsAlive()) {
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if (TCastToConstPtr<CPlayer> pl = mgr.GetObjectById(uid)) {
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if (x420_curDamageRemTime <= 0.f) {
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mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), 0.5f, 0.25f);
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for (SBomb& bomb : x6dc_bombLocators) {
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bomb.x14_scaleTime = 0.f;
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}
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}
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}
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}
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CPatterned::CollidedWith(uid, list, mgr);
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}
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void CAtomicAlpha::Patrol(CStateManager& mgr, EStateMsg msg, float arg) {
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CPatterned::Patrol(mgr, msg, arg);
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if (msg == EStateMsg::Activate) {
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x578_bombTime = 0.f;
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} else if (msg == EStateMsg::Update) {
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if (x568_24_inRange) {
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if (x578_bombTime >= x56c_bomdDropDelay &&
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x6dc_bombLocators[0].x14_scaleTime > (x570_bombReappearDelay + x574_bombRappearTime)) {
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x450_bodyController->SetLocomotionType(x6dc_bombLocators[x57c_curBomb].x10_locomotionType);
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} else {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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}
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if (Leash(mgr, arg))
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x568_24_inRange = false;
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} else {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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if (InMaxRange(mgr, arg))
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x568_24_inRange = true;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x568_24_inRange = false;
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}
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}
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void CAtomicAlpha::Attack(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Internal8);
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} else if (msg == EStateMsg::Update) {
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zeus::CVector3f seekVec = x664_steeringBehaviors.Seek(*this, mgr.GetPlayer().GetEyePosition());
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(seekVec, {}, 1.f));
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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}
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}
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} // namespace urde::MP1
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