mirror of https://github.com/AxioDL/metaforce.git
392 lines
12 KiB
C++
392 lines
12 KiB
C++
#pragma once
|
|
|
|
#include "CIOWin.hpp"
|
|
#include "CGameDebug.hpp"
|
|
#include "RetroTypes.hpp"
|
|
#include "CToken.hpp"
|
|
#include "Audio/CStaticAudioPlayer.hpp"
|
|
#include "Audio/CSfxManager.hpp"
|
|
#include "CGBASupport.hpp"
|
|
#include "zeus/CVector3f.hpp"
|
|
#include "Input/CRumbleGenerator.hpp"
|
|
#include "GuiSys/CGuiTextSupport.hpp"
|
|
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
|
|
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
|
|
#include "CFrontEndUITouchBar.hpp"
|
|
#include "CGameOptionsTouchBar.hpp"
|
|
|
|
namespace urde {
|
|
class CGuiSliderGroup;
|
|
class CGuiTableGroup;
|
|
class CMoviePlayer;
|
|
struct SObjectTag;
|
|
class CDependencyGroup;
|
|
class CTexture;
|
|
class CAudioGroupSet;
|
|
class CSaveWorld;
|
|
class CStringTable;
|
|
class CGuiFrame;
|
|
class CGuiTextPane;
|
|
class CGuiWidget;
|
|
class CGuiTableGroup;
|
|
class CGuiModel;
|
|
|
|
namespace MP1 {
|
|
class CNESEmulator;
|
|
class CSaveGameScreen;
|
|
class CQuitGameScreen;
|
|
|
|
class CFrontEndUI : public CIOWin {
|
|
public:
|
|
enum class EPhase { LoadDepsGroup, LoadDeps, LoadFrames, LoadMovies, DisplayFrontEnd, ToPlayGame, ExitFrontEnd };
|
|
enum class EScreen { OpenCredits, Title, AttractMovie, FileSelect, FusionBonus, ToPlayGame };
|
|
enum class EMenuMovie {
|
|
Stopped = -1,
|
|
FirstStart = 0,
|
|
StartLoop,
|
|
StartFileSelectA,
|
|
FileSelectLoop,
|
|
FileSelectPlayGameA,
|
|
FileSelectGBA,
|
|
GBALoop,
|
|
GBAFileSelectA,
|
|
GBAFileSelectB
|
|
};
|
|
|
|
static void PlayAdvanceSfx();
|
|
|
|
struct SGuiTextPair {
|
|
CGuiTextPane* x0_panes[2] = {};
|
|
void SetPairText(std::u16string_view str);
|
|
};
|
|
static SGuiTextPair FindTextPanePair(CGuiFrame* frame, const char* name);
|
|
static void FindAndSetPairText(CGuiFrame* frame, const char* name, std::u16string_view str);
|
|
|
|
struct SFileMenuOption {
|
|
CGuiWidget* x0_base;
|
|
|
|
/* filename, world, playtime, date */
|
|
SGuiTextPair x4_textpanes[4];
|
|
|
|
u32 x28_curField = 0;
|
|
float x2c_chRate = ComputeRandom();
|
|
|
|
static float ComputeRandom() { return rand() / float(RAND_MAX) * 30.f + 30.f; }
|
|
};
|
|
|
|
struct SNewFileSelectFrame {
|
|
enum class ESubMenu { Root, EraseGame, EraseGamePopup, NewGamePopup };
|
|
|
|
enum class EAction { None, GameOptions, FusionBonus, SlideShow };
|
|
|
|
u32 x0_rnd;
|
|
CSaveGameScreen* x4_saveUI;
|
|
ESubMenu x8_subMenu = ESubMenu::Root;
|
|
EAction xc_action = EAction::None;
|
|
TLockedToken<CGuiFrame> x10_frme;
|
|
CGuiFrame* x1c_loadedFrame = nullptr;
|
|
CGuiTableGroup* x20_tablegroup_fileselect = nullptr;
|
|
CGuiModel* x24_model_erase = nullptr;
|
|
SGuiTextPair x28_textpane_erase;
|
|
SGuiTextPair x30_textpane_cheats;
|
|
SGuiTextPair x38_textpane_gba;
|
|
CGuiTableGroup* x40_tablegroup_popup = nullptr;
|
|
CGuiModel* x44_model_dash7 = nullptr;
|
|
SGuiTextPair x48_textpane_popupadvance;
|
|
SGuiTextPair x50_textpane_popupcancel;
|
|
SGuiTextPair x58_textpane_popupextra;
|
|
CGuiTextPane* x60_textpane_cancel = nullptr;
|
|
SFileMenuOption x64_fileSelections[3];
|
|
zeus::CVector3f xf8_model_erase_position;
|
|
float x104_rowPitch = 0.f;
|
|
float x108_curTime = 0.f;
|
|
