mirror of https://github.com/AxioDL/metaforce.git
243 lines
9.5 KiB
C++
243 lines
9.5 KiB
C++
#include "CEyeball.hpp"
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#include "Weapon/CBeamInfo.hpp"
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#include "Weapon/CGameProjectile.hpp"
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#include "Weapon/CPlasmaProjectile.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CWorld.hpp"
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#include "World/CGameArea.hpp"
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#include "CStateManager.hpp"
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#include "TCastTo.hpp"
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namespace urde::MP1 {
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CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float attackDelay,
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float attackStartTime, CAssetId wpscId, const CDamageInfo& dInfo, CAssetId beamContactFxId,
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CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId, u32 anim0, u32 anim1,
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u32 anim2, u32 anim3, u32 beamSfx, bool attackDisabled, const CActorParameters& actParms)
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: CPatterned(ECharacter::EyeBall, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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, x568_attackDelay(attackDelay)
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, x56c_attackStartTime(attackStartTime)
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, x570_boneTracking(*GetModelData()->GetAnimationData(), "Eye"sv, zeus::degToRad(45.f), zeus::degToRad(180.f), true)
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, x5b4_projectileInfo(wpscId, dInfo)
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, x5dc_beamContactFxId(beamContactFxId)
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, x5e0_beamPulseFxId(beamPulseFxId)
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, x5e4_beamTextureId(beamTextureId)
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, x5e8_beamGlowTextureId(beamGlowTextureId)
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, x604_beamSfxId(CSfxManager::TranslateSFXID(beamSfx))
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, x60c_24_canAttack(false)
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, x60c_25_playerInRange(false)
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, x60c_26_alert(false)
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, x60c_27_attackDisabled(attackDisabled)
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, x60c_28_firingBeam(false) {
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x5f4_animIdxs[0] = anim0;
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x5f4_animIdxs[1] = anim1;
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x5f4_animIdxs[2] = anim2;
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x5f4_animIdxs[3] = anim3;
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x460_knockBackController.SetAutoResetImpulse(false);
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}
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void CEyeball::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CEyeball::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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switch (msg) {
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case EScriptObjectMessage::ProjectileCollide:
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case EScriptObjectMessage::InvulnDamage: {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid)) {
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if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
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if (GetDamageVulnerability()->GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) !=
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EVulnerability::Deflect)
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x400_24_hitByPlayerProjectile = true;
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}
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return;
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}
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case EScriptObjectMessage::Alert:
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x60c_26_alert = true;
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break;
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case EScriptObjectMessage::Registered: {
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RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
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x450_bodyController->Activate(mgr);
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x330_stateMachineState.SetDelay(0.f);
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CreateShadow(false);
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CreateBeam(mgr);
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break;
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}
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case EScriptObjectMessage::Deleted: {
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if (x5ec_projectileId != kInvalidUniqueId) {
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mgr.FreeScriptObject(x5ec_projectileId);
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if (x608_beamSfx) {
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CSfxManager::RemoveEmitter(x608_beamSfx);
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x608_beamSfx.reset();
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}
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}
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x5ec_projectileId = kInvalidUniqueId;
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break;
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}
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default:
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break;
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}
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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}
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static float kMinAngle = std::cos(zeus::degToRad(45.f));
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void CEyeball::Think(float dt, CStateManager& mgr) {
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CPatterned::Think(dt, mgr);
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if (!GetActive())
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return;
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CPlayer& player = mgr.GetPlayer();
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zeus::CVector3f direction = (player.GetTranslation() - GetTranslation()).normalized();
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x60c_25_playerInRange = (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed &&
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direction.dot(GetTransform().frontVector()) > kMinAngle);
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if (x60c_25_playerInRange) {
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x570_boneTracking.SetActive(true);
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x5a8_targetPosition = player.GetTranslation() - (0.5f * player.GetVelocity());
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x570_boneTracking.SetTargetPosition(x5a8_targetPosition);
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x570_boneTracking.Update(dt);
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ModelData()->AnimationData()->PreRender();
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x570_boneTracking.PreRender(mgr, *ModelData()->AnimationData(), GetTransform(), GetModelData()->GetScale(),
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*x450_bodyController.get());
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} else
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x570_boneTracking.SetActive(false);
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if (GetActive()) {
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CPlasmaProjectile* projectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x5ec_projectileId));
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if (projectile && projectile->GetActive())
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projectile->UpdateFx(GetLctrTransform(skEyeLocator), dt, mgr);
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}
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if (x60c_28_firingBeam) {
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const CGameArea* area = mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways());
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if (area->GetActive() && area->IsPostConstructed() &&
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area->GetPostConstructed()->x10dc_occlusionState == CGameArea::EOcclusionState::Occluded)
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ResetBeamState(mgr);
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}
