mirror of https://github.com/AxioDL/metaforce.git
62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
#pragma once
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#include "World/CPatterned.hpp"
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#include "Character/CBoneTracking.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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namespace urde::MP1 {
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class CEyeball : public CPatterned {
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static constexpr std::string_view skEyeLocator = "Laser_LCTR"sv;
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float x568_attackDelay;
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float x56c_attackStartTime;
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CBoneTracking x570_boneTracking;
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zeus::CVector3f x5a8_targetPosition;
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CProjectileInfo x5b4_projectileInfo;
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CAssetId x5dc_beamContactFxId;
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CAssetId x5e0_beamPulseFxId;
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CAssetId x5e4_beamTextureId;
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CAssetId x5e8_beamGlowTextureId;
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TUniqueId x5ec_projectileId = kInvalidUniqueId;
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u32 x5f0_currentAnim = 0;
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s32 x5f4_animIdxs[4];
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u16 x604_beamSfxId;
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CSfxHandle x608_beamSfx = 0;
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bool x60c_24_canAttack : 1;
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bool x60c_25_playerInRange : 1;
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bool x60c_26_alert : 1;
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bool x60c_27_attackDisabled : 1;
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bool x60c_28_firingBeam : 1;
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void CreateBeam(CStateManager&);
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void FireBeam(CStateManager&, const zeus::CTransform&);
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void TryFlinch(CStateManager&, int);
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void UpdateAnimation();
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void ResetBeamState(CStateManager&);
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public:
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DEFINE_PATTERNED(EyeBall)
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CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float attackDelay,
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float attackStartTime, CAssetId wpscId, const CDamageInfo& dInfo, CAssetId beamContactFxId,
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CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId, u32 anim0, u32 anim1, u32 anim2,
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u32 anim3, u32 beamSfx, bool attackDisabled, const CActorParameters& actParms);
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void Accept(IVisitor& visitor);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void Touch(CActor&, CStateManager&){};
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void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float);
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void Think(float, CStateManager&);
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void Flinch(CStateManager&, EStateMsg, float);
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void Active(CStateManager&, EStateMsg, float);
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void InActive(CStateManager&, EStateMsg, float);
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void Cover(CStateManager&, EStateMsg, float);
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bool ShouldAttack(CStateManager&, float) { return x60c_26_alert; }
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bool ShouldFire(CStateManager&, float) { return !x60c_27_attackDisabled; }
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};
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} // namespace urde::MP1
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