bool x10c_saveReady = false;
|
|
bool x10d_needsEraseToggle = false;
|
|
bool x10e_needsNewToggle = false;
|
|
|
|
CFrontEndUITouchBar& m_touchBar;
|
|
|
|
SNewFileSelectFrame(CSaveGameScreen* sui, u32 rnd, CFrontEndUITouchBar& touchBar);
|
|
void FinishedLoading();
|
|
bool PumpLoad();
|
|
bool IsTextDoneAnimating() const;
|
|
void Update(float dt);
|
|
EAction ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction);
|
|
void Draw() const;
|
|
|
|
void HandleActiveChange(CGuiTableGroup* active);
|
|
void DeactivateEraseGamePopup();
|
|
void ActivateEraseGamePopup();
|
|
void DeactivateNewGamePopup();
|
|
void ActivateNewGamePopup();
|
|
|
|
void ResetFrame();
|
|
void ActivateErase();
|
|
void ClearFrameContents();
|
|
void SetupFrameContents();
|
|
|
|
void DoPopupCancel(CGuiTableGroup* caller);
|
|
void DoPopupAdvance(CGuiTableGroup* caller);
|
|
void DoFileMenuCancel(CGuiTableGroup* caller);
|
|
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
|
|
void DoFileMenuAdvance(CGuiTableGroup* caller);
|
|
|
|
static SFileMenuOption FindFileSelectOption(CGuiFrame* frame, int idx);
|
|
static void StartTextAnimating(CGuiTextPane* text, std::u16string_view str, float chRate);
|
|
};
|
|
|
|
struct SFusionBonusFrame {
|
|
struct SGBALinkFrame {
|
|
enum class EUIType {
|
|
Empty = -1,
|
|
InsertPak = 0,
|
|
ConnectSocket = 1,
|
|
PressStartAndSelect = 2,
|
|
BeginLink = 3,
|
|
Linking = 4,
|
|
LinkFailed = 5,
|
|
LinkCompleteOrLinking = 6,
|
|
TurnOffGBA = 7,
|
|
Complete = 8,
|
|
Cancelled = 9
|
|
};
|
|
|
|
enum class EAction { None = 0, Complete = 1, Cancelled = 2 };
|
|
|
|
EUIType x0_uiType;
|
|
CGBASupport* x4_gbaSupport;
|
|
CGuiFrame* x8_frme;
|
|
SGuiTextPair xc_textpane_instructions;
|
|
CGuiTextPane* x14_textpane_yes = nullptr;
|
|
CGuiTextPane* x18_textpane_no = nullptr;
|
|
CGuiModel* x1c_model_gc = nullptr;
|
|
CGuiModel* x20_model_gba = nullptr;
|
|
CGuiModel* x24_model_cable = nullptr;
|
|
CGuiModel* x28_model_circlegcport = nullptr;
|
|
CGuiModel* x2c_model_circlegbaport = nullptr;
|
|
CGuiModel* x30_model_circlestartselect = nullptr;
|
|
CGuiModel* x34_model_pakout = nullptr;
|
|
CGuiModel* x38_model_gbascreen = nullptr;
|
|
CGuiModel* x3c_model_connect = nullptr;
|
|
bool x40_linkInProgress;
|
|
|
|
void SetUIText(EUIType tp);
|
|
EAction ProcessUserInput(const CFinalInput& input, bool linkInProgress, CFrontEndUITouchBar::EAction tbAction);
|
|
void Update(float dt);
|
|
void FinishedLoading();
|
|
void Draw();
|
|
SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support, bool linkInProgress);
|
|
};
|
|
|
|
enum class EAction { None, GoBack, PlayNESMetroid };
|
|
|
|
std::unique_ptr<SGBALinkFrame> x0_gbaLinkFrame;
|
|
std::unique_ptr<CGBASupport> x4_gbaSupport;
|
|
EAction x8_action = EAction::None;
|
|
TLockedToken<CGuiFrame> xc_gbaScreen;
|
|
TLockedToken<CGuiFrame> x18_gbaLink;
|
|
CGuiFrame* x24_loadedFrame = nullptr;
|
|
CGuiTableGroup* x28_tablegroup_options = nullptr;
|
|
CGuiTableGroup* x2c_tablegroup_fusionsuit = nullptr;
|
|
SGuiTextPair x30_textpane_instructions;
|
|
bool x38_lastDoDraw = false;
|
|
bool x39_fusionNotComplete = false;
|
|
bool x3a_mpNotComplete = false;
|
|
|
|
CFrontEndUITouchBar& m_touchBar;
|
|
|
|
bool m_gbaOverride = false;
|
|
|
|
SFusionBonusFrame(CFrontEndUITouchBar& touchBar);
