metaforce/Runtime/World/CPlayerEnergyDrain.hpp

26 lines
681 B
C++

#ifndef __URDE_CPLAYERENERGYDRAIN_HPP__
#define __URDE_CPLAYERENERGYDRAIN_HPP__
#include "RetroTypes.hpp"
#include "CEnergyDrainSource.hpp"
namespace urde
{
class CStateManager;
class CPlayerEnergyDrain
{
std::vector<CEnergyDrainSource> x0_sources;
float x10_energyDrainTime;
public:
CPlayerEnergyDrain(u32);
const std::vector<CEnergyDrainSource>& GetEnergyDrainSources() const;
void AddEnergyDrainSource(TUniqueId, float);
void RemoveEnergyDrainSource(TUniqueId id);
float GetEnergyDrainIntensity() const;
float GetEnergyDrainTime() const;
void ProcessEnergyDrain(const CStateManager&, float);
};
}
#endif // __URDE_CPLAYERENERGYDRAIN_HPP__