metaforce/Runtime/MP1/World/CPuddleToadGamma.hpp

75 lines
3.0 KiB
C++

#pragma once
#include "World/CPatterned.hpp"
#include "Collision/CCollidableOBBTreeGroup.hpp"
namespace urde::MP1 {
class CPuddleToadGamma final : public CPatterned {
static constexpr std::string_view mMouthLocatorName = "MOUTH_LCTR_SDK"sv;
static constexpr std::string_view mBellyLocatorName = "SAMUS_POS_LCTR_SDK"sv;
static const zeus::CVector3f skBellyOffset;
u32 x568_stateProg = 0;
float x56c_waitTimer = 0.f;
CDamageInfo x570_playerShootDamage;
CDamageInfo x58c_;
float x5a8_suckForceMultiplier;
float x5ac_minSuckAngleProj;
float x5b0_playerSuckRange;
zeus::CVector3f x5b4_localShootDir;
float x5c0_playerShootSpeed;
float x5c4_shouldAttackWaitTime;
float x5c8_spotPlayerWaitTime;
zeus::CVector3f x5cc_suckPoint;
zeus::CVector3f x5d8_damageablePoint;
std::unique_ptr<CCollidableOBBTreeGroup> x5e4_collisionTreePrim;
bool x5e8_24_playerInside : 1;
bool x5e8_25_waitTimerActive : 1;
bool x5e8_26_shotPlayer : 1;
void SetSolid(CStateManager&, bool);
static void CenterPlayer(CStateManager&, const zeus::CVector3f&, float);
void ShootPlayer(CStateManager&, float);
void SuckPlayer(CStateManager&, float);
bool PlayerInVortexArea(const CStateManager&);
void SetPlayerPosition(CStateManager&, const zeus::CVector3f&);
public:
DEFINE_PATTERNED(PuddleToad)
CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& aParms, float suckForceMultiplier, float suckAngle, float playerSuckRange,
const zeus::CVector3f& localShootDir, float playerShootSpeed, float shouldAttackWaitTime,
float spotPlayerWaitTime, const CDamageInfo& playerShootDamage, const CDamageInfo& dInfo2,
CAssetId dcln);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float dt, CStateManager& mgr);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
std::optional<zeus::CAABox> GetTouchBounds() const;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const;
const CDamageVulnerability* GetDamageVulnerability() const { return &CDamageVulnerability::ImmuneVulnerabilty(); }
const CCollisionPrimitive* GetCollisionPrimitive() const;
zeus::CTransform GetPrimitiveTransform() const;
void InActive(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void Suck(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void Crouch(CStateManager&, EStateMsg, float);
bool InAttackPosition(CStateManager&, float);
bool SpotPlayer(CStateManager&, float);
bool ShouldAttack(CStateManager&, float);
bool LostInterest(CStateManager&, float);
bool Inside(CStateManager&, float);
};
} // namespace urde::MP1