|
|
void FinishedLoading();
|
|
bool PumpLoad();
|
|
void SetTableColors(CGuiTableGroup* tbgp) const;
|
|
void Update(float dt, CSaveGameScreen* saveUI);
|
|
EAction ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui, CFrontEndUITouchBar::EAction tbAction);
|
|
void Draw() const;
|
|
|
|
void ResetCompletionFlags() {
|
|
x39_fusionNotComplete = false;
|
|
x3a_mpNotComplete = false;
|
|
}
|
|
|
|
void DoCancel(CGuiTableGroup* caller);
|
|
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
|
|
void DoAdvance(CGuiTableGroup* caller);
|
|
};
|
|
|
|
struct SFrontEndFrame {
|
|
enum class EAction { None, StartGame, FusionBonus, GameOptions, SlideShow };
|
|
|
|
u32 x0_rnd;
|
|
EAction x4_action;
|
|
TLockedToken<CGuiFrame> x8_frme;
|
|
CGuiFrame* x14_loadedFrme = nullptr;
|
|
CGuiTableGroup* x18_tablegroup_mainmenu = nullptr;
|
|
SGuiTextPair x1c_gbaPair;
|
|
SGuiTextPair x24_cheatPair;
|
|
|
|
CFrontEndUITouchBar& m_touchBar;
|
|
|
|
SFrontEndFrame(u32 rnd, CFrontEndUITouchBar& touchBar);
|
|
void FinishedLoading();
|
|
bool PumpLoad();
|
|
void Update(float dt);
|
|
EAction ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction);
|
|
void Draw() const;
|
|
void HandleActiveChange(CGuiTableGroup* active);
|
|
|
|
void DoCancel(CGuiTableGroup* caller);
|
|
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
|
|
void DoAdvance(CGuiTableGroup* caller);
|
|
};
|
|
|
|
struct SNesEmulatorFrame {
|
|
enum class EMode { Emulator, SaveProgress, ContinuePlaying, QuitNESMetroid };
|
|
|
|
EMode x0_mode = EMode::Emulator;
|
|
std::unique_ptr<CNESEmulator> x4_nesEmu;
|
|
std::unique_ptr<CQuitGameScreen> x8_quitScreen;
|
|
std::unique_ptr<CGuiTextSupport> xc_textSupport;
|
|
float x10_remTime = 8.f;
|
|
bool x14_emulationSuspended = false;
|
|
bool x15_enableFiltering = true;
|
|
|
|
SNesEmulatorFrame();
|
|
void SetMode(EMode mode);
|
|
void ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui);
|
|
bool Update(float dt, CSaveGameScreen* saveUi);
|
|
void Draw(CSaveGameScreen* saveUi) const;
|
|
};
|
|
|
|
struct SOptionsFrontEndFrame {
|
|
float x0_uiAlpha = 0.f;
|
|
TLockedToken<CGuiFrame> x4_frme;
|
|
TLockedToken<CStringTable> x10_pauseScreen;
|
|
CGuiFrame* x1c_loadedFrame = nullptr;
|
|
CStringTable* x20_loadedPauseStrg = nullptr;
|
|
CGuiTableGroup* x24_tablegroup_leftmenu = nullptr;
|
|
CGuiTableGroup* x28_tablegroup_rightmenu = nullptr;
|
|
CGuiTableGroup* x2c_tablegroup_double = nullptr;
|
|
CGuiTableGroup* x30_tablegroup_triple = nullptr;
|
|
CGuiSliderGroup* x34_slidergroup_slider = nullptr;
|
|
float x38_rowPitch = 0.f;
|
|
CSfxHandle x3c_sliderSfx;
|
|
CRumbleGenerator x40_rumbleGen;
|
|
union {
|
|
u8 _dummy = 0;
|
|
struct {
|
|
bool x134_24_visible : 1;
|
|
bool x134_25_exitOptions : 1;
|
|
};
|
|
};
|
|
|
|
std::unique_ptr<CGameOptionsTouchBar> m_touchBar;
|
|
bool m_touchBarInValue = false;
|
|
bool m_touchBarValueDirty = false;
|
|
|
|
SOptionsFrontEndFrame();
|
|
|
|
void DoSliderChange(CGuiSliderGroup* caller, float value);
|
|
void DoMenuCancel(CGuiTableGroup* caller);
|
|
void DoMenuSelectionChange(CGuiTableGroup* caller, int oldSel);
|
|
void DoLeftMenuAdvance(CGuiTableGroup* caller);
|
|
|
|
void DeactivateRightMenu();
|
|
void HandleRightSelectionChange();
|
|
|
|
void SetRightUIText();