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}
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void CEyeball::CreateBeam(CStateManager& mgr) {
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if (x5ec_projectileId != kInvalidUniqueId)
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return;
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CBeamInfo beamInfo(3, x5dc_beamContactFxId, x5e0_beamPulseFxId, x5e4_beamTextureId, x5e8_beamGlowTextureId, 50, 0.05f,
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1.f, 2.f, 20.f, 1.f, 1.f, 2.f, zeus::CColor(1.f, 1.f, 1.f, 0.f), zeus::CColor(0.f, 1.f, 0.5f, 0.f),
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150.f);
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x5ec_projectileId = mgr.AllocateUniqueId();
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mgr.AddObject(new CPlasmaProjectile(x5b4_projectileInfo.Token(), "EyeBall_Beam"sv, EWeaponType::AI, beamInfo,
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zeus::CTransform::Identity(), EMaterialTypes::Immovable,
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x5b4_projectileInfo.GetDamage(), x5ec_projectileId, GetAreaIdAlways(),
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GetUniqueId(), {}, false, EProjectileAttrib::KeepInCinematic));
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}
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void CEyeball::InActive(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate)
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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}
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void CEyeball::Cover(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
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x60c_24_canAttack = false;
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x330_stateMachineState.SetDelay(x568_attackDelay);
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}
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}
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void CEyeball::Flinch(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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x330_stateMachineState.SetDelay(x568_attackDelay);
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} else if (msg == EStateMsg::Update)
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TryCommand(mgr, pas::EAnimationState::KnockBack, CPatternedTryFunc(&CEyeball::TryFlinch), 0);
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else if (msg == EStateMsg::Deactivate)
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x32c_animState = EAnimState::NotReady;
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}
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void CEyeball::TryFlinch(CStateManager&, int arg) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(GetTransform().basis[0], pas::ESeverity(arg)));
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}
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void CEyeball::Active(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x400_24_hitByPlayerProjectile = 0;
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
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x60c_24_canAttack = false;
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} else if (msg == EStateMsg::Update) {
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if (x330_stateMachineState.GetTime() > x56c_attackStartTime)
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x60c_24_canAttack = true;
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UpdateAnimation();
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} else if (msg == EStateMsg::Deactivate) {
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x330_stateMachineState.SetDelay(x568_attackDelay);
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if (CPlasmaProjectile* proj = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x5ec_projectileId)))
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proj->ResetBeam(mgr, true);
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x60c_24_canAttack = false;
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CSfxManager::RemoveEmitter(x608_beamSfx);
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x608_beamSfx.reset();
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}
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}
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void CEyeball::UpdateAnimation() {
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if (std::fabs(GetModelData()->GetAnimationData()->GetAnimTimeRemaining("Whole Body"sv) - 0.f) >= 0.00001f)
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return;
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x5f0_currentAnim = (x5f0_currentAnim + 1) & 3;
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for (u32 i = 0; i < 4; ++i) {
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if (x5f4_animIdxs[x5f0_currentAnim] != -1)
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break;
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x5f0_currentAnim = (x5f0_currentAnim + 1) & 3;
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}
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s32 animIdx = x5f4_animIdxs[x5f0_currentAnim];
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if (animIdx != -1)
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCScriptedCmd(animIdx, false, false, 0.f));
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}
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void CEyeball::ResetBeamState(CStateManager& mgr) {
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if (CPlasmaProjectile* projectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x5ec_projectileId)))
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projectile->ResetBeam(mgr, true);
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x60c_28_firingBeam = false;
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if (x608_beamSfx) {
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CSfxManager::RemoveEmitter(x608_beamSfx);
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x608_beamSfx.reset();
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}
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}
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void CEyeball::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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if (type == EUserEventType::DamageOff)
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ResetBeamState(mgr);
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else if (type == EUserEventType::DamageOn && x60c_24_canAttack)
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FireBeam(mgr, GetLctrTransform(node.GetLocatorName()));
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else
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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void CEyeball::FireBeam(CStateManager& mgr, const zeus::CTransform& xf) {
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if (CPlasmaProjectile* projectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x5ec_projectileId))) {
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if (!projectile->GetActive()) {
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projectile->Fire(xf, mgr, false);
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x60c_28_firingBeam = true;
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if (!x608_beamSfx) {
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CAudioSys::C3DEmitterParmData parmData{
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GetTranslation(), {}, 50.f, 0.1f, 0x1, x604_beamSfxId, 1.f /* 127 */, 0.15f /* 20 / 127 */, false, 127};
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x608_beamSfx = CSfxManager::AddEmitter(parmData, true, 127, true, GetAreaIdAlways());
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}
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}
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}
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}
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void CEyeball::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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CPatterned::PreRender(mgr, frustum);
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x570_boneTracking.PreRender(mgr, *ModelData()->AnimationData(), GetTransform(), GetModelData()->GetScale(),
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*x450_bodyController);
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}
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void CEyeball::Death(CStateManager& mgr, const zeus::CVector3f& pos, EScriptObjectState state) {
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zeus::CTransform oldXf = GetTransform();
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CPatterned::Death(mgr, pos, state);
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SetTransform(oldXf);
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}
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} // namespace urde::MP1
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