|
|
void SetTableColors(CGuiTableGroup* tbgp) const;
|
|
void FinishedLoading();
|
|
bool PumpLoad();
|
|
|
|
bool ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui);
|
|
void Update(float dt, CSaveGameScreen* saveUi);
|
|
void Draw() const;
|
|
};
|
|
|
|
bool CanShowSaveUI() const {
|
|
if (x50_curScreen != EScreen::FileSelect && x50_curScreen != EScreen::FusionBonus)
|
|
return false;
|
|
if (x54_nextScreen != EScreen::FileSelect && x54_nextScreen != EScreen::FusionBonus)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
EPhase x14_phase = EPhase::LoadDepsGroup;
|
|
u32 x18_rndA;
|
|
u32 x1c_rndB;
|
|
TLockedToken<CDependencyGroup> x20_depsGroup;
|
|
std::vector<CToken> x2c_deps;
|
|
TLockedToken<CTexture> x38_pressStart;
|
|
TLockedToken<CAudioGroupSet> x44_frontendAudioGrp;
|
|
EScreen x50_curScreen = EScreen::OpenCredits;
|
|
EScreen x54_nextScreen = EScreen::OpenCredits;
|
|
float x58_fadeBlackTimer = 0.f;
|
|
bool x5c_fadeBlackWithMovie = false;
|
|
float x60_pressStartTime = 0.f;
|
|
float x64_pressStartAlpha = 0.f;
|
|
float x68_musicVol = 1.f;
|
|
u32 x6c_;
|
|
std::unique_ptr<CMoviePlayer> x70_menuMovies[9];
|
|
EMenuMovie xb8_curMovie = EMenuMovie::Stopped;
|
|
int xbc_nextAttract = 0;
|
|
int xc0_attractCount = 0;
|
|
std::unique_ptr<CMoviePlayer> xc4_attractMovie;
|
|
CMoviePlayer* xcc_curMoviePtr = nullptr;
|
|
bool xd0_playerSkipToTitle = false;
|
|
bool xd1_moviesLoaded = false;
|
|
bool xd2_deferSlideShow = false;
|
|
std::unique_ptr<CStaticAudioPlayer> xd4_audio1;
|
|
std::unique_ptr<CStaticAudioPlayer> xd8_audio2;
|
|
std::unique_ptr<CSaveGameScreen> xdc_saveUI;
|
|
std::unique_ptr<SNewFileSelectFrame> xe0_frontendCardFrme;
|
|
std::unique_ptr<SFusionBonusFrame> xe4_fusionBonusFrme;
|
|
std::unique_ptr<SFrontEndFrame> xe8_frontendNoCardFrme;
|
|
std::unique_ptr<SNesEmulatorFrame> xec_emuFrme;
|
|
std::unique_ptr<SOptionsFrontEndFrame> xf0_optionsFrme;
|
|
CStaticAudioPlayer* xf4_curAudio = nullptr;
|
|
|
|
CColoredQuadFilter m_fadeToBlack = {EFilterType::Blend};
|
|
rstl::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
|
|
|
|
std::unique_ptr<CFrontEndUITouchBar> m_touchBar;
|
|
|
|
void SetFadeBlackWithMovie() {
|
|
x58_fadeBlackTimer = 1000000.f;
|
|
x5c_fadeBlackWithMovie = true;
|
|
}
|
|
|
|
void SetFadeBlackTimer(float seconds) {
|
|
x58_fadeBlackTimer = seconds;
|
|
x5c_fadeBlackWithMovie = false;
|
|
}
|
|
|
|
void TransitionToGame();
|
|
void UpdateMusicVolume();
|
|
void FinishedLoadingDepsGroup();
|
|
bool PumpLoad();
|
|
|
|
public:
|
|
CFrontEndUI();
|
|
void StartSlideShow(CArchitectureQueue& queue);
|
|
std::string GetAttractMovieFileName(int idx);
|
|
std::string GetNextAttractMovieFileName();
|
|
void SetCurrentMovie(EMenuMovie movie);
|
|
void StopAttractMovie();
|
|
void StartAttractMovie();
|
|
void StartStateTransition(EScreen screen);
|
|
void CompleteStateTransition();
|
|
void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
|
|
void Draw() const;
|
|
void UpdateMovies(float dt);
|
|
bool PumpMovieLoad();
|
|
void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue);
|
|
EMessageReturn Update(float dt, CArchitectureQueue& queue);
|
|
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
|
|
};
|
|
|
|
} // namespace MP1
|
|
} // namespace urde
|